Literature DB >> 34997329

The role of visual working memory capacity in attention capture among video game players.

Christopher Hauck1, Mei-Ching Lien2.   

Abstract

It is well established that attention can be captured by salient distractors. Some studies have found that action video game players were less susceptible to attention capture by irrelevant distractors than non-players. Other studies have also found that individuals with greater visual working memory capacity are less susceptible to capture by irrelevant distractors than individuals with lower visual working memory capacity. The present study examined whether action video game players were less susceptible to be captured by salient distractors and, if so, whether that relationship was due to greater visual working memory capacity. Participants completed a questionnaire reporting their video game playing experience, followed by a color change detection task assessing their visual working memory capacity. They then performed an attention capture task, where they determined the orientation of a bar within a shape singleton while attempting to ignore a color singleton distractor that appeared in 50% of the trials. Results showed that action video game players did not produce less capture effect than non-action video game players. However, high visual working memory capacity individuals produced less capture effect than low visual working memory capacity individuals regardless of their video game experience. These results suggest that the ability to resist capture by irrelevant distractors may be better explained by individual differences in visual working memory capacity than by action video game experience.
© 2022. The Author(s), under exclusive licence to Springer-Verlag GmbH Germany, part of Springer Nature.

Entities:  

Mesh:

Year:  2022        PMID: 34997329     DOI: 10.1007/s00426-021-01640-0

Source DB:  PubMed          Journal:  Psychol Res        ISSN: 0340-0727


  31 in total

1.  The magical number 4 in short-term memory: a reconsideration of mental storage capacity.

Authors:  N Cowan
Journal:  Behav Brain Sci       Date:  2001-02       Impact factor: 12.579

2.  Top-down contingencies in peripheral cuing: The roles of color and location.

Authors:  Ulrich Ansorge; Manfred Heumann
Journal:  J Exp Psychol Hum Percept Perform       Date:  2003-10       Impact factor: 3.332

3.  Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition.

Authors:  Lorenza S Colzato; Wery P M van den Wildenberg; Sharon Zmigrod; Bernhard Hommel
Journal:  Psychol Res       Date:  2012-01-22

4.  Irrelevant singletons in pop-out search: attentional capture or filtering costs?

Authors:  Stefanie I Becker
Journal:  J Exp Psychol Hum Percept Perform       Date:  2007-08       Impact factor: 3.332

5.  The effects of video game playing on attention, memory, and executive control.

Authors:  Walter R Boot; Arthur F Kramer; Daniel J Simons; Monica Fabiani; Gabriele Gratton
Journal:  Acta Psychol (Amst)       Date:  2008-10-16

6.  A meta-analysis of contingent-capture effects.

Authors:  Christian Büsel; Martin Voracek; Ulrich Ansorge
Journal:  Psychol Res       Date:  2018-08-31

7.  Effects of action video game training on visual working memory.

Authors:  Kara J Blacker; Kim M Curby; Elizabeth Klobusicky; Jason M Chein
Journal:  J Exp Psychol Hum Percept Perform       Date:  2014-07-28       Impact factor: 3.332

8.  Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.

Authors:  Benoit Bediou; Deanne M Adams; Richard E Mayer; Elizabeth Tipton; C Shawn Green; Daphne Bavelier
Journal:  Psychol Bull       Date:  2017-11-27       Impact factor: 17.737

Review 9.  A new look at the cognitive neuroscience of video game play.

Authors:  Gillian Dale; Augustin Joessel; Daphne Bavelier; C Shawn Green
Journal:  Ann N Y Acad Sci       Date:  2020-01-13       Impact factor: 5.691

Review 10.  Top-down versus bottom-up attentional control: a failed theoretical dichotomy.

Authors:  Edward Awh; Artem V Belopolsky; Jan Theeuwes
Journal:  Trends Cogn Sci       Date:  2012-07-12       Impact factor: 20.229

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.