| Literature DB >> 26690326 |
Kateřina Škařupová1, Lukas Blinka1.
Abstract
Background and aims The present study explores the relationship between social motivations and addiction to online gaming and if that possible connection can be explained by the personality traits responsible for social functioning. Methods We employ Bernstein's concept of interpersonal dependency to distinguish healthy dependency, dysfunctional detachment, and destructive overdependence, and Charlton and Danforth's conceptualisation of online gaming addiction and high engagement. An online questionnaire was administered to a self-nominated sample of 4,074 online gamers. Two regression models were constructed to separately explain gaming addiction and high engagement using social motivations to play, while controlling for age, gender, and time spent online. Results High scores on subscales measuring dysfunctional detachment and destructive overdependence were positively associated with online gaming addiction, while healthy dependency was negatively correlated with addiction scores. In contrast, the overall role of social motivation was negligible. Discussion People with healthy relationship profiles are less likely to develop problematic patterns of online gaming. High in-game engagement, although sharing some factors with addiction, was only poorly explained by the study variables, suggesting the mutual exclusiveness of addiction and engagement.Entities:
Keywords: high engagement; interpersonal dependency; motivations to play; online gaming addiction
Mesh:
Year: 2015 PMID: 26690326 PMCID: PMC5322987 DOI: 10.1556/2006.5.2016.002
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Correlations of main study variables
| (1) | (2) | (3) | (4) | (5) | (6) | (7) | (8) | (9) | |
| Addiction (1) | – | .25** | .29** | .22** | −.18** | .10** | .13** | −.23** | .34** |
| Engagement (2) | – | .12** | .15** | .07** | .12** | .03 | −.19** | .11** | |
| Destructive overdependence (3) | – | .28** | −.20** | .03 | .07** | −.18** | .07** | ||
| Dysfunctional detachment (4) | – | −.18** | −.19** | −.08** | .02 | −.01 | |||
| Healthy dependency (5) | – | .27** | .19** | .00 | −.03 | ||||
| Team play (6) | – | .49** | −.23** | .19** | |||||
| Social support (7) | – | −.06** | .15** | ||||||
| Age (8) | – | .21** | |||||||
| Frequency of gaming (9) | – |
Note: **p < .01
Linear regression models for online gaming addiction (method: stepwise)
| Model 1 | Model 2 | Model 3 | |||||||
| b | Sig. | b | Sig. | b | Sig. | ||||
| Constant | 1.81 | <.01 | 1.81 | <.01 | 1.14 | <.01 | |||
| Gender (Female = 1, Male = 2) | −0.04 | −0.02 | 0.17 | −0.03 | −0.02 | 0.28 | −0.01 | 0.00 | 0.79 |
| Age | −0.01 | −0.14 | <.01 | −0.01 | −0.15 | <.01 | −0.01 | −0.10 | <.01 |
| Frequency of gaming | 0.01 | 0.30 | <.01 | 0.01 | 0.29 | <.01 | 0.01 | 0.27 | <.01 |
| Genre (MMORPG = 0, MOBA = 1) | 0.08 | 0.08 | <.01 | 0.08 | 0.08 | <.01 | 0.08 | 0.09 | <.01 |
| Team play (TP) | −0.05 | −0.06 | <.01 | 0.02 | 0.02 | 0.26 | |||
| Social support (SS) | 0.06 | 0.10 | <.01 | 0.06 | 0.09 | <.01 | |||
| Destructive overdependence (DO) | 0.11 | 0.17 | <.01 | ||||||
| Dysfunctional detachment (DD) | 0.14 | 0.17 | <.01 | ||||||
| Healthy dependence (HD) | −0.11 | −0.13 | <.01 | ||||||
| F | 146.75 | 104.12 | 131.50 | ||||||
| P | <.001 | <.001 | <.001 | ||||||
| R Square | 0.14 | 0.15 | 0.25 | ||||||
Linear regression models for high engagement in online gaming (method: stepwise)
| Model 1 | Model 2 | Model 3 | |||||||
| b | Sig. | b | Sig. | b | Sig. | ||||
| Constant | 2.59 | <.01 | 2.50 | <.01 | 2.01 | <.01 | |||
| Gender (Female = 1, Male = 2) | 0.00 | 0.00 | 0.87 | 0.00 | 0.00 | 0.80 | 0.00 | 0.00 | 0.89 |
| Age | −0.01 | −0.16 | <.01 | −0.01 | −0.14 | <.01 | −0.01 | −0.13 | <.01 |
| Frequency of gaming | 0.00 | 0.09 | <.01 | 0.00 | 0.08 | <.01 | 0.00 | 0.08 | <.01 |
| Genre (MMORPG = 0, MOBA = 1) | 0.01 | 0.03 | 0.14 | 0.01 | 0.02 | 0.25 | 0.02 | 0.03 | 0.09 |
| Team play (TP) | 0.04 | 0.09 | <.01 | 0.04 | 0.10 | <.01 | |||
| Social support (SS) | −0.01 | −0.04 | 0.03 | −0.02 | −0.06 | <.01 | |||
| Destructive overdependence (DO) | 0.02 | 0.07 | <.01 | ||||||
| Dysfunctional detachment (DD) | 0.07 | 0.17 | <.01 | ||||||
| Healthy dependence (HD) | 0.04 | 0.10 | <.01 | ||||||
| F | 37.07 | 28.01 | 36.38 | ||||||
| P | <0.001 | <0.001 | <0.001 | ||||||
| R Square | 0.04 | 0.04 | 0.08 | ||||||