| Literature DB >> 31496976 |
Mathis Jording1,2, Arne Hartz3,4, Gary Bente5, Martin Schulte-Rüther1,3,4, Kai Vogeley1,2.
Abstract
Observing others' gaze informs us about relevant matters in the environment. Humans' sensitivity to gaze cues and our ability to use this information to focus our own attention is crucial to learning, social coordination, and survival. Gaze can also be a deliberate social signal which captures and directs the gaze of others toward an object of interest. In the current study, we investigated whether the intention to actively communicate one's own attentional focus can be inferred from the dynamics of gaze alone. We used a triadic gaze interaction paradigm based on the recently proposed classification of attentional states and respective gaze patterns in person-object-person interactions, the so-called "social gaze space (SGS)." Twenty-eight participants interacted with a computer controlled virtual agent while they assumed to interact with a real human. During the experiment, the virtual agent engaged in various gaze patterns which were determined by the agent's attentional communicative state, as described by the concept of SGS. After each interaction, participants were asked to judge whether the other person was trying to deliberately interact with them. Results show that participants were able to infer the communicative intention solely from the agent's gaze behavior. The results substantiate claims about the pivotal role of gaze in social coordination and relationship formation. Our results further reveal that social expectations are reflected in differential responses to the displayed gaze patterns and may be crucial for impression formation during gaze-based interaction. To the best of our knowledge, this is the first study to document the experience of interactivity in continuous and contingent triadic gaze interactions.Entities:
Keywords: eye contact; human-agent interaction; joint attention; non-verbal communication; social gaze; social psychology; triadic interaction
Year: 2019 PMID: 31496976 PMCID: PMC6712091 DOI: 10.3389/fpsyg.2019.01913
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Illustration of the technical setup and the participants’ perspective during the experiment. (A) Illustration of a participant interacting with the agent controlled by the platform TriPy. (B) The behavior of the agent created by TriPy as seen from the perspective of the participant (B).
FIGURE 2Illustration of the distribution of the agent’s visual attention separately cumulated for the different gaze states. Numbers express the rate in percent with which the agent looked at the AoIs in total in the specific state as portion of all fixations, color schemes coding serve as additional illustration (white, AoIs not being targeted; light gray, low rate; black, high rate; see color bar legend at the bottom).
FIGURE 3Plots of mean interactivity ratings and mean response times separately for the different gaze states. (A) Mean interactivity ratings for different agent states. Asterisks indicate significant differences between neighboring states (when ranked in ascending order) in post hoc tests (∗ < 0.05; ∗∗ < 0.01; and *** < 0.001). (B) Mean RTs in ms for different agent states. Asterisks indicate significant differences between neighboring states (when ranked in ascending order of mean interactivity ratings) in post hoc tests (∗ < 0.05; ∗∗ < 0.01; and *** < 0.001).
FIGURE 4Illustration of the participants gaze behavior and instances of eye contact and joint attention between participant and agent in connection to the participant’s rating of the agents interactivity, separately for an agent behaving non-interactively (light blue) vs. interactively (dark blue). (A) Boxplots of relative fixation durations as the portion of time spent on the AoIs Eyes, face, and objects per trial. (B) Frequencies of eye contact instances per trial. (C) Mean rates (circles and triangles) and model predictions with 95% confidence intervals (lines and ribbons) of interactivity ratings for differing numbers of eye contact instances per trial. (D) Frequencies of joint attention instances per trial. (E) Mean rates (circles and triangles) and model predictions with 95% confidence intervals (lines and ribbons) of interactivity ratings for differing numbers of joint attention instances per trial.