Literature DB >> 16902082

Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer.

Pamela M Kato1, Ivan L Beale.   

Abstract

This study explored whether an action video game about cancer would be acceptable to adolescent and young adult cancer patients as a tool for learning about cancer and self-care during treatment. Interviews about a proposed video game were conducted with 43 young cancer patients, who also completed questionnaires measuring personality and adaptive style. Data were analyzed to assess the overall acceptability of the proposed video game and to reveal any factors associated with measures of acceptability. Most participants expressed willingness to play the game and a moderate degree of interest in it. Cancer content in the game was not a deterrent for most participants. Game acceptability was not affected by personality variables or adaptive style. It is concluded that an action video game using cancer themes could be useful to nurses as a tool to improve understanding and self care of adolescent and young adult cancer patients.

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Year:  2006        PMID: 16902082     DOI: 10.1177/1043454206289780

Source DB:  PubMed          Journal:  J Pediatr Oncol Nurs        ISSN: 1043-4542            Impact factor:   1.636


  5 in total

Review 1.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

2.  Immersive virtual environment technology: a promising tool for future social and behavioral genomics research and practice.

Authors:  Susan Persky; Colleen M McBride
Journal:  Health Commun       Date:  2009-12

3.  An educational video game for nutrition of young people: Theory and design.

Authors:  Tracey Ledoux; Melissa Griffith; Debbe Thompson; Nga Nguyen; Kathy Watson; Janice Baranowski; Richard Buday; Dina Abdelsamad; Tom Baranowski
Journal:  Simul Gaming       Date:  2016-02-17

4.  A pilot study of game-based learning programs for childhood cancer survivors.

Authors:  Daisuke Masumoto; Etsuko Nakagami-Yamaguchi; Misako Nambu; Miho Maeda; Hideko Uryu; Akira Hayakawa; Zayar Linn; Satoshi Okamura; Kosuke Kurihara; Kentaro Kihira; Takao Deguchi; Hiroki Hori
Journal:  BMC Cancer       Date:  2022-03-29       Impact factor: 4.430

Review 5.  Communication Tools Used in Cancer Communication with Children: A Scoping Review.

Authors:  Noyuri Yamaji; Daichi Suzuki; Maiko Suto; Kiriko Sasayama; Erika Ota
Journal:  Cancers (Basel)       Date:  2022-09-23       Impact factor: 6.575

  5 in total

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