| Literature DB >> 27550020 |
Raquel Muñoz-Miralles1,2,3, Raquel Ortega-González4, M Rosa López-Morón5, Carme Batalla-Martínez6, Josep María Manresa7,8, Núria Montellà-Jordana7, Andrés Chamarro9, Xavier Carbonell10, Pere Torán-Monserrat7.
Abstract
BACKGROUND: The emerging field of Information and Communications Technology (ICT) has brought about new interaction styles. Its excessive use may lead to addictive behaviours. The objective is to determine the prevalence of the problematic use of ICT such as Internet, mobile phones and video games, among adolescents enrolled in mandatory Secondary Education (ESO in Spanish) and to examine associated factors.Entities:
Keywords: Addictive behaviour; Adolescent; Internet; Mobile phone; Video games
Mesh:
Year: 2016 PMID: 27550020 PMCID: PMC4994264 DOI: 10.1186/s12887-016-0674-y
Source DB: PubMed Journal: BMC Pediatr ISSN: 1471-2431 Impact factor: 2.125
Fig. 1Flowchart of participating subjects
Pattern of use of ICT
| No problems | Occasional problems | Problematic use | |
|---|---|---|---|
| CERI | 1917 (41.4 %) | 2084 (45.0 %) | 632 (13.6 %) |
| CERM | 3977 (80.9 %) | 822 (16.7 %) | 119 (2.4 %) |
| CERV | 2908 (66.9 %) | 1167 (26.9 %) | 269 (6.2 %) |
ICT information and communication technologies, CERI questionnaire of experiences related to the internet, CERM questionnaire of experiences related to mobile phones, CERV questionnaire of experiences related to video games
Bivariate analysis of individuals with problematic internet use and related factors
| CERI ( | ||||
|---|---|---|---|---|
| No problems | Occasional problems | Problematic use |
| |
| Gender | <0.001 | |||
| Females | 826 (37.8 %) | 988 (45.2 %) | 371 (17.0 %) | |
| Males | 1075 (44.6 %) | 1078 (44.8 %) | 255 (10.6 %) | |
| Type of center | <0.001 | |||
| Public | 1278 (39.7 %) | 1461 (45.4 %) | 478 (14.9 %) | |
| Charter | 639 (45.1 %) | 623 (43.9 %) | 156 (11.0 %) | |
| Year | <0.001 | |||
| 1st | 653 (49.7 %) | 508 (38.7 %) | 152 (11.6 %) | |
| 2nd | 467 (42.5 %) | 484 (44.1 %) | 147 (13.4 %) | |
| 3rd | 392 (32.9 %) | 598 (50.2 %) | 202 (16.9 %) | |
| 4th | 405 (39.3 %) | 493 (47.8 %) | 133 (12.9 %) | |
| After-school activities | <0.001 | |||
| Yes | 1493 (42.8 %) | 1557 (44.6 %) | 439 (12.6 %) | |
| No | 416 (36.8 %) | 523 (46.2 %) | 192 (17.0 %) | |
| Poor academic performance | <0.001 | |||
| Yes | 293 (33.1 %) | 428 (48.3 %) | 165 (18.6 %) | |
| No | 1574 (43.6 %) | 1596 (44.2 %) | 444 (12.3 %) | |
| Family relationship | <0.001 | |||
| Good/very good | 1791 (43.8 %) | 1815 (44.4 %) | 480 (11.7 %) | |
| Poor/indifferent | 112 (22.2 %) | 247 (49.0 %) | 145 (28.8 %) | |
| Cigarettes | <0.001 | |||
| Yes | 176 (26.9 %) | 300 (45.8 %) | 177 (27.1 %) | |
| No | 1741 (43.7 %) | 1784 (44.8 %) | 455 (11.4 %) | |
| Binge drinking at least once | <0.001 | |||
| Yes | 257 (26.1 %) | 498 (50.6 %) | 230 (23.4 %) | |
| No | 1651 (45.6 %) | 1571 (43.4 %) | 398 (11.0 %) | |
| Cannabis | <0.001 | |||
| Yes | 175 (27.0 %) | 320 (49.4 %) | 153 (23.6 %) | |
| No | 1728 (43.8 %) | 1747 (44.3 %) | 470 (11.9 %) | |
| Other drugs | <0.001 | |||
| Yes | 28 (25.0 %) | 49 (43.8 %) | 35 (31.3 %) | |
