Literature DB >> 29456287

Gamers' insights into the phenomenology of normal gaming and game "addiction": A mixed methods study.

Michelle Colder Carras1, Anne Marie Porter2, Antonius J Van Rooij3, Daniel King4, Amanda Lange5, Matthew Carras6, Alain Labrique7.   

Abstract

In response to calls for further research into the phenomenology of Internet gaming disorder (IGD), we used a community-engaged consensus development approach to evaluate how members of the "gamer culture" describe problematic gaming and the relationship of these descriptions to the proposed IGD criteria. Two focus groups of gamers were recruited at a video game convention. Participants were asked to submit suggestions for signs of game "addiction". Participants discussed and ranked the criteria in order of conceptual importance. The rankings were analyzed quantitatively, and then a multidisciplinary team compared the ranked criteria to the DSM-5 IGD proposed criteria. The strongest agreement between participants' rankings and IGD symptomatology was found for harms/functional impairment due to gaming, continued use despite problems, unsuccessful attempts to control gaming, and loss of interest in previous hobbies and entertainment. There was less support for other IGD criteria. Participants also offered new content domains. These findings suggest that collaborative knowledge-building approaches may help researchers and policymakers understand the characteristics and processes specific to problematic video game play and improve content validity of IGD criteria. Future efforts may benefit from multi-stakeholder approaches to refine IGD criteria and inform theory, measurement and intervention.

Entities:  

Keywords:  Community-based participatory research; Internet gaming disorder; Mixed methods research; Qualitative research; Video game addiction

Year:  2017        PMID: 29456287      PMCID: PMC5810942          DOI: 10.1016/j.chb.2017.10.029

Source DB:  PubMed          Journal:  Comput Human Behav        ISSN: 0747-5632


  43 in total

1.  Video Gaming in a Hyperconnected World: A Cross-sectional Study of Heavy Gaming, Problematic Gaming Symptoms, and Online Socializing in Adolescents.

Authors:  Michelle Colder Carras; Antonius J Van Rooij; Dike Van de Mheen; Rashelle Musci; Qian-Li Xue; Tamar Mendelson
Journal:  Comput Human Behav       Date:  2016-12-01

2.  Fostering deliberations about health innovation: what do we want to know from publics?

Authors:  Pascale Lehoux; Genevieve Daudelin; Olivier Demers-Payette; Antoine Boivin
Journal:  Soc Sci Med       Date:  2009-04-10       Impact factor: 4.634

3.  Do not forget culture when studying mental health.

Authors:  Judith K Bass; Paul A Bolton; Laura K Murray
Journal:  Lancet       Date:  2007-09-15       Impact factor: 79.321

4.  Reducing the burden of suicide in the U.S.: the aspirational research goals of the National Action Alliance for Suicide Prevention Research Prioritization Task Force.

Authors:  Cynthia A Claassen; Jane L Pearson; Dmitry Khodyakov; Phillip M Satow; Robert Gebbia; Alan L Berman; Daniel J Reidenberg; Saul Feldman; Sherry Molock; Michelle C Carras; René M Lento; Joel Sherrill; Beverly Pringle; Siddhartha Dalal; Thomas R Insel
Journal:  Am J Prev Med       Date:  2014-04-18       Impact factor: 5.043

5.  Prevalence of Internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample.

Authors:  Florian Rehbein; Sören Kliem; Dirk Baier; Thomas Mößle; Nancy M Petry
Journal:  Addiction       Date:  2015-03-10       Impact factor: 6.526

6.  Behavioural addiction and substance addiction should be defined by their similarities not their dissimilarities.

Authors:  Mark D Griffiths
Journal:  Addiction       Date:  2017-04-16       Impact factor: 6.526

Review 7.  The cognitive psychology of Internet gaming disorder.

Authors:  Daniel L King; Paul H Delfabbro
Journal:  Clin Psychol Rev       Date:  2014-04-13

8.  Assessing sub-clinical psychosis phenotypes in the general population--a multidimensional approach.

Authors:  Wulf Rössler; Vladeta Ajdacic-Gross; Mario Müller; Stephanie Rodgers; Helene Haker; Michael P Hengartner
Journal:  Schizophr Res       Date:  2014-12-15       Impact factor: 4.939

9.  Core and peripheral criteria of video game addiction in the game addiction scale for adolescents.

Authors:  Geir Scott Brunborg; Daniel Hanss; Rune Aune Mentzoni; Ståle Pallesen
Journal:  Cyberpsychol Behav Soc Netw       Date:  2015-03-31

10.  Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal.

