| Literature DB >> 26635661 |
Harun Karimpur1, Kai Hamburger1.
Abstract
Entities:
Keywords: action video games; ageing (aging); attention; dyslexia; gaming; spatial cognition; treatment; visual perception
Year: 2015 PMID: 26635661 PMCID: PMC4649035 DOI: 10.3389/fpsyg.2015.01747
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Visualization of how deficits due to aging might be counteracted by benefits of gaming (please note that special neurological deficits, e.g., due to closed-head injuries or others, are not included here). While these links are hypothetical, they are based on the empirical findings presented in this article.