| Literature DB >> 26074831 |
Ineke J M van der Ham1, Annemarie M E Faber1, Matthijs Venselaar2, Marc J van Kreveld2, Maarten Löffler2.
Abstract
Route memory is frequently assessed in virtual environments. These environments can be presented in a fully controlled manner and are easy to use. Yet they lack the physical involvement that participants have when navigating real environments. For some aspects of route memory this may result in reduced performance in virtual environments. We assessed route memory performance in four different environments: real, virtual, virtual with directional information (compass), and hybrid. In the hybrid environment, participants walked the route outside on an open field, while all route information (i.e., path, landmarks) was shown simultaneously on a handheld tablet computer. Results indicate that performance in the real life environment was better than in the virtual conditions for tasks relying on survey knowledge, like pointing to start and end point, and map drawing. Performance in the hybrid condition however, hardly differed from real life performance. Performance in the virtual environment did not benefit from directional information. Given these findings, the hybrid condition may offer the best of both worlds: the performance level is comparable to that of real life for route memory, yet it offers full control of visual input during route learning.Entities:
Keywords: ecological validity; navigation; route knowledge; survey knowledge; virtual reality
Year: 2015 PMID: 26074831 PMCID: PMC4444745 DOI: 10.3389/fpsyg.2015.00637
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Descriptives for all four participant groups.
| Real | 19 | 36.8 | 21.9 (2.6) | 63.1 (3.0) |
| Hybrid | 20 | 60.0 | 23.2 (2.5) | 64.9 (2.7) |
| VR | 19 | 63.2 | 20.6 (1.7) | 70.6 (2.5) |
| VR+ | 20 | 55.0 | 21.2 (2.1) | 68.4 (3.0) |
VR, virtual reality condition; VR +, virtual reality condition with directional information.
FIGURE 1Map of the routes used on the (A) real and (B) hybrid and virtual conditions. In both maps, participants moved from the bottom to the top of the map. Dots indicate landmark positions.
FIGURE 2Screenshot from the geoshooter application used in the hybrid condition.
FIGURE 3Screenshot from the virtual + condition. This image shows the virtual environment from the participant’s perspective with the directional information provided by the compass.
Mean performance for each task for each group of participants.
| Landmark recognition | 93.4 (0.11) | 84.6 (12.3) | 89.5 (13.3) | 85.0 (14.2) |
| Route distance | 0.50 (0.25) | 0.53 (0.56) | 1.04 (1.03) | 0.74 (0.61) |
| Route position | 12.4 (6.2) | 13.4 (5.9) | 13.2 (5.3) | 14.7 (6.2) |
| Pointing | 58.1 (25.3) | 70.7 (22.3) | 78.9 (20.4) | 84.3 (16.3) |
| Map drawing | 6.4 (5.2) | 15.5 (3.6) | 13.0 (2.4) | 9.9 (3.3) |
Landmark recognition is expressed in percentage correct, route distance in proportion of actual distance, route position in percentage deviation from actual position on slider, pointing in mean deviation in degrees, map drawing in score (range 0–22 points). Standard deviations in parentheses.