Literature DB >> 24329810

A systematic review of computerised serious educational games about alcohol and other drugs for adolescents.

Daniel M Rodriguez1, Maree Teesson, Nicola C Newton.   

Abstract

ISSUES: Serious educational games (SEG) have been shown to be effective in educating young people about a range of topics, including languages and maths. This paper identifies the use of computerised SEGs in education about alcohol and other drugs and reviews their impact on the prevention of alcohol and drug use. APPROACH: The Cochrane Library, EMBASE, MEDLINE, ERIC, Scopus, psychINFO, pubMED and DRUG databases were searched in February 2013. Additional publications were obtained from the reference lists of the relevant papers. Studies were included if they described an evaluation of a computerised SEG that targeted alcohol and/or other drugs and had been trialled with adolescents. KEY
FINDINGS: Eight SEGs were identified targeting tobacco, alcohol, cannabis, methamphetamine, ecstasy, inhalants, cocaine and opioids. Six reported positive outcomes in terms of increased content knowledge and two reported increased negative attitudes towards the targeted drugs. Only one reported a decrease in the frequency of drug use. IMPLICATIONS AND
CONCLUSION: This is the first review of the efficacy of computerised SEGs for alcohol and other drugs for adolescents. Results suggest that SEGs can increase content knowledge of alcohol and other drugs. Evidence concerning impacts on negative attitudes and alcohol and drug use is limited, with few studies examining these outcomes.
© 2013 Australasian Professional Society on Alcohol and other Drugs.

Entities:  

Keywords:  alcohol; computer; drug; serious educational game; video game

Mesh:

Year:  2013        PMID: 24329810     DOI: 10.1111/dar.12102

Source DB:  PubMed          Journal:  Drug Alcohol Rev        ISSN: 0959-5236


  22 in total

1.  Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games.

Authors:  Julia M Alber; Anna M Watson; Tracey E Barnett; Rebeccah Mercado; Jay M Bernhardt
Journal:  Cyberpsychol Behav Soc Netw       Date:  2015-07

2.  Two- and three-year follow-up from a gender-specific, web-based drug abuse prevention program for adolescent girls.

Authors:  Traci Marie Schwinn; Steven Paul Schinke; Bryan Keller; Jessica Hopkins
Journal:  Addict Behav       Date:  2019-01-16       Impact factor: 3.913

Review 3.  Technology-based Interventions for Preventing and Treating Substance Use Among Youth.

Authors:  Lisa A Marsch; Jacob T Borodovsky
Journal:  Child Adolesc Psychiatr Clin N Am       Date:  2016-08-03

4.  Computer-Based Prevention and Intervention to Reduce Substance Use in Youth.

Authors:  Steven Schinke; Traci Marie Schwinn
Journal:  Curr Addict Rep       Date:  2017-09-25

5.  Strong and Deadly Futures: Co-Development of a Web-Based Wellbeing and Substance Use Prevention Program for Aboriginal and Torres Strait Islander and Non-Aboriginal Adolescents.

Authors:  Mieke Snijder; Lexine Stapinski; James Ward; Briana Lees; Cath Chapman; Katrina Champion; Michael Doyle; Ian Watson; Rachael Sarra; Amanda Lear; Sophia Garlick Bock; Maree Teesson; Nicola Newton
Journal:  Int J Environ Res Public Health       Date:  2021-02-23       Impact factor: 3.390

6.  Development of the Adolescent Opioid Safety and Learning (AOSL) scale using exploratory factor analysis.

Authors:  Olufunmilola Abraham; Tanvee Thakur; Kelsey Brasel; Derek Norton; Claire A Rosenberger
Journal:  Res Social Adm Pharm       Date:  2021-06-12

7.  Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services.

Authors:  Elizabeth M Ozer; Jonathan Rowe; Kathleen P Tebb; Mark Berna; Carlos Penilla; Alison Giovanelli; Carolyn Jasik; James C Lester
Journal:  J Adolesc Health       Date:  2020-08       Impact factor: 7.830

8.  Health Behavior Theory in Physical Activity Game Apps: A Content Analysis.

Authors:  Hannah E Payne; Victor Ba Moxley; Elizabeth MacDonald
Journal:  JMIR Serious Games       Date:  2015-07-13       Impact factor: 4.143

Review 9.  [Evidence-based alcohol prevention-what does effectiveness research recommend? : Results of the 2020 BZgA review of reviews on addiction prevention].

Authors:  Anneke Bühler; Johannes Thrul; Elena Gomes de Matos
Journal:  Bundesgesundheitsblatt Gesundheitsforschung Gesundheitsschutz       Date:  2021-05-31       Impact factor: 1.513

10.  Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study.

Authors:  Cristina Giner-Bartolomé; Ana B Fagundo; Isabel Sánchez; Susana Jiménez-Murcia; Juan J Santamaría; Robert Ladouceur; José M Menchón; Fernando Fernández-Aranda
Journal:  Front Psychol       Date:  2015-07-14
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