Literature DB >> 33378780

Usability Testing of a Sensor-Controlled Digital Game to Engage Older Adults with Heart Failure in Physical Activity and Weight Monitoring.

Kavita Radhakrishnan1, Christine Julien2, Matthew O'Hair3, Thomas Baranowski4, Grace Lee2, Catherine Allen1, Atami Sagna1, Edison Thomaz2, Miyong Kim1.   

Abstract

BACKGROUND: Poor self-management of heart failure (HF) has contributed to poor health outcomes. Sensor-controlled digital games (SCDGs) integrates data from behavior-tracking sensors to trigger progress, rewards, content, and positive feedback in a digital game to motivate real-time behaviors.
OBJECTIVES: To assess the usability of an SCDG prototype over a week of game-playing among 10 older adults with HF in their homes.
METHODS: During initial play, participants' SCDG experiences were observed in their homes using a checklist based on the seven-item Serious Game User Evaluator (SeGUE) instrument. After a week of game-playing, participants completed a survey guided by the Intrinsic Motivation Inventory, to provide their perceptions of the SCDG's usability. Qualitative analysis via semistructured interview-derived themes on experiences playing the SCDG, perceptions regarding engaging with the SCDG, and any usability issues encountered.
RESULTS: Ten HF participants (50% women and 50% White) played the SCDG for an average of 6 out of 7 days. Nine found the SCDG to be interesting, satisfying, and easy to play. The average step count over a week was 4,117 steps (range: 967-9,892). Average adherence with weight monitoring was 5.9 days in a week. Qualitative analysis yielded outcomes regarding attitudes toward SCDG, and barriers and facilitators that influenced participants' engagement with the SCDG.
CONCLUSION: To the best of the authors' knowledge, this usability and feasibility study is the first to report an SCDG designed to improve HF self-management behaviors of older adults in their homes. Future research should consider several issues, such as user profiles, prior game-playing experiences, and network conditions most suitable for connected health interventions for older adults living in the community. Thieme. All rights reserved.

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Year:  2020        PMID: 33378780      PMCID: PMC7773503          DOI: 10.1055/s-0040-1721399

Source DB:  PubMed          Journal:  Appl Clin Inform        ISSN: 1869-0327            Impact factor:   2.342


  16 in total

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Authors:  S Borson; J Scanlan; M Brush; P Vitaliano; A Dokmak
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Review 2.  Usability and acceptability of balance exergames in older adults: A scoping review.

Authors:  Ather Nawaz; Nina Skjæret; Jorunn Lægdheim Helbostad; Beatrix Vereijken; Elisabeth Boulton; Dag Svanaes
Journal:  Health Informatics J       Date:  2015-08-23       Impact factor: 2.681

3.  Health Benefits of Digital Videogames for Older Adults: A Systematic Review of the Literature.

Authors:  Amanda K Hall; Enmanuel Chavarria; Vasana Maneeratana; Beth H Chaney; Jay M Bernhardt
Journal:  Games Health J       Date:  2012-11-19

4.  Kinect system in home-based cardiovascular rehabilitation.

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5.  Role of Digital Games in Self-Management of Cardiovascular Diseases: A Scoping Review.

Authors:  Kavita Radhakrishnan; Thomas Baranowski; Christine Julien; Edison Thomaz; Miyong Kim
Journal:  Games Health J       Date:  2018-09-08

Review 6.  Gaming for health: a systematic review of the physical and cognitive effects of interactive computer games in older adults.

Authors:  Chris M Bleakley; Darryl Charles; Alison Porter-Armstrong; Michael D J McNeill; Suzanne M McDonough; Brendan McCormack
Journal:  J Appl Gerontol       Date:  2013-01-17

7.  Interactive Digital e-Health Game for Heart Failure Self-Management: A Feasibility Study.

Authors:  Kavita Radhakrishnan; Paul Toprac; Matt O'Hair; Randolph Bias; Miyong T Kim; Paul Bradley; Michael Mackert
Journal:  Games Health J       Date:  2016-10-24

8.  Personalizing Sensor-Controlled Digital Gaming to Self-Management Needs of Older Adults with Heart Failure: A Qualitative Study.

Authors:  Kavita Radhakrishnan; Thomas Baranowski; Matthew O'Hair; Catherine A Fournier; Cathy B Spranger; Miyong T Kim
Journal:  Games Health J       Date:  2020-03-06

9.  Hospitalization for congestive heart failure: United States, 2000-2010.

Authors:  Margaret Jean Hall; Shaleah Levant; Carol J DeFrances
Journal:  NCHS Data Brief       Date:  2012-10

10.  Multisite randomized trial of a single-session versus multisession literacy-sensitive self-care intervention for patients with heart failure.

Authors:  Darren A DeWalt; Dean Schillinger; Bernice Ruo; Kirsten Bibbins-Domingo; David W Baker; George M Holmes; Morris Weinberger; Aurelia Macabasco-O'Connell; Kimberly Broucksou; Victoria Hawk; Kathleen L Grady; Brian Erman; Carla A Sueta; Patricia P Chang; Crystal Wiley Cene; Jia-Rong Wu; Christine D Jones; Michael Pignone
Journal:  Circulation       Date:  2012-05-09       Impact factor: 29.690

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  2 in total

1.  Feasibility of a Sensor-Controlled Digital Game for Heart Failure Self-management: Randomized Controlled Trial.

Authors:  Kavita Radhakrishnan; Christine Julien; Tom Baranowski; Matthew O'Hair; Grace Lee; Atami Sagna De Main; Catherine Allen; Bindu Viswanathan; Edison Thomaz; Miyong Kim
Journal:  JMIR Serious Games       Date:  2021-11-08       Impact factor: 4.143

Review 2.  Effects of Exergaming in Patients with Cardiovascular Disease Compared to Conventional Cardiac Rehabilitation: A Systematic Review and Meta-Analysis.

Authors:  Carles Blasco-Peris; Laura Fuertes-Kenneally; Tomas Vetrovsky; José Manuel Sarabia; Vicente Climent-Paya; Agustín Manresa-Rocamora
Journal:  Int J Environ Res Public Health       Date:  2022-03-15       Impact factor: 3.390

  2 in total

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