| Literature DB >> 26504312 |
Luceli Eunice Da Silva Neves1, Mariza Paver Da Silva Cerávolo1, Elisangela Silva1, Wagner Zeferino De Freitas1, Fabiano Fernandes Da Silva2, Wonder Passoni Higino1, Wellington Roberto Gomes Carvalho3, Renato Aparecido De Souza2.
Abstract
[Purpose] This study evaluated the acute cardiovascular responses during a session of Zumba(®) Fitness in a virtual reality environment. [Subjects] Eighteen healthy volunteers were recruited. [Methods] The following cardiovascular variables: heart rate, systolic blood pressure, diastolic blood pressure, and double product were assessed before and after the practice of virtual Zumba(®), which was performed as a continuous sequence of five choreographed movements lasting for 22 min. The game Zumba Fitness Core(®), with the Kinect-based virtual reality system for the XBOX 360, was used to create the virtual environment. Comparisons were made among mean delta values (delta=post-Zumba(®) minus pre-Zumba(®) values) for systolic and diastolic blood pressure, heart rate, and double product using Student's t-test for paired samples.Entities:
Keywords: Cardiovascular effects; Exergames; Fitness
Year: 2015 PMID: 26504312 PMCID: PMC4616113 DOI: 10.1589/jpts.27.2863
Source DB: PubMed Journal: J Phys Ther Sci ISSN: 0915-5287
Fig. 1.A: Subjects resting for 10 min in the dorsal decubitus position for assessment of basal cardiovascular parameters; B: Subjects performing the Zumba® Fitness Core® individually
Cardiovascular changes between pre- and post-virtual Zumba® practice
| Cardiovascular | Initial | Final | Δ |
|---|---|---|---|
| Systolic blood pressure | 115.37 (13.35) | 136.25 (17.94) | 0.18* |
| Diastolic blood pressure | 70.50 (7.44) | 80.00 (10.94) | 0.13* |
| Heart rate | 67.75 (7.32) | 112.75 (14.06) | 0.67* |
| Double product | 7,865.37 (1,562.65) | 15,491.25 (2,890.77) | 0.97* |
* indicates p<0.05 using Student’s t-test for paired samples (n=18). SD: Standard deviation. Delta (Δ) was obtained using the equation Δ=(final–initial)*100/initial