Literature DB >> 26192056

Health Benefits of Digital Videogames for Older Adults: A Systematic Review of the Literature.

Amanda K Hall1, Enmanuel Chavarria1, Vasana Maneeratana2, Beth H Chaney1, Jay M Bernhardt1.   

Abstract

OBJECTIVE: This article is a systematic review conducted of the research literature on digital videogames played by older adults and health outcomes associated with game play. Findings from each study meeting the inclusion criteria were analyzed and summarized into emergent themes to determine the impact of digital games in promoting healthy behaviors among older adults.
MATERIALS AND METHODS: A systematic review of the research literature was conducted through multiple academic databases for works, published between the years 2000 and 2011, looking at digital videogame interventions with adults 65 years of age and older. Multiple combinations of search terms and Boolean operators relevant to digital videogames and older adults were queried. A criteria matrix was created to code and evaluate studies.
RESULTS: Thirteen studies met specific criteria for inclusion and were analyzed in the final review. Significant mental, physical, and social health factors, type of digital game platform, study design, and measurements are among emergent themes summarized from the reviewed research literature. Significant mental health outcomes of digital game interventions were found in the majority of the reviewed studies, followed by physical and lastly social health outcomes in older adults.
CONCLUSIONS: A majority of the studies revealed significant positive effects on health outcomes associated with digital videogame play among older adults. With current advancements in technology, including advanced motion sensing, digital game platforms have significant potential for positive health impact among older populations. More robust and rigorous research designs are needed to increase validity and reliability of results and establish stronger causal relationships on the health benefits of digital videogame play for older adults.

Year:  2012        PMID: 26192056     DOI: 10.1089/g4h.2012.0046

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  17 in total

Review 1.  Game-based digital interventions for depression therapy: a systematic review and meta-analysis.

Authors:  Jinhui Li; Yin-Leng Theng; Schubert Foo
Journal:  Cyberpsychol Behav Soc Netw       Date:  2014-05-08

2.  Interactive Digital e-Health Game for Heart Failure Self-Management: A Feasibility Study.

Authors:  Kavita Radhakrishnan; Paul Toprac; Matt O'Hair; Randolph Bias; Miyong T Kim; Paul Bradley; Michael Mackert
Journal:  Games Health J       Date:  2016-10-24

3.  Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives.

Authors:  Christina Kelley; Lauren Wilcox; Wendy Ng; Jade Schiffer; Jessica Hammer
Journal:  DIS (Des Interact Syst Conf)       Date:  2017-06

4.  Mobile Application Use and Loneliness among Older Adults in the Digital Age: Insights from a Survey in Hong Kong during the COVID-19 Pandemic.

Authors:  Chun Yang; Daniel W L Lai; Yi Sun; Chun-Yin Ma; Anson Kai Chun Chau
Journal:  Int J Environ Res Public Health       Date:  2022-06-23       Impact factor: 4.614

5.  Personalizing Sensor-Controlled Digital Gaming to Self-Management Needs of Older Adults with Heart Failure: A Qualitative Study.

Authors:  Kavita Radhakrishnan; Thomas Baranowski; Matthew O'Hair; Catherine A Fournier; Cathy B Spranger; Miyong T Kim
Journal:  Games Health J       Date:  2020-03-06

6.  Usability Testing of a Sensor-Controlled Digital Game to Engage Older Adults with Heart Failure in Physical Activity and Weight Monitoring.

Authors:  Kavita Radhakrishnan; Christine Julien; Matthew O'Hair; Thomas Baranowski; Grace Lee; Catherine Allen; Atami Sagna; Edison Thomaz; Miyong Kim
Journal:  Appl Clin Inform       Date:  2020-12-30       Impact factor: 2.342

7.  Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors.

Authors:  Angelica B Ortiz de Gortari; Jayne Gackenbach
Journal:  Front Psychol       Date:  2021-04-22

8.  Autonomous exercise game use improves metabolic control and quality of life in type 2 diabetes patients - a randomized controlled trial.

Authors:  Kerstin Kempf; Stephan Martin
Journal:  BMC Endocr Disord       Date:  2013-12-10       Impact factor: 2.763

9.  Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study.

Authors:  Nicole Cook; Sandra L Winkler
Journal:  JMIR Res Protoc       Date:  2016-06-02

10.  Exposure to "Exergames" Increases Older Adults' Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study.

Authors:  Marie-Louise Bird; Brodie Clark; Johanna Millar; Sue Whetton; Stuart Smith
Journal:  JMIR Serious Games       Date:  2015-11-27       Impact factor: 4.143

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