| Literature DB >> 35885747 |
Chiara Failla1,2, Flavia Marino1, Luca Bernardelli3, Andrea Gaggioli4,5, Germana Doria1, Paola Chilà1, Roberta Minutoli1, Rita Mangano1, Roberta Torrisi1, Gennaro Tartarisco1, Roberta Bruschetta1, Francesco Arcuri6, Antonio Cerasa1,6,7, Giovanni Pioggia1.
Abstract
Mindfulness is one of the most popular psychotherapeutic techniques that help to promote good mental and physical health. Combining mindfulness with immersive virtual reality (VR) has been proven to be especially effective for a wide range of mood disorders for which traditional mindfulness has proven valuable. However, the vast majority of immersive VR-enhanced mindfulness applications have focused on clinical settings, with little evidence on healthy subjects. This narrative review evaluates the real effectiveness of state-of-the-art mindfulness interventions mediated by VR systems in influencing mood and physiological status in non-clinical populations. Only studies with an RCT study design were considered. We conclude that most studies were characterized by one single meditation experience, which seemed sufficient to induce a significant reduction in negative mood states (anxiety, anger, depression, tension) combined with increased mindfulness skills. However, physiological correlates of mindfulness practices have scarcely been investigated. The application of VR-enhanced mindfulness-based interventions in non-clinical populations is in its infancy since most studies have several limitations, such as the poor employment of the RCT study design, the lack of physiological measurements (i.e., heart rate variability), as well as the high heterogeneity in demographical data, technological devices, and VR procedures. We thus concluded that before applying mindfulness interventions mediated by VR in clinical populations, more robust and reliable methodological procedures need to be defined.Entities:
Keywords: mindfulness; negative mood; non-clinical populations; physiological measures; virtual reality
Year: 2022 PMID: 35885747 PMCID: PMC9316803 DOI: 10.3390/healthcare10071220
Source DB: PubMed Journal: Healthcare (Basel) ISSN: 2227-9032
Figure 1The PRISMA analysis.
Characteristics of studies applying mindfulness-based interventions with virtual reality systems.
| Reference | VR System | Subjects | Mindfulness Treatment | Experimental Procedures | Outcomes | Main Results |
|---|---|---|---|---|---|---|
| Tarrant et al., 2022 [ | Oculus Go VR headset | 100 participants Experimental group (n°50) Control group (n°50) | During the audio-guided meditation, participants underwent a progressive body-scan/relaxation mindfulness experience. |
One single meditation experience lasting 5 min in a dedicated research room, performed in two groups:
The VR experience was “relaxation beach” from the Healium platform (Columbia, MO, United States) The control condition involved the simple listening of an audio track through ear headphones |
The Brunel Mood Scale EEG (BioFeedback) | Both treatments led to a significant decrease in certain negative |
| Waller et al., 2021 [ |
Samsung Gear | 82 healthy subjects Experimental group (n°41) Control group (n°41) | Individuals underwent instructor-guided meditation practices via three methods: (1) traditional face-to-face (in vivo method), (2) pre-recorded 360° video viewed by standard laptop computer monitor (2D format), and (3) pre-recorded | One single meditation experience lasting 5 minutes in a dedicated research room. |
LES LEC-5 ACE PCL-5 TRASC mDES BASS MEQ MBAS | VR meditation was associated with a heightened experience of awe overall with respect to other meditations. VR meditations were associated with greater experiences of relaxation (MEQ), less distractibility from the |
| Kaplan-Rakowski et al., 2021 [ | Oculus Go headset | 61 healthy subjects Experimental group (N = 31) VR treatment group Control group (n°30) video viewing | During the meditation, the participants underwent nature-based VR and video experiences of forest scenes, produced by Cubicle Ninjas; | One single meditation experience lasting 15 min in a classroom: |
Self-report Anxiety level | VR-based meditation reduced the anxiety level to a greater extent than video-based meditation. |
| Chandrasiri et al., 2020 [ | Oculus Rift head-mounted | 32 healthy subjects Experimental group (N = 16) VR treatment group Control group (n°16) mindfulness audiotrack | During the audio-guided meditation, participants underwent nature-based VR experiences to immerse in |
One single meditation experience lasting 20 min:
Experimental group: VR-based meditation Control group: mindfulness audiotrack |
TMS | VR was not significantly more effective in facilitating mindfulness overall, although the VR |
| Yildirim et al., 2020 [ | HTC Vive | 45 healthy subjects | During the audio-guided meditation, participants underwent nature-based VR experiences of a beach environment in which participants could experience Costa Del Sol, produced by Cubicle Ninjas; |
One single meditation experience lasting 10 min in a dedicated research room, performed in three groups:
1° Experimental group: mindfulness VR-based experiences 2° Experimental group: mindfulness audio-based experiences Control group: Individuals listened to the first chapter of JRR Tolkien’s The Hobbit |
State Mindfulness Scale Sustained Attention to Response Task | Both VR-based and audio-based |
| Tarrant et al., 2018 [ | Gear VR powered by a Samsung Android s7 phone | 26 healthy subjects Experimental group (n°14) Control group (n°12) | During the audio-guided meditation, participants underwent nature-based VR experiences produced by StoryUp VR (Columbia, MO, |
One single meditation experience lasting 5 min in a dedicated research room, performed in two groups:
Experimental group: non-therapeutic mindfulness VR experience Control group: The control condition was a simple 5 min eyes-open rest |
STAI; GAD-7; EEG | Alpha and Beta sub-bands demonstrated slightly higher power increases on average, specifically after the VR intervention as opposed to rest.Significant reduction in Anxiety after VR was detected |
| Crescentini et al., 2016 [ | Sony HMZ-T1 display | 41 healthy subjects Experimental group (N = 21) VR treatment Control group(n°20) | MOM training is characterized by 2 VR experiences immersed in: (a) | 8 weekly meetings of about 2 h each. VR immersion in POS contents VR immersion in low level of eliced stress contents VR immersion in high level of eliced stress contents |
FFMQ; FMI; STAI; MAAS Cardiovascular activity | MOM led to increased mindfulness skills and reduced state and trait anxiety, as well as to better physiological and emotional regulation during low and high elicited stress experiences. |
ACE—Adverse Childhood Experiences Questionnaire; BASS—Buddhist Affective States Scale; FFMQ—Five Facet Mindfulness Questionnaire; FMI—Freiburg Mindfulness Inventory; GAD-7—General Anxiety Disorder-7; ITC-SCOPI—Independent Television Company SOP Inventory; LEC-5—Life Events Checklist for DSM-5; LES—Life Experiences Survey; MAAS—Mindful Attention Awareness Scale; MBAS—meditation breath attention scores; mDES—Modified Differential Emotions Scale; MEQ—Meditative Experiences Questionnaire; MOM—mindfulness-oriented meditation; PCL-5—Posttraumatic Stress Disorder Checklist for DSM-5; SSQ—Simulator Sickness Questionnaire; STAI—State-Trait Anxiety Inventory; TMS—Toronto Mindfulness Scale; TRASC—Trauma-Related Altered States of Consciousness Items; VAS—Visual analog scale; VR—virtual reality.