| Literature DB >> 27555917 |
Gillian Barry1, Paul van Schaik2, Alasdair MacSween3, John Dixon3, Denis Martin3.
Abstract
BACKGROUND: The use of exergaming is a potential alternative to traditional methods of balance training, which can be repetitive and somewhat monotonous. The purpose of this study was to assess the effects of exergaming using XBOX Kinect™ versus traditional gym-based exercise with no virtual stimuli (TGB) on postural control, technology acceptance, flow experience and exercise intensity, in young healthy adults.Entities:
Keywords: Balance; Exergaming; Flow state experience; Heart rate; Postural control; Technology experience
Year: 2016 PMID: 27555917 PMCID: PMC4994315 DOI: 10.1186/s13102-016-0050-0
Source DB: PubMed Journal: BMC Sports Sci Med Rehabil ISSN: 2052-1847
Comparison of movement patterns between exergaming (Kinect) and traditional gym-based (TGB) exercise with no virtual stimuli
| Games | Exergaming Instruction | Mirror matched Instruction | Movements required |
|---|---|---|---|
| Reflex Ridge | Steering a cart along a track, avoiding obstacles by jumping and landing on two feet, squatting down, and using full body movements jumping from left to right to avoid barriers and collect points. | Jump up and down on the spot, taking off and landing in the same position (2 footed). In between jumping, perform a squat, keeping your back straight and not bent. Move your full body from left to right when instructed to do so as fast and safely as possible. Only under instruction from GB alternate the movements. | Full medial and lateral weight shifting. Vertical jumping and squatting low. |
| River Rush | Steering a river raft boat down a rapid to collect points by moving from left to right, reaching out to the sides to grasp points and jumping up and down (taking off and landing on two legs). | Move your whole body from left to right in a fast and safe manor when instructed. On the commend of GB jump, taking off and landing on two feet, either straight up and down or jumping to the left or right. When jumping reach lift both arms up and in the direction of movement (i.e. left or right). | Full medial and lateral weight shifting of the centre of gravity over base of support. |
| Boxing | Punch and kick as many virtual targets in a specific time (1 min). | Lift both arms up in front of chest and clinch your fingers into a fist position. Using alternative arms punch forward, and punch across your body with twisting of the torso at the same time. | Anterior and medial-lateral weight shifting of the centre of gravity over base of support. Concentric and eccentric hip and shoulder flexion and extension, with torso twists |
| Super Saver | Reaching up and forwards and moving legs and torso from side to side to block a ball from going in the goal | Lift both arms up and forwards and grasp your fingers and the drop them back down, move torso from left to right and move legs alternatively to the side. | Full medial and lateral weight shifting of the centre of gravity over base of support. Concentric shoulder flexion, finger flexion and hold and eccentric flexion back to neutral. |
| Target Kick | Kick virtual ball into the targets as many times as possible, standing on alternative legs to kick the ball. | Start in a normal neutral standing position, (two feet on the ground); alternatively produce kicking movements with each leg. | One legged standing with hip flexion and extension. |
| Bump Bash | Avoid as many targets thrown over a volleyball net by moving left or right, squatting down or jumping up to avoid the obstacles. | Start in a normal neutral standing alternatively produce squats, followed by jumping and moving to side to side as quickly and safely as possible. Under the instruction of GB the movements were randomised and shouted out to the participants. | Full medial and lateral weight shifting. Vertical jumping and squatting low. |
Fig. 1CONSORT flow diagram illustrating a participant entering the study. The final number of participants analysed is based on the principle of complete case analysis and intention-to-treat principle
Descriptive for outcome measures
| Start of exercise programme | End of exercise programme | |||
|---|---|---|---|---|
| XBOX Kinect | TGB | XBOX Kinect | TGB | |
