| Literature DB >> 35805316 |
Chun Yang1, Daniel W L Lai2, Yi Sun3,4, Chun-Yin Ma1, Anson Kai Chun Chau5.
Abstract
Existing literature on the associations between use of mobile applications (i.e., mobile apps) and loneliness among older adults (OAs) has been mainly conducted before the outbreak of the COVID-19 pandemic. Since mobile apps have been increasingly used by OAs during the pandemic, subsequent effects on social and emotional loneliness need updated investigation. This paper examines the relationship between mobile app use and loneliness among Hong Kong's OAs during the pandemic. In our research, 364 OAs with current use experience of mobile apps were interviewed through a questionnaire survey conducted during July and August 2021, which assessed the use frequency and duration of 14 mobile app types and levels of emotional and social loneliness. The survey illustrated communication (e.g., WhatsApp) and information apps were the most commonly used. Emotional loneliness was associated with the use of video entertainment (frequency and duration), instant communication (duration), and information apps (duration). Association between video entertainment apps' use and emotional loneliness was stronger among older and less educated OAs. Our findings highlight the distinctive relationships between different types of apps and loneliness among Hong Kong's OAs during the pandemic, which warrant further exploration via research into post-pandemic patterns and comparative studies in other regions.Entities:
Keywords: COVID-19 pandemic; Hong Kong; emotional loneliness; mobile application use; older adults; social loneliness
Mesh:
Year: 2022 PMID: 35805316 PMCID: PMC9265966 DOI: 10.3390/ijerph19137656
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Figure 1Older adult (OA) population density in Hong Kong (2016) and the locations of survey sites. Source: Adapted from Gong et al. (2016) [30].
Major types and examples of mobile apps used among Hong Kong older adults.
| Mobile App Types | Examples |
|---|---|
| 1. Basic functions | Phone-call, SMS, Calculator, Radio, Camera |
| 2. Instant communication | WeChat, WhatsApp, Signal, Line |
| 3. Shopping | HKTVmall, Amazon, Taobao |
| 4. Medical service/support | eHealth, HA Go, Personal Emergency Link Service |
| 5. Mobile payment | Alipay, WeChat pay, FPS |
| 6. Video entertainment | YouTube, MyTV, Youku, Iqiyi |
| 7. Social media | Facebook, Instagram, Twitter |
| 8. Information (news/weather) | On.cc, Hong Kong Observatory |
| 9. Financial management | HSBC Mobile Banking, Futubull |
| 10. Outings | HK Taxi, Google Map, KMB 1933 |
| 11. Games | Candy Crush, Mahjong |
| 12. Meeting and conferences | Zoom, MS Teams, Tencent Conference |
| 13. Emails | Gmail, Yahoo Mail |
| 14. Pandemic | Leave Home Safe, iAM Smart |
Source: Complied based on the survey in this study.
Figure 2Reasons for respondents to use smart mobile devices. Source: Compiled according to the survey in this study.
Figure 3Reasons for respondents to quit using smart mobile devices. Source: Compiled according to the survey in this study.
Mean and SD on the use of the 14 mobile app types.
| Type | Mean Frequency | Mean Duration | Mean Frequency SD | Mean Duration SD |
|---|---|---|---|---|
| 1. Basic functions | 3.74 | 2.86 | 0.67 | 1.49 |
| 2. Instant communication | 3.73 | 3.03 | 0.75 | 1.52 |
| 3. Online shopping | 0.43 | 0.71 | 0.76 | 1.33 |
| 4. Online medical service/support | 0.60 | 0.60 | 0.88 | 0.91 |
| 5. Mobile payment | 0.97 | 0.65 | 1.44 | 1.05 |
| 6. Video entertainment | 2.68 | 3.05 | 1.57 | 1.91 |
| 7. Social media | 2.27 | 1.92 | 1.78 | 1.78 |
| 8. Information | 3.03 | 2.22 | 1.48 | 1.66 |
| 9. Financial management | 0.76 | 0.70 | 1.33 | 1.31 |
| 10. Outings | 2.06 | 1.20 | 1.57 | 1.14 |
| 11. Gaming | 1.39 | 1.56 | 1.71 | 1.94 |
| 12. Online conference | 0.97 | 2.09 | 1.04 | 2.07 |
| 13. Email | 1.90 | 1.49 | 1.81 | 1.65 |
| 14. Pandemic | 2.45 | 1.24 | 1.77 | 1.38 |
| Overall | 1.93 | 1.67 | 1.12 | 0.89 |
Multiple linear regression on the relationship between app use and loneliness of OAs.
