| Literature DB >> 30992072 |
Arthur G Money1, Anita Atwal2, Emily Boyce3, Sophie Gaber4, Susan Windeatt5, Kyriakos Alexandrou6.
Abstract
BACKGROUND: Falls are the main cause of death and injury for older adults in the UK. Many of these falls occur within the home as a result of extrinsic falls risk factors such as poor lighting, loose/uneven flooring, and clutter. Falls education plays an important role in self-management education about extrinsic hazards and is typically delivered via information leaflets, falls apps, and educational booklets. Serious games have the potential of delivering an engaging and informative alternative to traditional methods but almost exclusively, these are currently delivered as exergaming applications that focus solely on intrinsic falls risk factors. This study presents 'Falls Sensei' a first-person 3D exploration game that aims to educate older adults about extrinsic falls risk factors within the home environment. After presenting Falls Sensei, game usability and older adults' perceptions and attitudes towards using the game in practice are explored.Entities:
Keywords: 3D; Falls prevention; Game-based learning; Health education; Occupational therapy; Older adults; Serious games; Virtual reality
Mesh:
Year: 2019 PMID: 30992072 PMCID: PMC6469143 DOI: 10.1186/s12911-019-0808-x
Source DB: PubMed Journal: BMC Med Inform Decis Mak ISSN: 1472-6947 Impact factor: 2.796
Fig. 1Falls Sensei system architecture and game logic
Fig. 2Falls Sensei main menu
Fig. 3Level 1 - Kitchen area and initial game instructions
Fig. 4a Chair obstructing path, (b) Chair identified and repositioned in a non-hazard (c) Expanded on-screen game notification to user
Fig. 5Example scenes from all four game levels
Participant demographics
| Pseudonym | Age Bracket | Gender |
|---|---|---|
| Laura | 66–70 | Female |
| Daniel | 76–80 | Male |
| Matthew | 71–75 | Male |
| Joshua | 71–75 | Male |
| Aimee | 71–75 | Female |
| Lucy | 61–65 | Female |
| Ethan | 66–70 | Male |
| Thomas | 71–75 | Male |
| Charlotte | 71–75 | Female |
| Deborah | 50–55 | Female |
| Christopher | Not disclosed | Male |
| Karen | 66–70 | Female |
| Kesia | 76–80 | Female |
| Kate | 50–55 | Female |
| Emily | 56–60 | Female |
Average gameplay hazard detection rankings & time taken per level.
| Game Level | In-Game Hazards (in ranked order) | Avg. Identification Rank Order | Gap score | Df | Avg. Time to complete Level (mm:ss) | |
|---|---|---|---|---|---|---|
| Rank | Mean | Modal | ||||
| 1: Kitchen | Carpet / Rug | 1 | 1.5 | 1 | 04:32 ( | 00:49 ( |
| Juice Carton | 2 | 2.7 | 2 | |||
| Dragon Toy | 3 | 3.5 | 3,4 | |||
| Dining Chair | 4 | 3.7 | 3 | |||
| Backless Stool | 5 | 4.6 | 4,5,6 | |||
| Wine Bottles | 6 | 4.9 | 6 | |||
| 2: Bathroom | Sneakers/Shoes | 1 | 1.5 | 1 | 03:28 ( | 00:42 ( |
| Open Cabinet Door | 2 | 2.3 | 1,2 | |||
| Water Puddle | 3 | 2.7 | 3 | |||
| Light (Switched off) | 4 | 4 | 5 | |||
| Bath Tub | 5 | 4.3 | 4 | |||
| 3: Bedroom | Human Figure | 1 | 2 | 1,2 | 03:20 ( | 00:33 ( |
| Teddy Bear | 2 | 2.1 | 1 | |||
| Book | 3 | 3.1 | 3 | |||
| Puff Chair | 4 | 3.1 | 5 | |||
| Telephone | 5 | 4.3 | 4 | |||
| Light (Switch) | 6 | 5.3 | 6 | |||
