| Literature DB >> 28250186 |
Angélina Vernetti1, Tim J Smith2, Atsushi Senju2.
Abstract
While numerous studies have demonstrated that infants and adults preferentially orient to social stimuli, it remains unclear as to what drives such preferential orienting. It has been suggested that the learned association between social cues and subsequent reward delivery might shape such social orienting. Using a novel, spontaneous indication of reinforcement learning (with the use of a gaze contingent reward-learning task), we investigated whether children and adults' orienting towards social and non-social visual cues can be elicited by the association between participants' visual attention and a rewarding outcome. Critically, we assessed whether the engaging nature of the social cues influences the process of reinforcement learning. Both children and adults learned to orient more often to the visual cues associated with reward delivery, demonstrating that cue-reward association reinforced visual orienting. More importantly, when the reward-predictive cue was social and engaging, both children and adults learned the cue-reward association faster and more efficiently than when the reward-predictive cue was social but non-engaging. These new findings indicate that social engaging cues have a positive incentive value. This could possibly be because they usually coincide with positive outcomes in real life, which could partly drive the development of social orienting.Entities:
Keywords: development; eye-tracking; gaze-contingency; orienting; reinforcement learning; social attention
Mesh:
Year: 2017 PMID: 28250186 PMCID: PMC5360925 DOI: 10.1098/rspb.2016.2747
Source DB: PubMed Journal: Proc Biol Sci ISSN: 0962-8452 Impact factor: 5.349
Figure 1.Sequence of events in a single trial. A trial starts with the first frame of two cues displayed on each side of a screen (two faces looking downward in the social condition (a), and two discs with a downward-pointing arrow in the non-social condition (b)). Looking at one of the two cues for a minimum of 400 ms triggers the display of the corresponding cueing video sequence. In the social condition, when fixated, an engaging person greets and turns towards the frame while the other non-engaging person moans and turns away from the frame. In the non-social condition, an engaging disc displays an arrow associated with a winning jingle ding and the arrow then points towards the frame while the other non-engaging disc displays an arrow associated with a failing jingle dong and the arrow then points away from the frame (b). Depending on whether the engaging or non-engaging cues are reward predictive or not, a reward (animated cartoon) or a penalty (blank screen) is then displayed in the middle of the screen for 6 s (see electronic supplementary material, video S1 for cueing sequences). (Online version in colour.)
Figure 2.Stimuli used in both social and non-social conditions and for both engaging and non-engaging cues. Three different faces (a) and three different spheres (b) were employed in pairs and counterbalanced across participants. A trial started with the initial display of the cues remaining still until the participants' gaze (c–f). When gazed at, the engaging or non-engaging sequence of each cue would be displayed for both social (g) and (i) and non-social conditions (h) and (j). (Online version in colour.)
Figure 3.Moving average of the proportion of rewarding first looks (moving average of 10 consecutive trials) in both social (a and b) and non-social conditions (c and d) for both children (a and c) and adults (b and d). Statistical analyses were carried out using four independent 10-trial blocks (1–10, 11–20, 21–30 and 31–40 trials blocks, see the results section for details). Engaging reward predictive cue in dark grey. Non-engaging reward predictive cue in light grey. Solid black lines: average of the proportion of rewarding first looks of 10 consecutive trials; dark grey and light grey shaded areas: standard errors.