| Application Type | Loneliness Type | r |
|
|---|---|---|---|
| Instant communication use duration | Emotional loneliness | −0.080 | 0.027 |
| Video entertainment use frequency | Emotional loneliness | −0.082 | 0.008 |
| Video entertainment use duration | Emotional loneliness | −0.065 | 0.010 |
| Information use duration | Emotional loneliness | −0.067 | 0.035 |
Demographic variables of the survey respondents.
| Characteristics | Values (in % or Mean and SD) |
|---|---|
| Gender | Male: 25.5% |
| Age | Mean: 70.1 years, SD: 7.51 years |
| Range: 55–98 years | |
| Marital status | Single: 10.7% |
| Married: 62.6% | |
| Divorced/separated: 8.2% | |
| Widowed: 18.4% | |
| Highest level of education | None/preschool: 4.4% |
| Primary school: 26.9% | |
| Secondary school: 17.3% | |
| High school: 20.6% | |
| Tertiary institution: 30.8% | |
| Housing type | Public: 49.5% |
| Private: 50.5% | |
| Residence length | Mean: 26.0 years, SD: 13.3 years |
| Living arrangement | Living alone: 23.9% |
| Employment status | Employed: 9.1% |
Source: Compiled by the authors.
Figure 4Moderation analysis on the roles of age and education level on the relationship between video entertainment use frequency and emotional loneliness.
Moderation analysis on the roles of age and education level on the relationship between video entertainment use and emotional loneliness.
| Application Type | Loneliness Type | Moderator | Age/Education Level | Beta |
|
|---|---|---|---|---|---|
| Video entertainment use frequency | Emotional loneliness | Age | 70 | −0.0662 | 0.0389 |
| Video entertainment use frequency | Emotional loneliness | Age | 77.6 | −0.1214 | 0.0011 |
| Video entertainment use frequency | Emotional loneliness | Education level | 2 (primary) | −0.1493 | 0.0003 |
| Video entertainment use duration | Emotional loneliness | Education level | 2 (primary) | −0.1187 | 0.0005 |
Figure 5Moderation analysis on the roles of age and education level on the relationship between video entertainment use and emotional loneliness: (a) Relationship between video entertainment use frequency and emotional loneliness: Analyzed by age differences. (b) Relationship between video entertainment use frequency and emotional loneliness: Analyzed by education level differences.
Correlation analysis between OAs’ mobile app use frequency and loneliness (significant results).
| Frequency | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1. Basic functions | - | |||||||||||||||||
| 2. Instant communication | 0.32 ** | - | ||||||||||||||||
| 3. Online shopping | 0.16 ** | 0.18 ** | - | |||||||||||||||
| 4. Online medical support | 0.15 ** | 0.17 ** | 0.25 ** | - | ||||||||||||||
| 5. Mobile payment | 0.16 ** | 0.21 ** | 0.47 ** | 0.32 ** | - | |||||||||||||
| 6. Video entertainment | 0.22 ** | 0.31 ** | 0.23 ** | 0.21 ** | 0.29 ** | - | ||||||||||||
| 7. Social media | 0.20 ** | 0.34 ** | 0.33 ** | 0.24 ** | 0.29 ** | 0.38 ** | - | |||||||||||
| 8. Information | 0.22 ** | 0.38 ** | 0.22 ** | 0.19 ** | 0.29 ** | 0.46 ** | 0.35 ** | - | ||||||||||
| 9. Financial management | 0.17 ** | 0.20 ** | 0.46 ** | 0.25 ** | 0.44 ** | 0.21 ** | 0.30 ** | 0.31 ** | - | |||||||||
| 10. Outing | 0.24 ** | 0.32 ** | 0.35 ** | 0.32 ** | 0.34 ** | 0.37 ** | 0.40 ** | 0.42 ** | 0.43 ** | - | ||||||||
| 11. Gaming | 0.11 * | - | ||||||||||||||||
| 12. Online conference | 0.23 ** | 0.23 ** | 0.33 ** | 0.29 ** | 0.31** | 0.27 ** | 0.26 ** | 0.25 ** | 0.31 ** | 0.32 ** | - | |||||||
| 13. E-mail | 0.30 ** | 0.29 ** | 0.45 ** | 0.26 ** | 0.47 ** | 0.39 ** | 0.52 ** | 0.43 ** | 0.50 ** | 0.53 ** | 0.37 ** | - | ||||||
| 14. Pandemic | 0.16 ** | 0.25 ** | 0.17 ** | 0.23 ** | 0.23 ** | 0.19 ** | 0.23 ** | 0.20 ** | 0.28 ** | 0.39 ** | 0.16 ** | 0.24 ** | - | |||||
| 15. Emotional loneliness | −0.12 * | −0.16 ** | −0.12 * | - | ||||||||||||||
| 16. Social loneliness | 0.29 ** | - | ||||||||||||||||
| 17. Age | −0.27 ** | −0.33 ** | −0.36 ** | −0.15 ** | −0.36 ** | −0.30 ** | −0.43 ** | −0.37 ** | −0.46 ** | −0.43 ** | −0.26 ** | −0.61 ** | −0.25 ** | - | ||||
| 18. Education | 0.29 ** | 0.32 ** | 0.41 ** | 0.19 ** | 0.38 ** | 0.28 ** | 0.45 ** | 0.37 ** | 0.47 ** | 0.43 ** | 0.33 ** | 0.68 ** | 0.12 * | −0.22 ** | −0.55 ** | - |
