Literature DB >> 25705137

Scene-Motion Thresholds During Head Yaw for Immersive Virtual Environments.

Jason Jerald1, Mary Whitton2, Frederick P Brooks2.   

Abstract

In order to better understand how scene motion is perceived in immersive virtual environments, we measured scene-motion thresholds under different conditions across three experiments. Thresholds were measured during quasi-sinusoidal head yaw, single left-to-right or right-to-left head yaw, different phases of head yaw, slow to fast head yaw, scene motion relative to head yaw, and two scene illumination levels. We found that across various conditions 1) thresholds are greater when the scene moves with head yaw (corresponding to gain < 1:0) than when the scene moves against head yaw (corresponding to gain > 1:0), and 2) thresholds increase as head motion increases.

Entities:  

Keywords:  Experimentation; Human factors; Measurement; Psychophysics; Scene-motion thresholds; head motion; redirected walking, latency

Year:  2012        PMID: 25705137      PMCID: PMC4334481          DOI: 10.1145/2134203.2134207

Source DB:  PubMed          Journal:  ACM Trans Appl Percept        ISSN: 1544-3558            Impact factor:   1.550


  11 in total

1.  Velocity not acceleration of self-motion mediates vestibular-visual interaction.

Authors:  R Loose; T Probst
Journal:  Perception       Date:  2001       Impact factor: 1.490

2.  Perceiving a stable world during active rotational and translational head movements.

Authors:  P M Jaekl; M R Jenkin; Laurence R Harris
Journal:  Exp Brain Res       Date:  2005-04-26       Impact factor: 1.972

3.  The influence of retinal and extra-retinal motion cues on perceived object motion during self-motion.

Authors:  Richard T Dyde; Laurence R Harris
Journal:  J Vis       Date:  2008-10-23       Impact factor: 2.240

4.  A theory of phenomenal geometry and its applications.

Authors:  W C Gogel
Journal:  Percept Psychophys       Date:  1990-08

5.  Effects of lags on human operator transfer functions with head-coupled systems.

Authors:  R H So; M J Griffin
Journal:  Aviat Space Environ Med       Date:  1995-06

6.  Perceived head-centric speed is affected by both extra-retinal and retinal errors.

Authors:  T C Freeman; M S Banks
Journal:  Vision Res       Date:  1998-04       Impact factor: 1.886

Review 7.  Perceiving a stable environment when one moves.

Authors:  H Wallach
Journal:  Annu Rev Psychol       Date:  1987       Impact factor: 24.137

8.  Scene-Motion Thresholds Correlate with Angular Head Motions for Immersive Virtual Environments.

Authors:  Jason Jerald; Frank Steinicke; Mary Whitton
Journal:  ACHI Int Conf Adv Comput Hum Interact       Date:  2009-02

9.  Relating Scene-Motion Thresholds to Latency Thresholds for Head-Mounted Displays.

Authors:  Jason Jerald; Mary Whitton
Journal:  Proc IEEE Virtual Real Conf       Date:  2009

10.  Evaluation of reorientation techniques and distractors for walking in large virtual environments.

Authors:  Tabitha C Peck; Henry Fuchs; Mary C Whitton
Journal:  IEEE Trans Vis Comput Graph       Date:  2009 May-Jun       Impact factor: 4.579

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  1 in total

1.  Towards dynamic modeling of visual-vestibular conflict detection.

Authors:  Isabelle T Garzorz; Paul R MacNeilage
Journal:  Prog Brain Res       Date:  2019-04-10       Impact factor: 2.453

  1 in total

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