| Literature DB >> 24338625 |
Jörg Trojan1, Martin Diers, Xaver Fuchs, Felix Bach, Robin Bekrater-Bodmann, Jens Foell, Sandra Kamping, Mariela Rance, Heiko Maaß, Herta Flor.
Abstract
Mirror training and movement imagery have been demonstrated to be effective in treating several clinical conditions, such as phantom limb pain, stroke-induced hemiparesis, and complex regional pain syndrome. This article presents an augmented reality home-training system based on the mirror and imagery treatment approaches for hand training. A head-mounted display equipped with cameras captures one hand held in front of the body, mirrors this hand, and displays it in real time in a set of four different training tasks: (1) flexing fingers in a predefined sequence, (2) moving the hand into a posture fitting into a silhouette template, (3) driving a "Snake" video game with the index finger, and (4) grasping and moving a virtual ball. The system records task performance and transfers these data to a central server via the Internet, allowing monitoring of training progress. We evaluated the system by having 7 healthy participants train with it over the course of ten sessions of 15-min duration. No technical problems emerged during this time. Performance indicators showed that the system achieves a good balance between relatively easy and more challenging tasks and that participants improved significantly over the training sessions. This suggests that the system is well suited to maintain motivation in patients, especially when it is used for a prolonged period of time.Entities:
Mesh:
Year: 2014 PMID: 24338625 PMCID: PMC4105586 DOI: 10.3758/s13428-013-0412-4
Source DB: PubMed Journal: Behav Res Methods ISSN: 1554-351X
Fig. 1a Prototype of the head-mounted display (HMD) based on a commercially available system extended by two cameras. b Schematic drawing of all system components. The displays are connected via an interface to the video output; all other components are connected via USB
Fig. 2From upper left to lower right: finger flexion task, hand posture task, finger-guided Snake game, ball-grasping task. The images show a participant performing the tasks and an external screen, which is not part of the standard setup, showing the view presented to the head-mounted display. Videos showing the training tasks in more detail are available as Supporting Material on the journal Web site
Fig. 3Session numbers are shown on the x-axis. The y-axis shows the amount of successful trials (hand posture task, grasping task) or the amount of successful trials weighted by difficulty (finger flexion task, finger-driven Snake game; see the Method section for details). Colored dots show the individual score per training session. Colored thin lines show the individual linear regressions over theses scores. Thick black lines show the linear regression on the group level based on the average intercept and slope parameters of the individual linear regressions. Brackets indicate the results of one-tailed Wilcoxon signed rank tests between the first and last sessions (n.s., not significant; *p < .05)