| No | 1876 (41.8 %) | 2018 (45.0 %) | 590 (13.2 %) | |
| Intensive computer use | <0.001 | |||
| ≤ 3 h/day | 1741 (48.7 %) | 1567 (43.8 %) | 267 (7.5 %) | |
| > 3 h/day | 156 (15.3 %) | 499 (49.0 %) | 366 (35.8 %) | |
| Adult control | <0.001 | |||
| Yes | 1075 (44.7 %) | 1049 (43.7 %) | 280 (11.6 %) | |
| No | 809 (37.8 %) | 988 (46.2 %) | 343 (16.0 %) | |
| 0.710 | ||||
| Yes | 1274 (40.7 %) | 1433 (45.7 %) | 426 (13.6 %) | |
| No | 581 (41.2 %) | 628 (44.5 %) | 201 (14.3 %) | |
| Chat | <0.001 | |||
| Yes | 754 (31.7 %) | 1175 (49.4 %) | 449 (18.9 %) | |
| No | 1101 (50.9 %) | 886 (40.9 %) | 178 (8.2 %) | |
| Online games | 0.384 | |||
| Yes | 618 (39.6 %) | 729 (46.8 %) | 212 (13.6 %) | |
| No | 1237 (41.5 % | 1332 (44.6 %) | 415 (13.9 %) | |
| Social networks | <0.001 | |||
| Yes | 1465 (37.2 %) | 1882 (47.7 %) | 595 (15.1 %) | |
| No | 390 (64.9 %) | 179 (29.8 %) | 32 (5.3 %) | |
| Scholastic information | <0.001 | |||
| Yes | 1054 (46.6 %) | 968 (42.8 %) | 239 (10.6 %) | |
| No | 801 (35.1 %) | 1093 (47.9 %) | 388 (17.0 %) | |
| Purchases | <0.001 | |||
| Yes | 146 (33.2 %) | 210 (47.7 %) | 84 (19.1 %) | |
| No | 1709 (41.7 %) | 1851 (45.1 %) | 543 (13.2 %) | |
CERI questionnaire of experiences related to the internet
Bivariate analysis of the individuals with problematic use of mobile phones and related factors
| CERM ( | ||||
|---|---|---|---|---|
| No problems | Occasional problems | Problematic use |
| |
| Gender | <0.001 | |||
| Females | 1820 (76.4 %) | 501 (21.0 %) | 62 (2.6 %) | |
| Males | 2126 (85.3 %) | 309 (12.4 %) | 54 (2.2 %) | |
| Type of center | <0.001 | |||
| Public | 2711 (79.7 %) | 592 (17.4 %) | 99 (2.9 %) | |
| Charter | 1266 (83.5 %) | 230 (15.2 %) | 20 (1.3 %) | |
| Year | 0.001 | |||
| 1st | 1173 (82.4 %) | 207 (14.5 %) | 43 (3.0 %) | |
| 2nd | 972 (83.6 %) | 170 (14.6 %) | 20 (1.7 %) | |
| 3rd | 974 (78.2 %) | 241 (19.3 %) | 31 (2.5 %) | |
| 4th | 857 (78.9 %) | 204 (18.8 %) | 25 (2.3 %) | |
| After-school activities | 0.003 | |||
| Yes | 3032 (81.9 %) | 580 (15.7 %) | 91 (2.5 %) | |
| No | 932 (77.8 %) | 239 (19.9 %) | 27 (2.3 %) | |
| Poor academic performance | <0.001 | |||
| Yes | 664 (70.9 %) | 239 (25.5 %) | 33 (3.5 %) | |
| No | 3214 (83.6 %) | 551 (14.3 %) | 79 (2.1 %) | |
| Family relationship | <0.001 | |||
| Good/very good | 3578 (82.5 %) | 674 (15.5 %) | 83 (1.9 %) | |
| Poor/indifferent | 360 (67.5 %) | 140 (26.3 %) | 33 (6.2 %) | |
| Cigarettes | <0.001 | |||
| Yes | 439 (63.8 %) | 208 (30.2 %) | 41 (6.0 %) | |
| No | 3538 (83.6 %) | 614 (14.5 %) | 78 (1.8 %) | |
| Binge drinking at least once | <0.001 | |||
| Yes | 703 (68.3 %) | 276 (26.8 %) | 50 (4.9 %) | |
| No | 3246 (84.1 %) | 545 (14.1 %) | 69 (1.8 %) | |
| Cannabis | <0.001 | |||
| Yes | 456 (67.9 %) | 179 (26.6 %) | 39 (5.8 %) | |
| No | 3486 (82.8 %) | 642 (15.3 %) | 82 (1.9 %) | |
| Other drugs | <0.001 | |||
| Yes | 64 (61.0 %) | 26 (24.8 %) | 15 (14.3 %) | |
| No | 3884 (81.3 %) | 790 (16.5 %) | 103 (2.2 %) | |
| Intensive mobile phone use | <0.001 | |||
| ≤ 10 SMS/day | 3916 (81.9 %) | 773 (16.2 %) | 93 (1.9 %) | |
| > 10 SMS/day | 26 (26.5 %) | 47 (48.0 %) | 25 (25.5 %) | |
