| Literature DB >> 29313732 |
Olatz Lopez-Fernandez1,2, Niko Männikkö3, Maria Kääriäinen4,5, Mark D Griffiths1, Daria J Kuss1.
Abstract
Background and aims Gaming applications have become one of the main entertainment features on smartphones, and this could be potentially problematic in terms of dangerous, prohibited, and dependent use among a minority of individuals. A cross-national study was conducted in Belgium and Finland. The aim was to examine the relationship between gaming on smartphones and self-perceived problematic smartphone use via an online survey to ascertain potential predictors. Methods The Short Version of the Problematic Mobile Phone Use Questionnaire (PMPUQ-SV) was administered to a sample comprising 899 participants (30% male; age range: 18-67 years). Results Good validity and adequate reliability were confirmed regarding the PMPUQ-SV, especially the dependence subscale, but low prevalence rates were reported in both countries using the scale. Regression analysis showed that downloading, using Facebook, and being stressed contributed to problematic smartphone use. Anxiety emerged as predictor for dependence. Mobile games were used by one-third of the respective populations, but their use did not predict problematic smartphone use. Very few cross-cultural differences were found in relation to gaming through smartphones. Conclusion Findings suggest mobile gaming does not appear to be problematic in Belgium and Finland.Entities:
Keywords: cross-cultural study; dangerous smartphone use; mobile gaming; problematic mobile phone use; prohibited smartphone use; smartphone dependence
Mesh:
Year: 2018 PMID: 29313732 PMCID: PMC6035026 DOI: 10.1556/2006.6.2017.080
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Sociodemographic and patterns of using mobile phones/smartphones
| Countries (samples of smartphone users) | Belgian ( | Finnish ( |
|---|---|---|
| Variables ( | ||
| Values | %/ | %/ |
| Gender | ||
| Male | 25.4 | 33.9 |
| Female | 74.6 | 66.1 |
| Age | 25.38 (9.3) | 27.87 (8.62) |
| Young adulthood (18–39 years old) | 90.4 | 86.3 |
| Middle adulthood (40–65 years old) | 8.8 | 13.7 |
| Late adulthood (66 years old) | 0.8 | 0 |
| Civil status | ||
| Single | 57.3 | 31.7 |
| In couple | 27.2 | 13.4 |
| Married | 8.3 | 21 |
| Separated | 0.5 | 0.4 |
| Divorced | 2.5 | 2 |
| Legally cohabitating | 3.8 | 31.3 |
| Other (e.g., widow) | 0 | 0.2 |
| Profession | ||
| Student | 74.3 | 85.1 |
| Employed | 17.4 | 9.3 |
| Without employment | 1 | 1.3 |
| Retired | 0.5 | 0 |
| Housewife/househusband | 0.5 | 0.7 |
| Liberal profession | 2 | 1.3 |
| Other | 4.3 | 2.2 |
| Educational level | ||
| Primary | 0 | 0.2 |
| Secondary | 59.7 | 73.7 |
| Higher (Bachelor, Master, and PhD) | 40.1 | 24.6 |
| Other (e.g., arts and continuous training) | 0.3 | 1.5 |
| Time on a typical weekday in min | 108.23 (135.2) | 91.52 (100.78) |
| Time on a typical weekend day in min | 114.22 (138.94) | 89.15 (94.65) |
| Days per week using the smartphone | 6.53 (2.37) | 6.32 (2.52) |
| Number of mobile games usually played | 0.38 (0.79) | 0.34 (0.54) |
| Mobile gaming behavior | ||
| No | 70.5 | 69.1 |
| Yes | 29.5 | 30.9 |
| Versatile gamer (from those who played mobile games) | ||
| Yes | 3.53 | 3.19 |
Note. N = 899; qualitative variables are shown with valid percentages and quantitative with mean (M) and standard deviation (SD).
Games used on smartphones (N = 889)
| Countries (samples of smartphone users) | Belgian ( | Finnish ( |
|---|---|---|
| Games by genre | % | % |
| 1. Casual games | 26.45 | 26.89 |
| 2. Solo video games | 2.27 | 2.59 |
| 3. Vehicle simulation games | 1 | 0 |
| 4. Strategy and management games | 5.04 | 3.39 |
| 5. Sports games | 0.76 | 0.4 |
| 6. First person shooter games | 1 | 0.2 |
| 7. Multiplayer Online Battle Arena (MOBA) games | 0.5 | 0 |
| 8. Massively multiplayer online role-playing games (MMORPGs) | 0.5 | 0.8 |
| 9. | 75.82 | 69.72 |
| 10. Download apps | 6.30 | 7.77 |
Reliability and correlation matrix of the PMPUQ-SV and the DASS-21 subscales (Cronbach’s α; Pearson’s r) in both countries (Belgium and Finland)
| Subscales | Cronbach’s α | PMPUQ-SV-P | PMPUQ-SV-D | PMPUQ-SV-Dep | DASS-21-D | DASS-21-A | DASS-21-S |
|---|---|---|---|---|---|---|---|
| PMPUQ-SV-P ( | .59 | 1 | |||||
| PMPUQ-SV-D ( | .67 | 0.36** | 1 | ||||
| PMPUQ-SV-Dep ( | .85 | 0.33** | 0.23** | 1 | |||
| DASS-21-D ( | .90 | 0.13* | 0.03 | 0.13* | 1 | ||
| DASS-21-A ( | .81 | 0.17** | 0.06 | 0.12* | 0.67** | 1 | |
| DASS-21-S ( | .86 | 0.21** | 0.08 | 0.20** | 0.71** | 0.75** | 1 |
Note. PMPUQ-SV-P: prohibited use; PMPUQ-SV-D: dangerous use; PMPUQ-SV-Dep: dependent use; DASS-21-D: depression; DASS-21-A: anxiety; DASS-21-S: stress.
*p < .05. **p < .001.