Literature DB >> 12802250

Virtual reality and neuropsychology: upgrading the current tools.

Maria T Schultheis1, Jessica Himelstein, Albert A Rizzo.   

Abstract

BACKGROUND: Virtual reality (VR) is an evolving technology that has been applied in various aspects of medicine, including the treatment of phobia disorders, pain distraction interventions, surgical training, and medical education. These applications have served to demonstrate the various assets offered through the use of VR.
OBJECTIVE: To provide a background and rationale for the application of VR to neuropsychological assessment.
METHODS: A brief introduction to VR technology and a review of current ongoing neuropsychological research that integrates the use of this technology.
CONCLUSIONS: VR offers numerous assets that may enhance current neuropsychological assessment protocols and address many of the limitations faced by our traditional methods.

Entities:  

Mesh:

Year:  2002        PMID: 12802250     DOI: 10.1097/00001199-200210000-00002

Source DB:  PubMed          Journal:  J Head Trauma Rehabil        ISSN: 0885-9701            Impact factor:   2.710


  21 in total

Review 1.  Neuroimaging biomarkers in mild traumatic brain injury (mTBI).

Authors:  Erin D Bigler
Journal:  Neuropsychol Rev       Date:  2013-08-24       Impact factor: 7.444

2.  Brief Report: A Gaming Approach to the Assessment of Attention Networks in Autism Spectrum Disorder and Typical Development.

Authors:  Lisa E Mash; Raymond M Klein; Jeanne Townsend
Journal:  J Autism Dev Disord       Date:  2020-07

3.  A positive psychological intervention using virtual reality for patients with advanced cancer in a hospital setting: a pilot study to assess feasibility.

Authors:  Rosa M Baños; Macarena Espinoza; Azucena García-Palacios; José M Cervera; Gaspar Esquerdo; Enrique Barrajón; Cristina Botella
Journal:  Support Care Cancer       Date:  2012-06-13       Impact factor: 3.603

4.  Mixed-reality exercise effects on participation of individuals with spinal cord injuries and developmental disabilities: a pilot study.

Authors:  Patricia C Heyn; Chad A Baumgardner; Leslie McLachlan; Cathy Bodine
Journal:  Top Spinal Cord Inj Rehabil       Date:  2014

5.  Break in volition: a virtual reality study in patients with obsessive-compulsive disorder.

Authors:  Pietro Cipresso; Filippo La Paglia; F L Paglia; Caterina La Cascia; C L Cascia; Giuseppe Riva; Giovanni Albani; Daniele La Barbera
Journal:  Exp Brain Res       Date:  2013-03-28       Impact factor: 1.972

6.  Effects of videogame distraction using a virtual reality type head-mounted display helmet on cold pressor pain in children.

Authors:  Lynnda M Dahlquist; Karen E Weiss; Lindsay Dillinger Clendaniel; Emily F Law; Claire Sonntag Ackerman; Kristine D McKenna
Journal:  J Pediatr Psychol       Date:  2008-03-26

7.  Viewing medium affects arm motor performance in 3D virtual environments.

Authors:  Sandeep K Subramanian; Mindy F Levin
Journal:  J Neuroeng Rehabil       Date:  2011-06-30       Impact factor: 4.262

8.  Ecological validity of virtual environments to assess human navigation ability.

Authors:  Ineke J M van der Ham; Annemarie M E Faber; Matthijs Venselaar; Marc J van Kreveld; Maarten Löffler
Journal:  Front Psychol       Date:  2015-05-27

9.  Similar cerebral motor plans for real and virtual actions.

Authors:  Chiara Bozzacchi; Maria Assunta Giusti; Sabrina Pitzalis; Donatella Spinelli; Francesco Di Russo
Journal:  PLoS One       Date:  2012-10-24       Impact factor: 3.240

10.  Traumatic brain injury: future assessment tools and treatment prospects.

Authors:  Steven R Flanagan; Joshua B Cantor; Teresa A Ashman
Journal:  Neuropsychiatr Dis Treat       Date:  2008-10       Impact factor: 2.570

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