| Mean (SD) | Mean (SD) | Mean (SD) | Mean (SD) | |
| Postural sway | ||||
| AP SD (mm) | 8.31 (1.44) | 7.62 (1.23) | 8.27 (1.92) | 8.06 (1.45) |
| AP Range (mm) | 45.11 (8.91) | 40.83 (7.10) | 42.37 (9.50) | 41.55 (6.99) |
| ML SD (mm) | 6.12 (1.52) | 5.55 (1.40) | 5.33 (1.19) | 5.51 (0.78) |
| ML Range (mm) | 33.73 (9.06) | 31.85 (10.02) | 28.31 (5.71) | 31.48 (4.44) |
| COP Velocity (cm.s-1) | 55.51 (10.04) | 49.64 (10.38) | 48.70 (6.96) | 46.96 (8.89) |
| Physiological cost of exercise | ||||
| Heart rate | 117.56 (17.5) | 115.85 (21.85) | 150.21 (13.70) | 149.57 (6.46) |
| Rate of perceived exertion (RPE) | 9.56 (2.04) | 9.29 (1.38) | 13.39 (1.44) | 14.29 (0.90) |
| UTAUT | ||||
| Performance Expectancy | 5.05 (1.12) | 5.17 (1.47) | 5.93 (1.16) | 5.19 (0.94) |
| Effort Expectancy | 5.13 (1.61) | 5.38 (1.02) | 6.08 (1.12) | 5.63 (0.97) |
| Social influence | 5.25 (1.03) | 4.88 (1.59) | 5.65 (1.21) | 4.24 (1.20) |
| Facilitating Conditions | 5.90 (1.39) | 5.79 (1.09) | 5.88 (1.30) | 5.17 (1.32) |
| Behavioural Intention | 5.51 (1.53) | 5.50 (1.29) | 6.13 (1.26) | 4.86 (1.19) |
| FSS | ||||
| Autotelic Experience | 3.82 (0.69) | 3.36 (0.60) | 4.00 (0.910 | 3.40 (0.55) |
| Clear Goals | 3.87 (0.48) | 3.55 (0.53) | 4.03 (0.62) | 3.56 (0.530 |
| Challenge-Skill Balance | 4.14 (0.68) | 3.69 (0.58) | 4.39 (0.69) | 3.83 (0.60) |
| Concentration of Task | 3.75 (0.64) | 3.11 (0.70) | 3.86 (0.82) | 3.10 (0.42) |
| Paradox of Control | 4.03 (0.79) | 3.70 (0.62) | 4.04 (0.59) | 3.61 (0.72) |
| Unambiguous Feedback | 3.83 (0.63) | 3.44 (0.65) | 4.12 (0.66) | 3.53 (0.71) |
| Action-Awareness Merging | 3.70 (0.610 | 3.43 (0.61) | 4.02 (0.77) | 3.47 (0.52) |
| Transformation of Time | 3.61 (0.660 | 2.99 (0.70) | 3.91 (0.89) | 3.00 (0.84) |
| Loss of Self-Consciousness | 3.97 (0.78) | 3.37 (0.60) | 4.21 (0.63) | 3.65 (0.51) |
Note. Figures are means, with standard deviations in brackets
Adjusted post-intervention between group difference (ANCOVA) and within-group change over time mean differences (95 % CI) and for outcome measures
| Adjusted post-intervention difference between groups (ANCOVA) | Within-group change over time (Mixed ANOVA) | ||
|---|---|---|---|
| Outcome | XBOX™ - TGB | XBOX™ | Traditional gym based (TGB)- Exercise |
| AP SD | −0.20 (−1.12 to 0.78) | 0.50 (−0.62 to 0.72) | −0.45 (−1.24 to 0.34) |
| AP Range | −1.77 (−6.13 to 2.59) | 2.74 (−0.39 to 5.86) | 0.72 (−4.30 to 2.85) |
| ML SD | −0.42 (−0.93 to 0.80) | 0.79 (0.36 to 1.22)* | 0.04 (−0.55 to 0.63) |
| ML Range | −3.83 (−6.41 to −1.23)** | 5.44 (2.78 to 8.10)* | 0.37 (−3.78 to 4.52) |
| COP Velocity | −0.32 (−4.88 to 4.24) | 6.81 (1.93 to 11.70)** | 2.67 (−0.78 to 6.13) |
| Performance Expectancy (PE) | 0.78 (0.19 to 1.38)* | −0.89 (−1.33 to −0.43)* | −0.02 (−0.72 to 0.67) |
| Effort Expectancy (EE) | 0.53 (−0.70 to 1.12) | −0.94 (−1.52 to −0.37)** | −0.25 (−0.86 to 0.36) |
| Social influence (SI) | 1.32 (0.59 to 2.05)** | −0.40 (−0.94 to 0.13) ** | 0.64 (−0.10 to 1.39) |
| Facilitating Conditions (FC) | 0.67 (−0.08 to 1.42) | 0.01 (−0.33 to 0.36) | 0.62 (−0.25 to 1.48) |
| Behavioural Intention (BI) | 1.36 (0.65 to 2.01)*** | 0.88 (−1.42 to −0.35)*** | 0.65 (0.14 to 1.45) |
| Autotelic Experience | 0.35 (−0.09 to 0.79) | −0.18 (−0.46 to 0.09) | −0.05 (−0.42 to 0.33) |
| Clear Goals | 0.34 (−0.01 to 0.69) | −0.16 (−0.36 to 0.03) | −0.12 (−0.35 to 0.33) |
| Challenge-Skill Balance | 0.33 (−0.04 to 0.70) | −0.25 (−0.44 to −0.57)* | −0.14 (−0.51 to 0.23) |
| Concentration of Task | 0.45 (0.05 to 0.85)* | −0.11 (−0.34 to 0.11) | −0.00 (−0.36 to 0.36) |
| Paradox of Control | 0.52 (0.10 to 0.94)* | −0.21 (−0.53 to 0.120 | 0.07 (−0.35 to 0.31) |
| Unambiguous Feedback | 0.33 (−0.06 to 0.73)* | −0.23 (−0.46 to −0.00) | −0.11 (−0.52 to 0.31) |
| Action-Awareness Merging | 0.44 (0.05 to 0.82)* | −0.33 (−0.54 to −0.11) | −0.05 (−0.45 to 0.35) |
| Transformation of Time | 0.60 (0.06 to 1.14)* | −0.30 (−0.55 to 0.06) | −0.01 (−0.51 to 0.49) |
| Loss of Self-Consciousness | 0.38 (0.007 to 0.75)* | −0.22 (−0.50 to 0.50)* | −0.32 (−0.07 to 0.70) |
| HR | 0.37 (−6.05 to 6.79) | −32.65 (−39.79 to −25.51)*** | −33.71 (−43.89 to −25.59)*** |
| RPE | −1.01 (−1.60 to −0.45)*** | −3.83 (−4.46 to −3.20)*** | −5.00 (−5.58 to −4.42)*** |
*p < 0.05. **p < 0.01. ***p < 0.001