| Literature DB >> 35316279 |
Magda Skogberg1, Karolina Mackiewicz2, Kristel Mänd3, Lehte Tuuling3, Indra Urdzina-Merca4, Sanna Salanterä1,5, Anni Pakarinen1.
Abstract
The foundations of children's health and wellbeing are laid in early childhood. A gamified app (EmpowerKids tool) was designed to support professionals to have discussions with 6- to 12-year-olds from low-income families about their health and wellbeing. The aim of this feasibility study was to evaluate the usability and acceptability of the tool from the perspective of professionals in social, health and education settings. The study was conducted using a one-group post-test-only design. The usability data were collected using System Usability Scale and the acceptability data were collected using an open-ended questionnaire distributed to professionals (n = 24) in Estonia, Finland and Latvia. The data were collected during two phases. The tool was modified further on the basis of the results. The total usability scores were 82/100 (first testing) and 84/100 (second testing), indicating excellent usability. The answers related to acceptability were divided into four categories: suitability for the context; satisfaction and quality; attractiveness; modification needs. The professionals perceived that the tool helped them to build an overall picture of a child's health and wellbeing, and to gain information about the child's individual needs. The requirements for modification detected during the first testing were mostly related to difficulties with textual expressions and graphics. No major modification requirements were expressed during the second testing. The tool is considered feasible and may be used by professionals from different settings to support children's health and wellbeing. Further studies are needed to evaluate the effectiveness of the tool from the perspective of child outcomes.Entities:
Mesh:
Year: 2022 PMID: 35316279 PMCID: PMC8939777 DOI: 10.1371/journal.pone.0265355
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Iterative user-centered design process.
Fig 2Study design.
Fig 3Children’s interface of the EmpowerKids tool.
Fig 4Nutrition section of the EmpowerKids tool.
Fig 5Resources section of the EmpowerKids tool.
Fig 6Feedback for healthy nutrition.
Acceptability questionnaire developed for the study.
| 1 | What did you like about the EmpowerKids app? |
| 2 | What did you dislike about the EmpowerKids app? |
| 3 | What do you want to be retained in the EmpowerKids app? |
| 4 | What do you want to be removed or changed in the EmpowerKids app? |
| 5 | Are there any other comments you want to make about the EmpowerKids app? |
SUS scores after first testing phase.
| Item | FIN (n = 3) | EE (n = 7) | LV (n = 4) | Mean ± SD (FIN) | Mean ± SD (EE) | Mean ± SD (LV) | Mean ± SD (all) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1. I think that I would like to use this app frequently. | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 5 | 5 | 4 | 4 | 4 | 4 | 3 ± 0.00 | 3.7 ± 0.95 | 4 ± 0.00 | 3.64 ± 0.75 |
| 2. I found this app unnecessarily complex. | 4 | 2 | 4 | 1 | 2 | 2 | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 3.33 ± 1.15 | 1.71 ± 1.11 | 1 ± 0.00 | 1.85 ± 1.23 |
| 3. I thought this app was easy to use | 2 | 4 | 4 | 4 | 4 | 4 | 3 | 5 | 4 | 5 | 5 | 5 | 4 | 4 | 3.33 ± 1.15 | 4.14 ± 0.69 | 4.5 ± 0.58 | 4.07 ± 0.83 |
| 4. I think that I would need assistance to be able to use this app. | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1.66 ± 0.58 | 1 ± 0.00 | 1 ± 0.00 | 1.14 ± 0.36 |
| 5. I found the various functions in this app were well integrated. | 4 | 4 | 3 | 3 | 3 | 3 | 4 | 3 | 5 | 5 | 4 | 4 | 5 | 5 | 3.66 ± 0.58 | 3.7 ± 0.95 | 4.5 ± 0.58 | 3.92 ± 0.83 |
| 6. I thought there was too much inconsistency in this app. | 3 | 2 | 2 | 1 | 2 | 2 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2.33 ± 0.58 | 1.71 ± 0.76 | 1 ± 0.00 | 1.64 ± 0.74 |
| 7. I would imagine that most people would learn to use this app very quickly | 4 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 3.66 ± 0.58 | 4.71 ± 0.49 | 5 ± 0.00 | 4.57 ± 0.65 |
| 8. I found this app very cumbersome/awkward to use. | 2 | 2 | 2 | 1 | 2 | 3 | 4 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 ± 0.00 | 2 ± 1.15 | 1 ± 0.00 | 1.71 ± 0.91 |
| 9. I felt very confident using this app. | 4 | 4 | 4 | 5 | 5 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 ± 0.00 | 4.71 ± 0.49 | 5 ± 0.00 | 4.64 ± 0.50 |
| 10. I needed to learn a lot of things before I could get going with this app. | 1 | 3 | 4 | 1 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2.66 ± 1.53 | 1.43 ± 0.53 | 1 ± 0.00 | 1.57 ± 0.94 |
SD = Standard deviation.
