Literature DB >> 33096225

Using virtual agents to increase physical activity in young children with the virtual fitness buddy ecosystem: Study protocol for a cluster randomized trial.

Lindsay Hahn1, Michael D Schmidt2, Stephen L Rathbun3, Kyle Johnsen4, James J Annesi5, Sun Joo Grace Ahn6.   

Abstract

BACKGROUND: Designing and implementing a truly self-determined physical activity (PA) intervention has required excessive amounts of labor and expenses that, until recently, have made it prohibitively costly to implement in the field at scale.
METHODS: Guided by self-determination theory, and harnessing the power of consumer-grade interactive technologies, we developed the Virtual Fitness Buddy (VFB) Ecosystem. Designed to foster intrinsic motivation toward adopting PA as a lifestyle change in 6-10-year-old children, the Ecosystem features a mixed-reality kiosk which houses a personalized virtual pet for each user. Each time a child visits the kiosk, the pet (a mid-sized dog) automatically detects its owner based on the data from a child's Fitbit, assists the child in setting daily PA goals and provides tailored feedback on the child's PA progress. The pet alerts parents in real-time by sending text messages and relaying the parents' response to the child, so that parents and children can remain connected about the child's PA progress even when they are physically apart. We aim to implement the kiosk in 12 after-school sites, plus use 12 additional sites as controls, where children can still set and view progress toward their PA goals without access to a virtual pet.
CONCLUSION: The VFB Ecosystem represents a new generation of technology-mediated health interventions for children to promote sustainable PA lifestyle changes. Because the VFB Ecosystem is a cost- and labor-effective solution that integrates consumer-grade technology with low barriers for continued use, it has the potential for rapid diffusion and widespread public health impact. Published by Elsevier Inc.

Entities:  

Keywords:  Determinants of physical activity in children; Physical activity intervention; Self-determination theory; Virtual agents; Virtual reality

Year:  2020        PMID: 33096225      PMCID: PMC8143732          DOI: 10.1016/j.cct.2020.106181

Source DB:  PubMed          Journal:  Contemp Clin Trials        ISSN: 1551-7144            Impact factor:   2.226


  30 in total

1.  Association of parent and peer support with adolescent physical activity.

Authors:  Judith J Prochaska; Miki W Rodgers; James F Sallis
Journal:  Res Q Exerc Sport       Date:  2002-06       Impact factor: 2.500

Review 2.  Using active video games for physical activity promotion: a systematic review of the current state of research.

Authors:  Wei Peng; Julia C Crouse; Jih-Hsuan Lin
Journal:  Health Educ Behav       Date:  2012-07-06

Review 3.  Active video games to promote physical activity in children and youth: a systematic review.

Authors:  Elaine Biddiss; Jennifer Irwin
Journal:  Arch Pediatr Adolesc Med       Date:  2010-07

4.  Reducing overweight through a multidisciplinary school-based intervention.

Authors:  Samuel A Spiegel; David Foulk
Journal:  Obesity (Silver Spring)       Date:  2006-01       Impact factor: 5.002

5.  Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity.

Authors:  Tom Baranowski; Ralph Maddison; Ann Maloney; Ernie Medina; Monique Simons
Journal:  Games Health J       Date:  2014-04

6.  Measuring parental support for children's physical activity in white and African American parents: the Activity Support Scale for Multiple Groups (ACTS-MG).

Authors:  Kirsten K Davison; Kaigang Li; Monica L Baskin; Tiffany Cox; Olivia Affuso
Journal:  Prev Med       Date:  2010-11-25       Impact factor: 4.018

7.  Effects of the Youth Fit 4 Life physical activity/nutrition protocol on body mass index, fitness and targeted social cognitive theory variables in 9- to 12-year-olds during after-school care.

Authors:  James J Annesi; Stephanie M Walsh; Brittney L Greenwood; Nicole Mareno; Jennifer L Unruh-Rewkowski
Journal:  J Paediatr Child Health       Date:  2017-01-04       Impact factor: 1.954

Review 8.  Virtual reality and interactive digital game technology: new tools to address obesity and diabetes.

Authors:  Albert Skip Rizzo; Belinda Lange; Evan A Suma; Mark Bolas
Journal:  J Diabetes Sci Technol       Date:  2011-03-01

9.  Design and evaluation of a computer game to promote a healthy diet for young adults.

Authors:  Wei Peng
Journal:  Health Commun       Date:  2009-03

Review 10.  Effectiveness of interventions to promote physical activity in children and adolescents: systematic review of controlled trials.

Authors:  Esther M F van Sluijs; Alison M McMinn; Simon J Griffin
Journal:  BMJ       Date:  2007-09-20
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