Literature DB >> 10513131

Virtual reality-based training for the diagnosis of prostate cancer.

G Burdea1, G Patounakis, V Popescu, R E Weiss.   

Abstract

Prostate malignancies are the second leading cause of cancer deaths among men. The most common method of detecting this disease is digital rectal examination (DRE). Current DRE training is inadequate, since the number of patients that students can practice on is limited. Furthermore, allied care personnel do not train in screening for prostate cancer. Finally, there is no objective way to follow the improvement in DRE skills for medical personnel. This paper presents a virtual reality-based simulator that addresses the above problems. The prototype consists of a PHANToM haptic interface which provides feedback to the trainee's index finger, a motion restricting board, and an SGI workstation, which renders the patient's anatomy. Four types of prostates were modeled--normal, enlarged with no tumor, incipient malignancy (single tumor), and advanced malignancy (tumor cluster). Human factors studies were conducted on both nonmedical students and urology residents in order to quantify the system usefulness. After only five minutes of training, nonmedical students had a 67% correct diagnosis rate of malignant versus nonmalignant cases. This compared with 56% for urology residents in the same trials. Subjective evaluation by the residents pointed out the need to improve the virtual prostate model realism. A control group formed of urology residents performed the same trials on a modified Merck Procar simulator. The control group scored significantly better (96% correct diagnosis of malignancies). We conclude that the virtual prostate palpation simulator, while promising, needs significant improvement in both model realism and haptic interface hardware.

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Mesh:

Year:  1999        PMID: 10513131     DOI: 10.1109/10.790503

Source DB:  PubMed          Journal:  IEEE Trans Biomed Eng        ISSN: 0018-9294            Impact factor:   4.538


  6 in total

Review 1.  Application of Virtual, Augmented, and Mixed Reality to Urology.

Authors:  Alaric Hamacher; Su Jin Kim; Sung Tae Cho; Sunil Pardeshi; Seung Hyun Lee; Sung-Jong Eun; Taeg Keun Whangbo
Journal:  Int Neurourol J       Date:  2016-09-23       Impact factor: 2.835

2.  The Potential Application of Virtual, Augmented, and Mixed Reality in Neurourology.

Authors:  Khae Hawn Kim
Journal:  Int Neurourol J       Date:  2016-09       Impact factor: 2.835

Review 3.  How, for Whom, and in Which Contexts or Conditions Augmented and Virtual Reality Training Works in Upskilling Health Care Workers: Realist Synthesis.

Authors:  Norina Gasteiger; Sabine N van der Veer; Paul Wilson; Dawn Dowding
Journal:  JMIR Serious Games       Date:  2022-02-14       Impact factor: 4.143

4.  Building a open source framework for virtual medical training.

Authors:  Ana Cláudia Melo Tiessi Gomes de Oliveira; Fátima de Lourdes dos Santos Nunes
Journal:  J Digit Imaging       Date:  2010-12       Impact factor: 4.056

Review 5.  Simulators in the urological training armamentarium: A boon or a bane?

Authors:  Gaurav Aggarwal; Samiran D Adhikary
Journal:  Arab J Urol       Date:  2017-04-03

6.  Augmented Reality System for Digital Rectal Examination Training and Assessment: System Validation.

Authors:  Theerapat Muangpoon; Reza Haghighi Osgouei; David Escobar-Castillejos; Christos Kontovounisios; Fernando Bello
Journal:  J Med Internet Res       Date:  2020-08-13       Impact factor: 5.428

  6 in total

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