| 4: Lounge & Stairs | Slippers | 1 | 2.1 | 2 | 06:36 ( | 00:44 ( |
| Broken Stair | 2 | 2.9 | 1 | |||
| Books (on floor) | 3 | 4.4 | 4,5 | |||
| Light (Switch near | 4 | 4.7 | 3 | |||
| Books (on stairs) | 5 | 5.3 | 4 | |||
| Flex (across doorway | 6 | 5.3 | 6 | |||
| Light (Switch in hall) | 7 | 5.5 | 3,8 | |||
| Clothing Pile (on | 8 | 6.7 | 6,7 | |||
| Iron (on floor) | 9 | 7.5 | 6,7 |
Mean SUS score and mid-point comparison
| SUS item | Mid-point | Falls Sensei application | Gap score | Df | t-value | |
|---|---|---|---|---|---|---|
| Mean ± SD | ||||||
| S1: I think that I would like to use this Falls Sensei game frequently. | 3.00 | 3.07 ± 1.43 | 0.07 | 13 | 0.19 | 0.856 |
| S2: I found the Falls Sensei game unnecessarily complex.a | 3.00 | 4.36 ± 0.93 | 1.36 | 13 | 5.47 | 0.000* |
| S3: I thought the Falls Sensei game was easy to use. | 3.00 | 3.92 ± 0.91 | 0.92 | 13 | 3.79 | 0.002* |
| S4: I think that I would need the support of a technical person to be able to use this Falls Sensei game a | 3.00 | 4.07 ± 1.07 | 1.07 | 13 | 3.74 | 0.002* |
| S5: I found the various functions in this Falls Sensei game were well integrated. | 3.00 | 3.86 ± 0.74 | 0.86 | 13 | 3.71 | 0.003* |
| S6: I thought there was too much inconsistency in this Falls Sensei game.a | 3.00 | 4.42 ± 1.09 | 1.42 | 13 | 4.91 | 0.000* |
| S7: I would imagine that most people would learn to use this Falls Sensei game very quickly. | 3.00 | 4.36 ± 0.74 | 1.36 | 13 | 6.82 | 0.000* |
| S8: I found the Falls Sensei game very cumbersome to use.a | 3.00 | 4.29 ± 1.07 | 1.29 | 13 | 4.50 | 0.001* |
| S9: I felt very confident using the Falls Sensei game | 3.00 | 4.43 ± 0.65 | 1.42 | 13 | 8.27 | 0.000* |
| S10: I needed to learn a lot of things before I could get going with this Falls Sensei game.a | 3.00 | 4.21 ± 0.89 | 1.21 | 13 | 5.09 | 0.000* |
aResponses of negative items were reversed to align with positive items, higher scores indicate positive responses
*Indicates statitisically significant <= 0.05 confidence level
Fig. 6SUS individual scores, compared with SUS benchmark and Falls Sensei average
Fig. 7Mean SUS scores by age range
Additional items deemed as hazards by participants
| Name | Hazard | Quote |
|---|---|---|
| Lucy | Mats |
|
| Daniel | Layout of furniture |
|
| Thomas | Layout of furniture |
|
| Matthew | Doors |
|
| Matthew | Swivel office chair |
|
| Joshua | Positioning of ‘safe’ bath rail |
|
| Thomas | Positioning of ‘safe’ bath rail |
|
| Joshua | Positioning of ‘safe’ toilet roll |
|
| Lucy | Table in Lounge |
|
| Thomas | Cooking oil by stove |
|
| Daniel | Cooking oil by stove |
|
| Thomas | Lack of pull cord in bathroom |
|
| Charlotte | Lack of pull cord in bathroom |
|
| Deborah | Wooden Stairs |
|
| Karen | Balusters on stairs too far apart |
|
Fall hazards recalled after 3 weeks and associated frequencies of recall
| Fall Hazards Recalled (3 weeks post gameplay) | Frequency of Hazard recalled by participants |
|---|---|
| Lighting | 7 |
| General Floor Clutter | 6 |
| Flex (across doorway) | 4 |
| Rug/Mat | 4 |
| Staircase Hazards | 4 |
| Reaching (things at height) | 3 |
| Bathroom Grab Rail | 2 |
| Water Puddle | 2 |