| Literature DB >> 27513881 |
Neil Stewart1, Simon Gächter2, Takao Noguchi3, Timothy L Mullett1.
Abstract
In risky and other multiattribute choices, the process of choosing is well described by random walk or drift diffusion models in which evidence is accumulated over time to threshold. In strategic choices, level-k and cognitive hierarchy models have been offered as accounts of the choice process, in which people simulate the choice processes of their opponents or partners. We recorded the eye movements in 2 × 2 symmetric games including dominance-solvable games like prisoner's dilemma and asymmetric coordination games like stag hunt and hawk-dove. The evidence was most consistent with the accumulation of payoff differences over time: we found longer duration choices with more fixations when payoffs differences were more finely balanced, an emerging bias to gaze more at the payoffs for the action ultimately chosen, and that a simple count of transitions between payoffs-whether or not the comparison is strategically informative-was strongly associated with the final choice. The accumulator models do account for these strategic choice process measures, but the level-k and cognitive hierarchy models do not.Entities:
Keywords: accumulator models; cognitive hierarchy; drift diffusion; experimental games; eye tracking; gaze bias effect; gaze cascade effect; hawk–dove; level‐k; normal‐form games; prisoner's dilemma; process tracing; stag hunt
Year: 2015 PMID: 27513881 PMCID: PMC4959529 DOI: 10.1002/bdm.1901
Source DB: PubMed Journal: J Behav Decis Mak ISSN: 0894-3257
Figure 1(a) An example 2 × 2 symmetric game. This game happens to be a prisoner's dilemma game, with top and left offering a cooperating strategy and bottom and right offering a defect strategy. The row player's payoffs appear in green. The column player's payoffs appear in blue. (b) The labeling of payoffs. The player's payoffs are odd numbers; their partner's payoffs are even numbers. (c) A screenshot from the experiment showing a prisoner's dilemma game. In this version, the player's payoffs are in green, and the other player's payoffs are in blue. The player is playing rows. The black rectangle appeared after the player's choice. The plot is to scale, with axes indicating screen coordinates in pixels
Figure 2Eye movements expected in level‐k theory, illustrated for levels 0–3. At each stage, relevant payoffs are highlighted in red. The illustration is for a particular prisoner's dilemma game, the fourth in Table 2
Games used
Note: Actual payoffs in £ are given by y 1 − y 8. The x columns define the games (as described in the main text), with the y payoffs given by multiplying by £10 and adding £30. Highlighting indicates the payoffs that were held constant, with other payoffs generated using x 1 − x 5 and x 3 − x 7.
Assumptions about eye movements in strategic choice made by previous researchers
| Assumption | Source |
|---|---|
| Information acquisition | |
| For a model to fit, all necessary payoffs must be viewed. | Costa‐Gomes et al. ( |
| Looking at unnecessary information counts as evidence against a model. | Costa‐Gomes et al. ( |
| Attention | |
| The number/durations of fixations of a payoff indicate attention to that payoff. | Costa‐Gomes et al. ( |
| People re‐fixate rather than remember payoffs. |
Costa‐Gomes et al. ( |
| Transitions | |
| Order—fixations to payoffs involved in later stages only count as hits if they occur after all of the fixations required for earlier stages. | Camerer et al. ( |
| Adjacency—comparisons of payoffs appear as a fixation to the first payoff immediately followed by a fixation to the second payoff. | Costa‐Gomes et al. ( |
Level‐k choice predictions
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| Level‐ | ||
|---|---|---|---|---|
| Level 0 | Level 1 | Level 2 | ||
| −3 | −3 | Guess | Bottom | Bottom |
| −3 | −1 | Guess | Bottom | Bottom |
| −3 | 1 | Guess | Bottom | Top |
| −3 | 3 | Guess | Guess | Guess |
| −1 | −3 | Guess | Bottom | Bottom |
| −1 | −1 | Guess | Bottom | Bottom |
| −1 | 1 | Guess | Guess | Guess |
| −1 | 3 | Guess | Top | Bottom |
| 1 | −3 | Guess | Bottom | Bottom |
| 1 | −1 | Guess | Guess | Guess |
| 1 | 1 | Guess | Top | Top |
| 1 | 3 | Guess | Top | Top |
| 3 | −3 | Guess | Guess | Guess |
| 3 | −1 | Guess | Top | Top |
| 3 | 1 | Guess | Top | Top |
| 3 | 3 | Guess | Top | Top |
Figure 3An example accumulator model
Figure 4(a) The proportion of “top” choices as a function of x 1 − x 5 and x 3 − x 7. The gray lines show the best‐fitting predictions from a level‐k model with a mixture of levels 0, 1, and 2 participants. (b) Choice time as a function of x 1 − x 5 and x 3 − x 7. (c) Choice time as a function of the proportion of “top” choices. (d) Predictions of a level‐k model for the number of fixations required for a decision. (e) Absolute difference in top‐row and bottom‐row payoffs. (f) Do x 1 − x 5 and x 3 − x 7 match in sign? Error bars are 95% confidence intervals
