| Literature DB >> 34177732 |
Luciano Gamberini1,2, Alice Bettelli2, Giulia Benvegnù2, Valeria Orso1, Anna Spagnolli1,2, Michele Ferri3.
Abstract
Virtual Reality (VR) is a popular technology to recreate reality-like scenarios, including dangerous ones, in a realistic but safe way. Because of this potential, VR based research has been applied in psychology studies to provide training and education about how to behave in emergencies such as fires, earthquakes, floods, or typhoons. All these different virtual scenarios have been built to observe how people react to emergencies, what behaviors they adopted, what level of stress is generated, and finally, how to increase citizens' safety. However, there is still little research that shows how Virtual Environment (VE) should be designed to convey appropriate social and psychological "cues" to participants. In this work, we present the result of a series of co-design sessions aiming to bring experts to collaborate in setting up virtual scenarios to increase the quality of life, safety perception, and risk awareness in people living in the proximity of a river. Floods are one of the most threatening climate events, and because of climate change, they are expected to become even more frequent. These disasters have a devastating impact on communities, increasing anxiety and stress levels in citizens living close to rivers. We involved relevant stakeholders to design "Safer Water," an immersive, interactive, virtual experience to support citizens in psychologically and behaviorally managing pre and post riverbank breakdown situations. HCI experts, hydrogeological and hydraulic engineers, psychologists, and VEs designers took part in affinity diagram and brainstorming activities. Results show how the adopted method was able to generate suitable virtual scenarios, to highlight and classify relevant design requirements, and to find strategies that could improve the quality of life and psychological well-being in "risk-exposed citizens." The discussion includes a set of open-access guidelines derived from the co-design activities, to support the design of VE for the purposes discussed in the paper.Entities:
Keywords: affinity diagram; brainstorming; co-design; emergency; river floods; safety; serious game; virtual reality
Year: 2021 PMID: 34177732 PMCID: PMC8222683 DOI: 10.3389/fpsyg.2021.674171
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Description of the stakeholders involved in the co-design activities: field, expertise, and previous experience in simulation and VR.
| P1 | Hydrology | 1) Hydraulic and hydrological modeling; | No familiarity with virtual reality, but experience in the field of simulations: |
| P4 | Hydraulics | ||
| P7 | Psychology and human-computer interaction | 1) Interaction design, ergonomics; | Use of VR simulations for scientific research purpose in different contexts (e.g., risk management and emergency situations, training and safety in the workplace, clinical area, naturalistic, and cultural heritage, architectural, retail, and product sales). |
| P10 | Design and implementation of VE | 1) Creation of storyboards for VR experiences; 2) Architecture design of software in VR; 3) Creation of navigable 3D models optimized for VR and implementation of interactions. |
Description of the stakeholders' background: age, gender, instruction, and professional experience.
| P1 | 30 | F | Master's degree in Engineer for the environment and the territory | 17 |
| P2 | 41 | F | Ph.D. in Civil and environmental engineering sciences | 5 |
| P3 | 49 | M | Ph.D. in Hydrodynamics and environmental modeling | 11 |
| P4 | 42 | M | Ph.D. in Environmental hydronomy | 6 |
| P5 | 29 | M | Master's degree in Civil engineering, hydraulic specialization | 15 |
| P6 | 35 | M | Ph.D. in Hydraulic risk management | 20 |
| P7 | 54 | M | Ph.D. in Experimental psychology | 30 |
| P8 | 29 | F | Ph.D. student in Neuroscience, technology, and society; master's degree in clinical psychology | 4 |
| P9 | 30 | F | Ph.D. student in Neuroscience, technology, and society; master's degree in neuroscience and neuropsychological rehabilitation | 5 |
| P10 | 32 | F | Master's degree in Architecture | 4 |
| P11 | 36 | M | Not graduated | 8 |
Figure 1The first affinity diagram session.
Figure 2Schematic representation of the results of the first affinity diagram session.
Figure 3Schematic representation of the results of the second affinity diagram session.
Figure 4(A) A frame of the VE representing the initial part of the path along the river area. (B) A flooded manhole, one of the physical indicators of danger. (C) A hydrometer, an example of artificial indicator that facilitates the recognition of the high water level. (D) The breakdown of the river embankment. (E) While the water level rises, (F) the user fails to reach a high point, and (G) the screen slowly fades to black.