| Calls | 0.030 | |||
| Yes | 3441 (79.6 %) | 781 (18.1 %) | 103 (2.4 %) | |
| No | 71 (71.7 %) | 22 (22.2 %) | 6 (6.1 %) | |
| Chats | <0.001 | |||
| Yes | 390 (59.0 %) | 228 (34.5 %) | 43 (6.5 %) | |
| No | 3122 (83.0 %) | 575 (15.3 %) | 66 (1.8 %) | |
| Games | <0.001 | |||
| Yes | 777 (71.0 %) | 284 (25.9 %) | 34 (3.1 %) | |
| No | 2735 (82.2 %) | 519 (15.6 %) | 75 (2.3 %) | |
| SMS | <0.001 | |||
| Yes | 2301 (76.0 %) | 654 (21.6 %) | 74 (2.4 %) | |
| No | 1211 (86.8 %) | 149 (10.7 %) | 35 (2.5 %) | |
CERM questionnaire of experiences related to mobile phones
Bivariate analysis of individuals with problematic use of video games and related factors
| CERV ( | ||||
|---|---|---|---|---|
| No problems | Occasional problems | Problematic use |
| |
| Gender | <0.001 | |||
| Females | 1857 (88.8 %) | 206 (9.8 %) | 29 (1.4 %) | |
| Males | 1028 (46.5 %) | 948 (42.9 %) | 235 (10.6 %) | |
| Type of center | 0.001 | |||
| Public | 1991 (66.6 %) | 784 (26.2 %) | 213 (7.1 %) | |
| Charter | 917 (67.6 %) | 383 (28.2 %) | 56 (4.1 %) | |
| Year | 0.001 | |||
| 1st | 802 (64.3 %) | 370 (29.6 %) | 76 (6.1 %) | |
| 2nd | 689 (65.6 %) | 300 (28.6 %) | 61 (5.8 %) | |
| 3rd | 761 (67.2 %) | 283 (25.0 %) | 88 (7.8 %) | |
| 4th | 656 (71.9 %) | 213 (23.3 %) | 44 (4.8 %) | |
| After-school activities | 0.017 | |||
| Yes | 2178 (66.0 %) | 921 (27.9 %) | 200 (6.1 %) | |
| No | 719 (69.9 %) | 241 (23.4 %) | 69 (6.7 %) | |
| Poor academic performance | <0.001 | |||
| Yes | 483 (60.6 %) | 231 (29.0 %) | 83 (10.4 %) | |
| No | 2350 (68.3 %) | 914 (26.6 %) | 176 (5.1 %) | |
| Family relationship | <0.001 | |||
| Good/very good | 2614 (67.9 %) | 1031 (26.8 %) | 204 (5.3 %) | |
| Poor/indifferent | 265 (57.9 %) | 130 (28.4 %) | 63 (13.8 %) | |
| Cigarettes | <0.001 | |||
| Yes | 424 (73.2 %) | 114 (19.7 %) | 41 (7.1 %) | |
| No | 2484 (66.0 %) | 1053 (28.0 %) | 228 (6.1 %) | |
| Binge drinking at least once | <0.001 | |||
| Yes | 617 (69.5 %) | 198 (22.3 %) | 73 (8.2 %) | |
| No | 2276 (66.3 %) | 963 (28.0 %) | 195 (5.7 %) | |
| Cannabis | 0.095 | |||
| Yes | 391 (67.0 %) | 146 (25.0 %) | 47 (8.0 %) | |
| No | 2497 (66.9 %) | 1016 (27.2 %) | 220 (5.9 %) | |
| Other drugs | <0.001 | |||
| Yes | 51 (54.3 %) | 28 (29.8 %) | 15 (16.0 %) | |
| No | 2840 (67.3 %) | 1131 (26.8 %) | 251 (5.9 %) | |
| Intensive video game use | <0.001 | |||
| ≤ 5 h/week | 2750 (73.5 %) | 873 (23.3 %) | 119 (3.2 %) | |
| > 5 h/week | 122 (22.0 %) | 288 (51.9 %) | 145 (26.1 %) | |
| Adult control of video game time | <0.001 | |||
| Yes | 1095 (58.5 %) | 660 (35.3 %) | 116 (6.2 %) | |
| No | 1729 (72.9 %) | 493 (20.8 %) | 151 (6.4 %) | |
| Adult control of video game type | 0.025 | |||
| Yes | 940 (65.1 %) | 428 (29.5 %) | 78 (5.4 %) | |
| No | 1887 (67.1 %) | 734 (26.1 %) | 191 (6.8 %) | |
| Plays alone | <0.001 | |||
| Yes | 1121 (57.3 %) | 672 (34.3 %) | 165 (8.4 %) | |
| No | 1621 (73.9 %) | 470 (21.4 %) | 103 (4.7 %) | |
CERV Questionnaire of experiences related to video games
Exploratory models of multivariate logistic regression to associate potential risk factors with the presence of regular problems in the use of the Internet, mobile phones and video games