A summary of key results
| Result | Level‐ | Accumulator |
|---|---|---|
| Higher top‐row payoffs increase top‐row choices. | ✓Good fit | ✓Good fit |
| Choices take longer, the closer choice proportions are to .5. | ✕Only predicts that games requiring a mixed strategy (where ( | ✓Predicts that games where the signs of |
| Players fixate their own payoffs more than the other player's. | ✓But only odd | –No prediction |
| Within‐cell, within‐row, and within‐column transitions are all frequent, with a higher frequency of within‐row transitions between the player's payoffs. | ✕Does not predict any within‐cell transitions. Does not predict frequent within‐row transitions between the player's payoffs | ✓Higher‐frequency within‐row own‐payoff transitions follow assuming integration of payoffs within a row to form the drift rate |
| Larger payoffs are fixated a little more often. | ✕Only predicts more fixations when ( | –No prediction |
| A bias to fixate the payoffs on the ultimately chosen row develops over the course of a choice. | ✕No gaze bias | ✓The gaze bias is a signature effect in accumulator models |
| Transitions to a row predict choice of that row … | ✕ Predicts that transitions are independent of choice | ✓Assuming evidence for an option is accumulated at a higher rate when that option is fixated |
| … whether or not they are informative. | ✕Predicts that dumb transitions are not informative | ✓Assuming evidence for an option is accumulated at a higher rate when that option is fixated |
Figure 5(a) Fixation and transition frequencies. (b) As (a) but with rare transitions omitted for clarity. (c) Level‐k predictions for fixation and transition frequencies. The area and blackness of the circles at the payoffs indicate the fixation frequencies. The thickness and blackness of arrows indicate the transition frequencies
Exponentially transformed coefficients and their 95% confidence intervals for the saturated model of the transition matrix
Note: Coefficients have been exponentially transformed. Coefficients with confidence intervals that do not contain 1 are highlighted.
Figure 6(a) The development of a bias towards fixating own, left, and top payoffs over time by choice. Fixations were binned into deciles, with early fixations in the first bin and the fixations at choice in the last. (b) Level‐k predictions for the gaze bias effect. Rows plot predictions for different levels of k. Columns break predictions down by the predicted choice
Accuracy with which choices can be fitted based on choice attributes, eye movements, or both
| Model | Accuracy | BIC | Nagelkerke |
|---|---|---|---|
| Intercept | .56 | 4658 | .00 |
|
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| Attributes | .80 | 3085 | .56 |
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| Fixations | .67 | 4285 | .15 |
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| Attributes and fixations | .83 | 2928 | .60 |
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| Last fixation | .70 | 4094 | .21 |
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| Transitions | .71 | 4112 | .27 |
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| Transitions and attribute values | .85 | 2835 | .66 |
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Note: Schwartz's Bayesian information criterion (BIC) values are corrected for the nesting of choices within subjects. The BIC values show that better fitting models do provide a better account of the data and that the extra model parameters are warranted. In the R‐style regression equations, choice is a dummy variable for top versus bottom, 1 indicates that an intercept was included, payoff differences (x 1 − x 5) and (x 3 − x 7) were included as factors so that they were coded with a dummy for each payoff difference, base is a set of dummies indicating which quarter of Table 2 games came from,* indicates main effects of each term and interactions, F is the frequency of fixations to payoff i, and T is the frequency of transitions from payoff i to j.
Figure 7(a) Coefficients for fitting choices from the number of fixations to each region. Red indicates positive coefficients (top choices more likely), and black indicates negative coefficients (bottom choices more likely). The area of the circles indicates the magnitude of the coefficients. (b) Coefficients for fitting choices from the number of transitions between regions. The width of the arrows indicates the magnitude of the coefficients