Literature DB >> 15936665

Children's exposure to violent video games and desensitization to violence.

Jeanne B Funk1.   

Abstract

Desensitization to violence is cited frequently as being an outcome of exposure to media violence and a condition that contributes to increased aggression. This article initiates the development of a conceptual model for describing possible relationships among violent video games, brain function, and desensitization by using empathy and attitudes toward violence as proxy measures of desensitization. More work is needed to understand how specific game content may affect brain activity, how brain development may be affected by heavy play at young ages, and how personality and lifestyle variables may moderate game influence. Given the current state of knowledge, recommendations are made for clinicians to help parents monitor and limit exposure to violent video games and encourage critical thinking about media violence.

Entities:  

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Year:  2005        PMID: 15936665     DOI: 10.1016/j.chc.2005.02.009

Source DB:  PubMed          Journal:  Child Adolesc Psychiatr Clin N Am        ISSN: 1056-4993


  11 in total

1.  Associations between violent video gaming, empathic concern, and prosocial behavior toward strangers, friends, and family members.

Authors:  Ashley M Fraser; Laura M Padilla-Walker; Sarah M Coyne; Larry J Nelson; Laura A Stockdale
Journal:  J Youth Adolesc       Date:  2012-05

2.  Do Stereotypic Images in Video Games Affect Attitudes and Behavior? Adolescents' Perspectives.

Authors:  Alexandra Henning; Alaina Brenick; Melanie Killen; Alexander O'Connor; Michael J Collins
Journal:  Child Youth Environ       Date:  2009

3.  Adolescent smoking and volume of exposure to various forms of media.

Authors:  Brian A Primack; Stephanie R Land; Michael J Fine
Journal:  Public Health       Date:  2008-02-21       Impact factor: 2.427

4.  Young children's video/computer game use: relations with school performance and behavior.

Authors:  Erin C Hastings; Tamara L Karas; Adam Winsler; Erin Way; Amy Madigan; Shannon Tyler
Journal:  Issues Ment Health Nurs       Date:  2009-10       Impact factor: 1.835

5.  Social Evaluations of Stereotypic Images in Video Games: Unfair, Legitimate, or "Just Entertainment"?

Authors:  Alaina Brenick; Alexandra Henning; Melanie Killen; Alexander O'Connor; Michael Collins
Journal:  Youth Soc       Date:  2007-06-01

6.  A plea for caution: violent video games, the Supreme Court, and the role of science.

Authors:  Ryan C W Hall; Terri Day; Richard C W Hall
Journal:  Mayo Clin Proc       Date:  2011-04       Impact factor: 7.616

7.  Fronto-parietal regulation of media violence exposure in adolescents: a multi-method study.

Authors:  Maren Strenziok; Frank Krueger; Gopikrishna Deshpande; Rhoshel K Lenroot; Elke van der Meer; Jordan Grafman
Journal:  Soc Cogn Affect Neurosci       Date:  2010-10-07       Impact factor: 3.436

8.  Is time spent playing video games associated with mental health, cognitive and social skills in young children?

Authors:  Viviane Kovess-Masfety; Katherine Keyes; Ava Hamilton; Gregory Hanson; Adina Bitfoi; Dietmar Golitz; Ceren Koç; Rowella Kuijpers; Sigita Lesinskiene; Zlatka Mihova; Roy Otten; Christophe Fermanian; Ondine Pez
Journal:  Soc Psychiatry Psychiatr Epidemiol       Date:  2016-02-05       Impact factor: 4.328

9.  Media exposure and marijuana and alcohol use among adolescents.

Authors:  Brian A Primack; Kevin L Kraemer; Michael J Fine; Madeline A Dalton
Journal:  Subst Use Misuse       Date:  2009       Impact factor: 2.164

10.  Reactions to media violence: it's in the brain of the beholder.

Authors:  Nelly Alia-Klein; Gene-Jack Wang; Rebecca N Preston-Campbell; Scott J Moeller; Muhammad A Parvaz; Wei Zhu; Millard C Jayne; Chris Wong; Dardo Tomasi; Rita Z Goldstein; Joanna S Fowler; Nora D Volkow
Journal:  PLoS One       Date:  2014-09-10       Impact factor: 3.240

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