**. Correlation is significant at the 0.01 level (2-tailed). *. Correlation is significant at the 0.05 level (2-tailed).
Correlation analysis between OAs’ mobile app use duration and loneliness (significant results).
| Duration | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1. Basic functions | - | |||||||||||||||||
| 2. Instant communication | 0.60 ** | - | ||||||||||||||||
| 3. Online shopping | 0.27 ** | 0.33 ** | - | |||||||||||||||
| 4. Online medical support | 0.28 ** | 0.25 ** | 0.41 ** | - | ||||||||||||||
| 5. Mobile payment | 0.30 ** | 0.37 ** | 0.52 ** | 0.39 ** | - | |||||||||||||
| 6. Video entertainment | 0.37 ** | 0.46 ** | 0.25 ** | 0.25 ** | 0.27 ** | - | ||||||||||||
| 7. Social media | 0.42 ** | 0.47 ** | 0.36 ** | 0.30 ** | 0.37 ** | 0.39 ** | - | |||||||||||
| 8. Information | 0.48 ** | 0.49 ** | 0.29 ** | 0.30 ** | 0.35 ** | 0.45 ** | 0.49 ** | - | ||||||||||
| 9. Financial management | 0.38 ** | 0.41 ** | 0.53 ** | 0.39 ** | 0.55 ** | 0.27 ** | 0.43 ** | 0.42 ** | - | |||||||||
| 10. Outing | 0.42 ** | 0.50 ** | 0.40 ** | 0.39 ** | 0.53 ** | 0.37 ** | 0.49 ** | 0.51 ** | 0.49 ** | - | ||||||||
| 11. Gaming | 0.11 * | 0.11 * | 0.17 ** | - | ||||||||||||||
| 12. Online conference | 0.30 ** | 0.37 ** | 0.33 ** | 0.28 ** | 0.32 ** | 0.38 ** | 0.41 ** | 0.29 ** | 0.34 ** | 0.37 ** | - | |||||||
| 13. E-mail | 0.55 ** | 0.56 ** | 0.48 ** | 0.41 ** | 0.52 ** | 0.42 ** | 0.59 ** | 0.53 ** | 0.56 ** | 0.64 ** | 0.47 ** | - | ||||||
| 14. Pandemic | 0.23 ** | 0.24 ** | 0.26 ** | 0.30 ** | 0.33 ** | 0.28 ** | 0.32 ** | 0.35 ** | 0.34 ** | 0.38 ** | 0.19 ** | 0.39 ** | - | |||||
| 15. Emotional loneliness | −0.17 ** | −0.10 * | −0.14 ** | −0.12 * | −0.15 ** | - | ||||||||||||
| 16. Social loneliness | 0.29 ** | - | ||||||||||||||||
| 17. Age | −0.40 ** | −0.46 ** | −0.39 ** | −0.28 ** | −0.40 ** | −0.27 ** | −0.47 ** | −0.39 ** | −0.45 ** | −0.44 ** | −0.30 ** | −0.57 ** | −0.27 ** | - | ||||
| 18. Education | 0.40 ** | 0.48 ** | 0.37 ** | 0.28 ** | 0.44 ** | 0.22 ** | 0.45 ** | 0.43 ** | 0.49 ** | 0.47 ** | 0.32 ** | 0.63 ** | 0.21 ** | −0.22 ** | −0.55 ** | - |
**. Correlation is significant at the 0.01 level (2-tailed). *. Correlation is significant at the 0.05 level (2-tailed).