Literature DB >> 11317807

Virtual reality as clinical tool: immersion and three-dimensionality in the relationship between patient and therapist.

F Vincelli1, E Molinari, G Riva.   

Abstract

VR represents the maximum level of evolution in interaction between man and computer systems. In Clinical Psychology, the virtual cyberspace offers a series of powerful and valid applications for diagnosis and therapy. The qualities that make VR software reliable and particularly useful in the practice of assessment and rehabilitation of certain psychopathological dysfunctions emerge with extreme clarity from the specialist literature. VR constitutes a three-dimensional interface that puts the interacting subject in a condition of active exchange with a world re-created via the computer. The possibility of not limiting the paradigm of interaction in a unidirectional sense represents the strong point of the new technology: man is not simply an external observer of pictures or one who passively experiences the reality created by the computer, but on the contrary may actively modify the three-dimensional world in which he is acting, in a condition of complete sensorial immersion. The nature of this exchange means that the subject feels actually present in this new context. The feeling of "actual presence" is perhaps the peculiar characteristic of this tool and is made possible both by the realistic reproduction of the cybernetic environments and by the involvement of all the sensorimotor channels during interaction. In this paper we focus on the characteristics of the new configuration in the relationship between patient and therapist.

Entities:  

Mesh:

Year:  2001        PMID: 11317807

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  6 in total

1.  Interreality: the experiential use of technology in the treatment of obesity.

Authors:  Riva G; Wiederhold B K; Mantovani F; Gaggioli A
Journal:  Clin Pract Epidemiol Ment Health       Date:  2011-03-04

Review 2.  Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change.

Authors:  Giuseppe Riva; Rosa M Baños; Cristina Botella; Fabrizia Mantovani; Andrea Gaggioli
Journal:  Front Psychiatry       Date:  2016-09-30       Impact factor: 4.157

3.  The Principles of Art Therapy in Virtual Reality.

Authors:  Irit Hacmun; Dafna Regev; Roy Salomon
Journal:  Front Psychol       Date:  2018-10-31

4.  Effects of virtual reality immersive training with computerized cognitive training on cognitive function and activities of daily living performance in patients with acute stage stroke: A preliminary randomized controlled trial.

Authors:  Dong-Rae Cho; Sang-Heon Lee
Journal:  Medicine (Baltimore)       Date:  2019-03       Impact factor: 1.817

5.  A virtual shopping test for realistic assessment of cognitive function.

Authors:  Sayaka Okahashi; Keiko Seki; Akinori Nagano; Zhiwei Luo; Maki Kojima; Toshiko Futaki
Journal:  J Neuroeng Rehabil       Date:  2013-06-18       Impact factor: 4.262

6.  The Psychological Implications of Companion Robots: A Theoretical Framework and an Experimental Setup.

Authors:  Nicoletta Massa; Piercosma Bisconti; Daniele Nardi
Journal:  Int J Soc Robot       Date:  2022-01-28       Impact factor: 5.126

  6 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.