Literature DB >> 32155355

Personalizing Sensor-Controlled Digital Gaming to Self-Management Needs of Older Adults with Heart Failure: A Qualitative Study.

Kavita Radhakrishnan1, Thomas Baranowski2, Matthew O'Hair3, Catherine A Fournier1, Cathy B Spranger4, Miyong T Kim1.   

Abstract

Objectives: In older persons with heart failure (HF), an inability to self-manage their disease condition can result in poor health outcomes and quality of life. With the rise in smartphone use and digital game playing among older adults, digital tools such as sensor-controlled digital games (SCDGs) can offer accessible health-promoting tools that are enjoyable and easy to use. However, designing SCDGs that are compelling and aligned with their life values and self-management needs can be challenging. This article describes a qualitative study with older adults with HF who were recruited from a cardiac rehabilitation laboratory in central Texas to identify their perceptions and expectations regarding a SCDG for HF self-management. Materials and
Methods: A low-fidelity prototype that demonstrated the features of a SCDG was used to obtain the participants' perceptions about the value of SCDGs for HF self-management with respect to content, customization, flexibility, and usability through qualitative interviews.
Results: We interviewed 15 patients with HF (53% women; age range, 53-90 years; 60% white). The concept of SCDGs for HF self-management was highly acceptable (80%). Participants provided suggestions for game characters, progress in the game, and game notifications and incentives. Perceived benefits included helping users track their behaviors and establish routines, become informed on strategies to manage HF, and empower themselves to take charge of their health. Conclusions: The study's findings will guide personalization of SCDG development to motivate patient engagement in HF self-management behaviors.

Entities:  

Keywords:  Connected sensors; Digital games; Heart failure; Self-management; e-Health

Mesh:

Year:  2020        PMID: 32155355      PMCID: PMC7457967          DOI: 10.1089/g4h.2019.0222

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  16 in total

1.  Health Benefits of Digital Videogames for Older Adults: A Systematic Review of the Literature.

Authors:  Amanda K Hall; Enmanuel Chavarria; Vasana Maneeratana; Beth H Chaney; Jay M Bernhardt
Journal:  Games Health J       Date:  2012-11-19

2.  Randomized Controlled Trial of SuperBetter, a Smartphone-Based/Internet-Based Self-Help Tool to Reduce Depressive Symptoms.

Authors:  Ann Marie Roepke; Sara R Jaffee; Olivia M Riffle; Jane McGonigal; Rose Broome; Bez Maxwell
Journal:  Games Health J       Date:  2015-02-19

3.  Healthy Gaming - Video Game Design to promote Health.

Authors:  E Brox; L Fernandez-Luque; T Tøllefsen
Journal:  Appl Clin Inform       Date:  2011-04-27       Impact factor: 2.342

Review 4.  Gaming for health: a systematic review of the physical and cognitive effects of interactive computer games in older adults.

Authors:  Chris M Bleakley; Darryl Charles; Alison Porter-Armstrong; Michael D J McNeill; Suzanne M McDonough; Brendan McCormack
Journal:  J Appl Gerontol       Date:  2013-01-17

5.  Interactive Digital e-Health Game for Heart Failure Self-Management: A Feasibility Study.

Authors:  Kavita Radhakrishnan; Paul Toprac; Matt O'Hair; Randolph Bias; Miyong T Kim; Paul Bradley; Michael Mackert
Journal:  Games Health J       Date:  2016-10-24

6.  Self-care management of heart failure: practical recommendations from the Patient Care Committee of the Heart Failure Association of the European Society of Cardiology.

Authors:  Mitja Lainscak; Lynda Blue; Andrew L Clark; Ulf Dahlström; Kenneth Dickstein; Inger Ekman; Theresa McDonagh; John J McMurray; Mary Ryder; Simon Stewart; Anna Strömberg; Tiny Jaarsma
Journal:  Eur J Heart Fail       Date:  2010-12-10       Impact factor: 15.534

7.  The design of a purpose-built exergame for fall prediction and prevention for older people.

Authors:  Hannah R Marston; Ashley Woodbury; Yves J Gschwind; Michael Kroll; Denis Fink; Sabine Eichberg; Karl Kreiner; Andreas Ejupi; Janneke Annegarn; Helios de Rosario; Arno Wienholtz; Rainer Wieching; Kim Delbaere
Journal:  Eur Rev Aging Phys Act       Date:  2015-12-08       Impact factor: 3.878

8.  Exploring Users' Experiences of the Uptake and Adoption of Physical Activity Apps: Longitudinal Qualitative Study.

Authors:  Dario Baretta; Olga Perski; Patrizia Steca
Journal:  JMIR Mhealth Uhealth       Date:  2019-02-08       Impact factor: 4.773

9.  Barriers and facilitators to self-care in chronic heart failure: a meta-synthesis of qualitative studies.

Authors:  Soraya Siabani; Stephen R Leeder; Patricia M Davidson
Journal:  Springerplus       Date:  2013-07-16

10.  Health App Use Among US Mobile Phone Owners: A National Survey.

Authors:  Paul Krebs; Dustin T Duncan
Journal:  JMIR Mhealth Uhealth       Date:  2015-11-04       Impact factor: 4.773

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  1 in total

1.  Usability Testing of a Sensor-Controlled Digital Game to Engage Older Adults with Heart Failure in Physical Activity and Weight Monitoring.

Authors:  Kavita Radhakrishnan; Christine Julien; Matthew O'Hair; Thomas Baranowski; Grace Lee; Catherine Allen; Atami Sagna; Edison Thomaz; Miyong Kim
Journal:  Appl Clin Inform       Date:  2020-12-30       Impact factor: 2.342

  1 in total

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