Authors:  Espen Aarseth; Anthony M Bean; Huub Boonen; Michelle Colder Carras; Mark Coulson; Dimitri Das; Jory Deleuze; Elza Dunkels; Johan Edman; Christopher J Ferguson; Maria C Haagsma; Karin Helmersson Bergmark; Zaheer Hussain; Jeroen Jansz; Daniel Kardefelt-Winther; Lawrence Kutner; Patrick Markey; Rune Kristian Lundedal Nielsen; Nicole Prause; Andrew Przybylski; Thorsten Quandt; Adriano Schimmenti; Vladan Starcevic; Gabrielle Stutman; Jan Van Looy; Antonius J Van Rooij
Journal:  J Behav Addict       Date:  2016-12-30       Impact factor: 6.756

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  12 in total

1.  When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents.

Authors:  Michelle Colder Carras; Daniel Kardefelt-Winther
Journal:  Eur Child Adolesc Psychiatry       Date:  2018-01-24       Impact factor: 4.785

2.  Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems.

Authors:  Michelle Colder Carras; Anna Kalbarczyk; Kurrie Wells; Jaime Banks; Rachel Kowert; Colleen Gillespie; Carl Latkin
Journal:  Soc Sci Med       Date:  2018-09-24       Impact factor: 4.634

3.  A weak scientific basis for gaming disorder: Let us err on the side of caution.

Authors:  Antonius J van Rooij; Christopher J Ferguson; Michelle Colder Carras; Daniel Kardefelt-Winther; Jing Shi; Espen Aarseth; Anthony M Bean; Karin Helmersson Bergmark; Anne Brus; Mark Coulson; Jory Deleuze; Pravin Dullur; Elza Dunkels; Johan Edman; Malte Elson; Peter J Etchells; Anne Fiskaali; Isabela Granic; Jeroen Jansz; Faltin Karlsen; Linda K Kaye; Bonnie Kirsh; Andreas Lieberoth; Patrick Markey; Kathryn L Mills; Rune Kristian Lundedal Nielsen; Amy Orben; Arne Poulsen; Nicole Prause; Patrick Prax; Thorsten Quandt; Adriano Schimmenti; Vladan Starcevic; Gabrielle Stutman; Nigel E Turner; Jan van Looy; Andrew K Przybylski
Journal:  J Behav Addict       Date:  2018-03-13       Impact factor: 6.756

4.  Prevention Strategies to Address Problematic Gaming: An Evaluation of Strategy Support Among Habitual and Problem Gamers.

Authors:  Matthew W R Stevens; Paul H Delfabbro; Daniel L King
Journal:  J Prim Prev       Date:  2021-03-12

5.  Burden and Help-Seeking Behaviors Linked to Problem Gambling and Gaming: Observational Quantitative and Qualitative Analysis.

Authors:  Amandine Luquiens; Cora von Hammerstein; Amine Benyamina; Pascal Perney
Journal:  JMIR Ment Health       Date:  2021-11-26

6.  Are There Differences in Video Gaming and Use of Social Media among Boys and Girls?-A Mixed Methods Approach.

Authors:  Marja Leonhardt; Stian Overå
Journal:  Int J Environ Res Public Health       Date:  2021-06-04       Impact factor: 3.390

7.  Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use.

Authors:  Antonius J Van Rooij; Laura M Nijkamp
Journal:  J Behav Addict       Date:  2018-07-16       Impact factor: 6.756

8.  Application of the eleventh revision of the International Classification of Diseases gaming disorder criteria to treatment-seeking patients: Comparison with the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders Internet gaming disorder criteria.

Authors:  Susumu Higuchi; Hideki Nakayama; Takanobu Matsuzaki; Satoko Mihara; Takashi Kitayuguchi
Journal:  J Behav Addict       Date:  2021-01-20       Impact factor: 6.756

9.  Expanding on the multidisciplinary stakeholder framework to minimize harms for problematic risk-taking involving emerging technologies. •.

Authors:  Jing Shi; Mark van der Maas; Nigel E Turner; Marc N Potenza
Journal:  J Behav Addict       Date:  2020-12-24       Impact factor: 6.756

10.  Face validity evaluation of screening tools for gaming disorder: Scope, language, and overpathologizing issues.

Authors:  Daniel L King; Joel Billieux; Natacha Carragher; Paul H Delfabbro
Journal:  J Behav Addict       Date:  2020-04-01       Impact factor: 6.756

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