Literature DB >> 11383195

Velocity not acceleration of self-motion mediates vestibular-visual interaction.

R Loose1, T Probst.   

Abstract

We investigated the influence of vestibular stimulation with different angular accelerations and velocities on the perception of visual motion direction. Constant accelerations resulting in different angular velocities and constant angular velocities obtained at different accelerations were combined in twenty healthy subjects. Random-dot kinematograms with coherently moving pixels and randomly moving pixels were used as visual stimuli during whole-body rotations. The smallest percentage of coherently moving pixels leading to a clear perception of motion direction was taken as the perception threshold. Perception thresholds significantly increased with increasing angular velocity. Increased acceleration, however, had no significant effect on the perception thresholds. We conclude that the achieved angular velocity, and not acceleration, is the predominant factor in the processing of vestibular-visual interaction.

Mesh:

Year:  2001        PMID: 11383195     DOI: 10.1068/p3097

Source DB:  PubMed          Journal:  Perception        ISSN: 0301-0066            Impact factor:   1.490


  2 in total

1.  Scene-Motion Thresholds Correlate with Angular Head Motions for Immersive Virtual Environments.

Authors:  Jason Jerald; Frank Steinicke; Mary Whitton
Journal:  ACHI Int Conf Adv Comput Hum Interact       Date:  2009-02

2.  Scene-Motion Thresholds During Head Yaw for Immersive Virtual Environments.

Authors:  Jason Jerald; Mary Whitton; Frederick P Brooks
Journal:  ACM Trans Appl Percept       Date:  2012-03       Impact factor: 1.550

  2 in total

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