| Literature DB >> 25995578 |
Eun-Cho Park1, Seong-Gil Kim2, Chae-Woo Lee1.
Abstract
[Purpose] The aim of this study was to examine the effects of ball exercise as a general exercise on the balance abilities of elderly individuals by comparing ball exercise with virtual reality exercise.Entities:
Keywords: Balance; Elderly; Virtual reality exercise
Year: 2015 PMID: 25995578 PMCID: PMC4433999 DOI: 10.1589/jpts.27.1157
Source DB: PubMed Journal: J Phys Ther Sci ISSN: 0915-5287
General characteristics of the subjects
| VR | BE | |
|---|---|---|
| Gender (M/F) | 9/3 | 10/2 |
| Age (years) | 66.5±8.1 | 65.2±7.9 |
| Height (cm) | 163.3±7.2 | 164.2±5.4 |
| Weight (kg) | 62.3±8.1 | 65.0±4.2 |
Mean±SD. VR: virtual reality game exercise; BE: ball exercise
Comparison of pre- and post-intervention measurement values
| Variable | Group | Pre | Post |
|---|---|---|---|
| Sway length (mm) | VR | 54.8±5.9 | 41.6±4.1a |
| BE | 55.2±4.1 | 47.1±9.2a | |
| Average sway speed (mm2) | VR | 0.7±0.1 | 0.6±0.1a |
| BE | 0.7±0.1 | 0.6±0.4a | |
| TUG (sec) | VR | 21.8±8.6 | 17.6±7.4ab |
| BE | 21.6±7.5 | 19.3±5.8ab |
aSignificant difference between the pre- and post-intervention values. bSignificant difference in post-intervention values between VR and BE