Literature DB >> 26689278

An Educational Board Game to Assist PharmD Students in Learning Autonomic Nervous System Pharmacology.

J Shawn Jones1, Lindsay Tincher2, Emmanuel Odeng-Otu2, Michelle Herdman2.   

Abstract

Objective. To examine whether playing a board game can assist PharmD students in learning autonomic nervous system (ANS) pharmacology. Design. Of 72 students enrolled in a required second-year pharmacology course, 22 students volunteered to play the board game, which was followed by an in-class examination consisting of 42 ANS questions (ANSQs) and 8 control questions (CTLQs). Participants were given a pretest and a posttest to assess immediate educational improvement. Participants' scores for pretest, posttest, in-class examination, and ANSQs were compared. Also, scores for examination, ANSQs, and CTLQs were compared between board game participants (PART) and nonparticipating classmates (NPART). Assessment. Board game participants scored progressively higher between the pretest, posttest, examination, and ANSQs. Additionally, PART scores were higher than NPART scores for examination and ANSQs. Difference between PART and NPART CTLQ scores was not significant. Conclusion. A board game can assist PharmD students in learning ANS pharmacology.

Entities:  

Keywords:  active learning; autonomic nervous system pharmacology; board game; educational game; game

Mesh:

Year:  2015        PMID: 26689278      PMCID: PMC4678739          DOI: 10.5688/ajpe798114

Source DB:  PubMed          Journal:  Am J Pharm Educ        ISSN: 0002-9459            Impact factor:   2.047


  9 in total

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6.  Students perceptions of the incorporation of games into classroom instruction for basic and clinical pharmacokinetics.

Authors:  Adam M Persky; Jennifer Stegall-Zanation; Robert E Dupuis
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9.  Educational card games to teach pharmacotherapeutics in an advanced pharmacy practice experience.

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Journal:  Am J Pharm Educ       Date:  2011-03-10       Impact factor: 2.047

  9 in total
  3 in total

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3.  Growth Mindset Moderates the Effect of the Neonatal Resuscitation Program on Performance in a Computer-Based Game Training Simulation.

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  3 in total

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