| Literature DB >> 27706017 |
Alaric Hamacher1, Su Jin Kim2, Sung Tae Cho3, Sunil Pardeshi4, Seung Hyun Lee4, Sung-Jong Eun1, Taeg Keun Whangbo1.
Abstract
Recent developments in virtual, augmented, and mixed reality have introduced a considerable number of new devices into the consumer market. This momentum is also affecting the medical and health care sector. Although many of the theoretical and practical foundations of virtual reality (VR) were already researched and experienced in the 1980s, the vastly improved features of displays, sensors, interactivity, and computing power currently available in devices offer a new field of applications to the medical sector and also to urology in particular. The purpose of this review article is to review the extent to which VR technology has already influenced certain aspects of medicine, the applications that are currently in use in urology, and the future development trends that could be expected.Entities:
Keywords: Augmented Virtual Reality; Biofeedback; Mixed Reality; Telementoring; Telesurgery; Urology
Year: 2016 PMID: 27706017 PMCID: PMC5083835 DOI: 10.5213/inj.1632714.357
Source DB: PubMed Journal: Int Neurourol J ISSN: 2093-4777 Impact factor: 2.835
Fig. 1.Reality continuum.
Fig. 2.Keyword occurrence.
Fig. 3.Bloom gesture.
Fig. 4.Air tap gesture.
Fig. 5.NeuroVR editor.
Fig. 6.Concept of using augmented reality in therapy for phobias of small animals.
Fig. 7.iPad used during an operation. Adapted with permission from Fraunhofer MEVIS.
Fig. 8.Rehabilitation training with virtual reality.
Fig. 9.Virtual Korean Human, pelvis after removal of the left iliac bone.