Literature DB >> 15013262

Online computer gaming: a comparison of adolescent and adult gamers.

M D Griffiths1, Mark N O Davies, Darren Chappell.   

Abstract

Despite the growing popularity of online game playing, there have been no surveys comparing adolescent and adult players. Therefore, an online questionnaire survey was used to examine various factors of online computer game players (n = 540) who played the most popular online game Everquest. The survey examined basic demographic information, playing frequency (i.e. amount of time spent playing the game a week), playing history (i.e. how long they had been playing the game, who they played the game with, whether they had ever gender swapped their game character, the favourite and least favourite aspects of playing the game, and what they sacrifice (if anything) to play the game. Results showed that adolescent gamers were significantly more likely to be male, significantly less likely to gender swap their characters, and significantly more likely to sacrifice their education or work. In relation to favourite aspects of game play, the biggest difference between the groups was that significantly more adolescents than adults claimed their favourite aspect of playing was violence. Results also showed that in general, the younger the player, the longer they spent each week playing.

Mesh:

Year:  2004        PMID: 15013262     DOI: 10.1016/j.adolescence.2003.10.007

Source DB:  PubMed          Journal:  J Adolesc        ISSN: 0140-1971


  21 in total

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2.  HEADSS up: Adolescents and the Internet.

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4.  [Computer game playing: clinical characteristics of dependence and abuse among adolescents].

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Review 5.  The convergence of gambling and digital media: implications for gambling in young people.

Authors:  Daniel King; Paul Delfabbro; Mark Griffiths
Journal:  J Gambl Stud       Date:  2009-09-16

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7.  Risk-taking and the feedback negativity response to loss among at-risk adolescents.

Authors:  Michael J Crowley; Jia Wu; Clifford Crutcher; Christopher A Bailey; C W Lejuez; Linda C Mayes
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8.  Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population.

Authors:  Sophia Achab; Magali Nicolier; Frédéric Mauny; Julie Monnin; Benoit Trojak; Pierre Vandel; Daniel Sechter; Philip Gorwood; Emmanuel Haffen
Journal:  BMC Psychiatry       Date:  2011-08-26       Impact factor: 3.630

9.  How women organize social networks different from men.

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Journal:  Sci Rep       Date:  2013-02-07       Impact factor: 4.379

10.  The association between online gaming, social phobia, and depression: an internet survey.

Authors:  Han-Ting Wei; Mu-Hong Chen; Po-Cheng Huang; Ya-Mei Bai
Journal:  BMC Psychiatry       Date:  2012-07-28       Impact factor: 3.630

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