Total SUS scores and adjective ratings after first testing phase.
| Country | Total score | SUS score | Adjective rating |
|---|---|---|---|
|
| 34 | 85 | Excellent |
| 30 | 75 | Good | |
| 29 | 72,5 | Good | |
| 25 | 62,5 | Ok | |
| 35 | 87,5 | Excellent | |
| 39 | 97,5 | Excellent | |
| 40 | 100 | Best imaginable | |
|
| 26 | 65 | Ok |
| 27 | 67,5 | Ok | |
| 24 | 60 | Ok | |
|
| 38 | 95 | Excellent |
| 38 | 95 | Excellent | |
| 38 | 95 | Excellent | |
| 38 | 95 | Excellent |
SUS scores after second testing phase.
| Item | FIN (n = 1) | EE (n = 5) | LV (n = 4) | Mean ± SD (FIN) | Mean ± SD (EE) | Mean ± SD (LV) | Mean ± SD (all) | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1. I think that I would like to use this app frequently. | 3 | 4 | 3 | 4 | 3 | 4 | 4 | 5 | 5 | 5 | 3 ± 0 | 3.6 ± 0.55 | 4.75 ± 0.50 | 4 ± 0.82 |
| 2. I found this app unnecessarily complex. | 1 | 1 | 4 | 2 | 2 | 1 | 1 | 1 | 2 | 2 | 1 ± 0 | 2 ± 1.22 | 1.5 ± 0.58 | 1.7 ± 0.95 |
| 3. I thought this app was easy to use | 5 | 5 | 3 | 5 | 4 | 4 | 5 | 5 | 4 | 5 | 5 ± 0 | 4.2 ± 0.83 | 4.75 ± 0.50 | 4.5 ± 0.71 |
| 4. I think that I would need assistance to be able to use this app. | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | 1 ± 0 | 1.2 ± 0.45 | 1.25 ± 0.50 | 1.2 ± 0.42 |
| 5. I found the various functions in this app were well integrated. | 5 | 4 | 5 | 4 | 3 | 3 | 5 | 5 | 4 | 4 | 5 ± 0 | 3.8 ± 0.84 | 4.5 ± 0.58 | 4.2 ± 0.79 |
| 6. I thought there was too much inconsistency in this app. | 1 | 3 | 4 | 2 | 3 | 3 | 2 | 1 | 1 | 1 | 1 ± 0.00 | 3 ± 0.71 | 1.25 ± 0.50 | 2.1 ± 1.10 |
| 7. I would imagine that most people would learn to use this app very quickly | 5 | 4 | 5 | 4 | 4 | 5 | 5 | 5 | 5 | 4 | 5 ± 0.00 | 4.4 ± 0.55 | 4.75 ± 0.50 | 4.6 ± 0.52 |
| 8. I found this app very cumbersome/awkward to use. | 1 | 4 | 4 | 2 | 3 | 2 | 1 | 1 | 1 | 1 | 1 ± 0.00 | 3 ± 1.00 | 1 ± 0.00 | 2 ± 1.25 |
| 9. I felt very confident using this app. | 5 | 5 | 5 | 5 | 3 | 4 | 5 | 5 | 4 | 4 | 5 ± 0.00 | 4.4 ± 0.89 | 4.5 ± 0.58 | 4.5 ± 0.71 |
| 10. I needed to learn a lot of things before I could get going with this app. | 1 | 1 | 1 | 3 | 2 | 1 | 1 | 1 | 1 | 2 | 1 ± 0.00 | 1.6 ± 0.89 | 1.25 ± 0.50 | 1.4 ± 0.70 |
SD = Standard deviation.
Total SUS scores and adjective ratings after second testing phase.
| Country | Total score | SUS score | Adjective rating |
|---|---|---|---|
|
| 32 | 80 | Good |
| 27 | 67,5 | Ok | |
| 32 | 80 | Good | |
| 25 | 62,5 | Ok | |
| 32 | 80 | Good | |
|
| 38 | 95 | Excellent |
|
| 38 | 95 | Excellent |
| 40 | 100 | Best imaginable | |
| 36 | 90 | Excellent | |
| 34 | 85 | Excellent |