| Internet | Coefficient | OR (CI 95 %) |
|
| Males | 0.397 | 1.49 (1.26–1.79) | <0.001 |
| Smoking | 0.435 | 1.55 (1.20–1.99) | 0.001 |
| Binge drinking | 0.303 | 1.35 (1.08–1.71) | 0.010 |
| Poor relationship with family | 0.718 | 2.05 (1.61–2.62) | <0.001 |
| Computer time (>3 h) | 1.752 | 5.77 (4.8–6.96) | <0.001 |
| Constant | −2.943 | ||
| Mobile phone | Coefficient | OR (CI 95 %) |
|
| Smoking | 0.771 | 2.16 (1.41–3.33) | <0.001 |
| Poor relationship with family | 0.847 | 2.33 (1.49–3.66) | <0.001 |
| SMS (>10) | 2.516 | 12.39 (7.32–20.97) | <0.001 |
| Constant | −4.225 | ||
| Video games | Coefficient | OR (CI 95 %) |
|
| Male | −1.533 | 0.22 (0.14–0.33) | <0.001 |
| Poor relationship with family | 1.036 | 2.82 (1.98–4.01) | <0.001 |
| Time with video games (>5 h) | 1.932 | 6.902 (5.21–9.14) | <0.001 |
| Plays alone | 0.508 | 1.66 (1.25–2.20) | 0.001 |
| Constant | −4.810 |
OR (CI 95 %): Odds Ratio and 95 % Confidence Intervals
Exploratory models of multivariate logistic regression related with poor academic performance (dependent variable)
| Internet | Coefficient | OR (CI 95 %) |
|
| Female | −0.682 | 0.51 – 0.43–0.60) | <0.001 |
| Good relationship with family | −0.567 | 0.57 – 0.45–0.71) | <0.001 |
| Binge drinking | 0.398 | 1.49 1.20–1.85) | <0.001 |
| Cannabis | 0.485 | 1.62 (1.27–2.09) | <0.001 |
| Smoking | 0.820 | 2.27 (1.78–2.90) | <0.001 |
| After-school activities | |||
| 1 day | −0.760 | 0.47 (0.33–0.66) | <0.001 |
| 2 days | −0.702 | 0.50 (0.40–0.62) | <0.001 |
| 3 days | −0.833 | 0.44 (0.36–0.53) | <0.001 |
| Problematic use of Internet | |||
| Occasional problems | 0.219 | 1.25 (1.04–1.49) | 0.016 |
| Frequent problems | 0.299 | 1.348 (1.053–1.727) | 0.018 |
| Constant | −0.554 | 0.58 | <0.001 |
| Mobile phones | Coefficient | OR (CI 95 %) |
|
| Female | −0.787 | 0.46 (0.39–0.54) | <0.001 |
| Good relationship with family | −0.690 | 0.50 (0.40–0.63) | <0.001 |
| Binge drinking | 0.370 | 1.45 (1.17–1.79) | 0.001 |
| Cannabis | 0.374 | 1.45 (1.13–1.87) | 0.003 |
| Smoking | 0.843 | 2.32 (1.83–3.00) | <0.001 |
| After-school activities | |||
| 1 day | −0.733 | 0.48 (0.34–0.67) | <0.001 |
| 2 days | −0.658 | 0.52 (0.42–0.65) | <0.001 |
| 3 days | −0.876 | 0.416 (0.34–0.50) | <0.001 |
| Problematic use of mobile phone | |||
| Occasional problems | 0.611 | 1.843 (1.52–2.24) | <0.001 |
| Frequent problems | 0.273 | 1.314 (0.82–2.10) | 0.254 |
| Constant | −0.359 | 0.699 | 0.006 |
| Video games | Coefficient | OR (CI 95 %) |
|
| Female | −0.704 | 0.49 (0.41–0.60) | <0.001 |
| Good relationship with family | −0.645 | 0.53 (0.41–0.67) | <0.001 |
| Binge drinking | 0.392 | 1.48 (1.17–1.87) | 0.001 |
| Cannabis | 0.406 | 1.50 (1.15–1.97) | 0.003 |
| Smoking | 0.954 | 2.60 (2.00–3.37) | <0.001 |
| After-school activities | |||
| 1 day | −0.725 | 0.48 (0.34–0.69) | <0.001 |
| 2 days | −0.678 | 0.51 (0.40–0.64) | <0.001 |
| 3 days | −0.906 | 0.40 (0.33–0.50) | <0.001 |
| Problematic use of video games | |||
| Occasional problems | 0.042 | 1.04 (0.85–1.28) | 0.692 |
| Frequent problems | 0.483 | 1.62 (1.18–2.23) | 0.003 |
| Constant | −0.413 | 0.66 | 0.009 |