Literature DB >> 19811173

A game for teaching antimicrobial mechanisms of action.

Patrícia Valente1, Priscila S Lora, Melissa F Landell, Carolina S Schiefelbein, Fábio M Girardi, Leonardo Dos R Souza, Angela Zanonato, Maria Lúcia Scroferneker.   

Abstract

BACKGROUND: Alternative teaching tools have proved to enhance students' interest and knowledge skills. AIM: To integrate basic Bacteriology with mechanisms of action of antimicrobial agents.
METHODS: The board has 121 squares, including squares with question marks and antimicrobial agents. Each student receives a card with a clinical case, identification of the bacterium and its resistance to antimicrobials. The student rolls a dice and moves the corresponding number of squares. The game depends on the dice values rolled, the bacterial resistance profile, and the questions the student has to answer each time he/she lands on a question mark. Previously, the students were given a lecture about the subject. On the day of the game, students answered a pre-test and a post-test. The paired t-test was used for the statistical analysis.
RESULTS: The game was applied to 78 students of the Medicine and Pharmacy undergraduate courses of the Universidade Federal do Rio Grande do Sul, Brazil. There was an increase in the number of right answers and a decrease in the number of unknown answers. There were no significant differences between the courses.
CONCLUSION: The game could be applied to other undergraduate courses in the field of Health Sciences.

Mesh:

Substances:

Year:  2009        PMID: 19811173     DOI: 10.1080/01421590802637958

Source DB:  PubMed          Journal:  Med Teach        ISSN: 0142-159X            Impact factor:   3.650


  9 in total

1.  An Educational Board Game to Assist PharmD Students in Learning Autonomic Nervous System Pharmacology.

Authors:  J Shawn Jones; Lindsay Tincher; Emmanuel Odeng-Otu; Michelle Herdman
Journal:  Am J Pharm Educ       Date:  2015-10-25       Impact factor: 2.047

Review 2.  Simulation as a Tool to Illustrate Clinical Pharmacology Concepts to Healthcare Program Learners.

Authors:  Liza Barbarello Andrews; Les Barta
Journal:  Curr Pharmacol Rep       Date:  2020-06-30

3.  Student perceptions of gamified audience response system interactions in large group lectures and via lecture capture technology.

Authors:  Robin K Pettit; Lise McCoy; Marjorie Kinney; Frederic N Schwartz
Journal:  BMC Med Educ       Date:  2015-05-22       Impact factor: 2.463

4.  Investigating the effectiveness of an educational card game for learning how human immunology is regulated.

Authors:  TzuFen Su; Meng-Tzu Cheng; Shu-Hua Lin
Journal:  CBE Life Sci Educ       Date:  2014       Impact factor: 3.325

Review 5.  A review of antimicrobial stewardship training in medical education.

Authors:  Sarah L Silverberg; Vanessa E Zannella; Drew Countryman; Ana Patricia Ayala; Erica Lenton; Farah Friesen; Marcus Law
Journal:  Int J Med Educ       Date:  2017-10-12

6.  Outbreak! An Online Board Game That Fosters Collaborative Learning of Viral Diseases.

Authors:  Luiz Gustavo de Almeida; Natalia Pasternak Taschner; Camilo Lellis-Santos
Journal:  J Microbiol Biol Educ       Date:  2021-03-31

7.  Gamification for the Win in Internal Medicine Residency: A Longitudinal, Innovative, Team-Based, Gamified Approach to Internal Medicine Board-Review.

Authors:  Allie H Dakroub; Jarrett J Weinberger; Diane L Levine
Journal:  Cureus       Date:  2022-03-03

8.  Learning out of the box: Fostering intellectual curiosity and learning skills among the medical students through gamification.

Authors:  Mohan Bilikallahalli Sannathimmappa; Vinod Nambiar; Rajeev Aravindakshan
Journal:  J Educ Health Promot       Date:  2022-03-23

9.  Bacterial Survivor: An Interactive Game that Combats Misconceptions about Antibiotic Resistance.

Authors:  Brinda Govindan
Journal:  J Microbiol Biol Educ       Date:  2018-10-31
  9 in total

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