Literature DB >> 19032512

Educational gaming in the health sciences: systematic review.

Gillian Blakely1, Heather Skirton, Simon Cooper, Peter Allum, Pam Nelmes.   

Abstract

AIM: This paper is a report of a review to investigate the use of games to support classroom learning in the health sciences.
BACKGROUND: One aim of education in the health sciences is to enable learners to develop professional competence. Students have a range of learning styles and innovative teaching strategies assist in creating a dynamic learning environment. New attitudes towards experiential learning methods have contributed to the expansion of gaming as a strategy. DATA SOURCES: A search for studies published between January 1980 and June 2008 was undertaken, using appropriate search terms. The databases searched were: British Education Index, British Nursing Index, The Cochrane Library, CINAHLPlus, Medline, PubMed, ERIC, PsychInfo and Australian Education Index.
METHODS: All publications and theses identified through the search were assessed for relevance. Sixteen papers reporting empirical studies or reviews that involved comparison of gaming with didactic methods were included.
RESULTS: The limited research available indicates that, while both traditional didactic methods and gaming have been successful in increasing student knowledge, neither method is clearly more helpful to students. The use of games generally enhances student enjoyment and may improve long-term retention of information.
CONCLUSION: While the use of games can be viewed as a viable teaching strategy, care should be exercised in the use of specific games that have not been assessed objectively. Further research on the use of gaming is needed to enable educators to gaming techniques appropriately for the benefit of students and, ultimately, patients.

Entities:  

Mesh:

Year:  2008        PMID: 19032512     DOI: 10.1111/j.1365-2648.2008.04843.x

Source DB:  PubMed          Journal:  J Adv Nurs        ISSN: 0309-2402            Impact factor:   3.187


  20 in total

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2.  Kaledo, a board game for nutrition education of children and adolescents at school: cluster randomized controlled trial of healthy lifestyle promotion.

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Journal:  Eur J Pediatr       Date:  2014-07-22       Impact factor: 3.183

3.  "Polio Eradication" Game May Increase Public Interest in Global Health.

Authors:  Toluwalose A Okitika; Ruanne V Barnabas; Tessa Rue; Jordan Weisman; Nathan A Harris; Walter A Orenstein; Judith N Wasserheit
Journal:  Games Health J       Date:  2014-11-25

4.  Development of iBsafe: A Collaborative, Theory-based Approach to Creating a Mobile Game Application for Child Safety.

Authors:  Cinnamon A Dixon; Robert T Ammerman; Judith W Dexheimer; Benjamin Meyer; Heekyoung Jung; Boyd L Johnson; Jennifer Elliott; Tom Jacobs; Wendy J Pomerantz; E Melinda Mahabee-Gittens
Journal:  AMIA Annu Symp Proc       Date:  2014-11-14

5.  The Effectiveness of an Educational Game for Teaching Optometry Students Basic and Applied Science.

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Journal:  PLoS One       Date:  2016-05-27       Impact factor: 3.240

6.  Using the Technology Acceptance Model to explore community dwelling older adults' perceptions of a 3D interior design application to facilitate pre-discharge home adaptations.

Authors:  Arthur G Money; Anita Atwal; Katherine L Young; Yasmin Day; Lesley Wilson; Kevin G Money
Journal:  BMC Med Inform Decis Mak       Date:  2015-08-26       Impact factor: 2.796

7.  Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.

Authors:  Martin Boeker; Peter Andel; Werner Vach; Alexander Frankenschmidt
Journal:  PLoS One       Date:  2013-12-05       Impact factor: 3.240

8.  Use of Internet viral marketing to promote smoke-free lifestyles among Chinese adolescents.

Authors:  Patrick Ip; Tai-Hing Lam; Sophia Siu-Chee Chan; Frederick Ka-Wing Ho; Lewis A Lo; Ivy Wing-Sze Chiu; Wilfred Hing-Sang Wong; Chun-Bong Chow
Journal:  PLoS One       Date:  2014-06-09       Impact factor: 3.240

9.  An Interactive Website to Reduce Sexual Risk Behavior: Process Evaluation of TeensTalkHealth.

Authors:  Sonya S Brady; Renee E Sieving; Loren G Terveen; B R Simon Rosser; Amy J Kodet; Vienna D Rothberg
Journal:  JMIR Res Protoc       Date:  2015-09-02

10.  `Whose Shoes?` Can an educational board game engage Ugandan men in pregnancy and childbirth?

Authors:  Alice Norah Ladur; Edwin van Teijlingen; Vanora Hundley
Journal:  BMC Pregnancy Childbirth       Date:  2018-03-27       Impact factor: 3.007

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