| Literature DB >> 26240429 |
Barbara J Sahakian1, Annette B Bruhl2, Jennifer Cook3, Clare Killikelly3, George Savulich3, Thomas Piercy3, Sepehr Hafizi4, Jesus Perez5, Emilio Fernandez-Egea6, John Suckling6, Peter B Jones6.
Abstract
In addition to causing distress and disability to the individual, neuropsychiatric disorders are also extremely expensive to society and governments. These disorders are both common and debilitating and impact on cognition, functionality and wellbeing. Cognitive enhancing drugs, such as cholinesterase inhibitors and methylphenidate, are used to treat cognitive dysfunction in Alzheimer's disease and attention deficit hyperactivity disorder, respectively. Other cognitive enhancers include specific computerized cognitive training and devices. An example of a novel form of cognitive enhancement using the technological advancement of a game on an iPad that also acts to increase motivation is presented. Cognitive enhancing drugs, such as methylphenidate and modafinil, which were developed as treatments, are increasingly being used by healthy people. Modafinil not only affects 'cold' cognition, but also improves 'hot' cognition, such as emotion recognition and task-related motivation. The lifestyle use of 'smart drugs' raises both safety concerns as well as ethical issues, including coercion and increasing disparity in society. As a society, we need to consider which forms of cognitive enhancement (e.g. pharmacological, exercise, lifelong learning) are acceptable and for which groups (e.g. military, doctors) under what conditions (e.g. war, shift work) and by what methods we would wish to improve and flourish.Entities:
Keywords: cognitive enhancers; cognitive training; game; neuroethics; schizophrenia; smart drugs
Mesh:
Substances:
Year: 2015 PMID: 26240429 PMCID: PMC4528826 DOI: 10.1098/rstb.2014.0214
Source DB: PubMed Journal: Philos Trans R Soc Lond B Biol Sci ISSN: 0962-8436 Impact factor: 6.237
Demographic data (baseline). Independent samples t-test, χ2-square test. For CT group and TAU group, data shown are means, with standard deviations in parentheses.
| measure | CT group | TAU group | statistics |
|---|---|---|---|
| 10 | 12 | ||
| gender | 5 M: 5 F | 6 M: 6 F | |
| age | 28.70 (6.89) | 28.3 (9.15) | |
| years of education | 13.90 (3.93) | 15.42 (3.55) | |
| NART | 104.10 (16.57) | 102.25 (10.41) | |
| BPRS | 54.90 (8.88) | 52.75 (15.45) | |
| NEGATIVE symptoms | 2.53 (1.04) | 2.69 (1.32) | |
| chlorpromazine equivalents (mg) | 385.00 | 364.00 | |
| unmedicated | 1 | 4 |
Performance on the CANTAB PAL and GAF scores at baseline and outcome assessments. The baseline and outcome data shown are means, with standard deviations in parentheses. PAL, paired associates learning task.
| PAL measure | baseline | statistics | outcome | statistics |
|---|---|---|---|---|
| errors | CT: 9.33 (9.47) | CT: 3.00 (4.61) | ||
| trials | CT: 2.90 (2.02) | CT: 1.90 (1.19) | ||
| first trial memory score | CT: 29.50 (18.56) | CT: 45.00 (23.91) | ||
| GAF | CT: 64.10 (24.88) | CT: 72.00 (24.95)b |
aIndependent samples t-tests were performed on square root transformed data owing to a non-normal distribution.
bA paired-samples t-test indicated that mean GAF scores significantly improved within the CT group, t(9) = −3.30, p = 0.009.
cIndependent samples t-test of the changes in GAF scores in the CT group.
Figure 1.Memory game training in schizophrenia: the cognitive training (CT) group made fewer errors (a), needed fewer trials to target (b) and correctly located more patterns at the first attempt (c) of the eight-pattern stage on the PAL task than the treatment as usual (TAU) group. The CT group indicated that they enjoyed playing the game and were motivated to continue across all hours of cognitive training (all ratings higher than 65%) (d).