Literature DB >> 22254686

Long-term hand tele-rehabilitation on the PlayStation 3: benefits and challenges.

Grigore C Burdea1, Abhishek Jain, Bryan Rabin, Richard Pellosie, Meredith Golomb.   

Abstract

Rehabilitation interventions for the hand have shown benefits for children with Hemiplegia due to cerebral palsy or traumatic brain injury. Longer interventions are facilitated if training is provided in the patient's home, due to easier access to care and reduced impact on school or work activities. Providing remote rehabilitation over lengthy periods of time has however its own challenges. This paper presents two pediatric patients with hemiplegia, who practiced virtual hand rehabilitation games using a modified PlayStation 3 and 5DT sensing gloves. Despite severe initial hand spasticity, and occasional technology shortcomings, the subjects practiced for about 14 months, and 6 months, respectively. Game performance data for the second patient is presented. Follow-up evaluations 14 months from the removal of the PlayStation 3 from the home of the child with cerebral palsy showed that the patient had good retention in terms of grasp strength, hand function and bone health. Challenges of long-term home tele-rehabilitation are also discussed.

Entities:  

Mesh:

Year:  2011        PMID: 22254686     DOI: 10.1109/IEMBS.2011.6090522

Source DB:  PubMed          Journal:  Conf Proc IEEE Eng Med Biol Soc        ISSN: 1557-170X


  5 in total

Review 1.  Virtual Reality for Pediatric Traumatic Brain Injury Rehabilitation: A Systematic Review.

Authors:  Jiabin Shen; Sarah Johnson; Cheng Chen; Henry Xiang
Journal:  Am J Lifestyle Med       Date:  2018-02-06

2.  Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study.

Authors:  Maritta Välimäki; Jyrki Korkeila; Kaisa Kauppi; Johanna K Kaakinen; Suvi Holm; Jukka Vahlo; Olli Tenovuo; Heikki Hämäläinen; Jaana Sarajuuri; Pekka Rantanen; Tage Orenius; Aki Koponen
Journal:  JMIR Res Protoc       Date:  2016-02-09

3.  Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy.

Authors:  Gönül Acar; Gamze Polen Altun; SaadetUfuk Yurdalan; Mine Gülden Polat
Journal:  J Phys Ther Sci       Date:  2016-03-31

4.  Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study.

Authors:  Maritta Välimäki; Kaisa Mishina; Johanna K Kaakinen; Suvi K Holm; Jukka Vahlo; Markus Kirjonen; Virve Pekurinen; Olli Tenovuo; Jyrki Korkeila; Heikki Hämäläinen; Jaana Sarajuuri; Pekka Rantanen; Tage Orenius; Aki Koponen
Journal:  J Med Internet Res       Date:  2018-03-19       Impact factor: 5.428

5.  Developing the Next Generation of Augmented Reality Games for Pediatric Healthcare: An Open-Source Collaborative Framework Based on ARCore for Implementing Teaching, Training and Monitoring Applications.

Authors:  Aida Vidal-Balea; Óscar Blanco-Novoa; Paula Fraga-Lamas; Tiago M Fernández-Caramés
Journal:  Sensors (Basel)       Date:  2021-03-07       Impact factor: 3.576

  5 in total

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