| Literature DB >> 30123443 |
Ines Ayed1,2, Adel Ghazel1, Antoni Jaume-I-Capó2, Gabriel Moya-Alcover2, Javier Varona2, Pau Martínez-Bueso3.
Abstract
We aimed at determining the effects of prototype games on older adults attending a rehabilitation program in an elderly house in this work. We conducted an initial case study where two participants underwent a 5-week intervention. Feasibility was assessed by examining recruitment, adherence, and safety. The Tinetti balance test was used as pretest and posttest assessments. Results show that adherence was very high and no adverse effects were registered during the sessions. The included participants also reported enjoyment during the playtime and exhibited improvements in Tinetti scores. The findings suggest that game-based rehabilitation can be useful for improving balance in elderly people and can be incorporated in a fall prevention program.Entities:
Mesh:
Year: 2018 PMID: 30123443 PMCID: PMC6079427 DOI: 10.1155/2018/7574860
Source DB: PubMed Journal: J Healthc Eng ISSN: 2040-2295 Impact factor: 2.682
Participants' characteristics.
| Participant 1 | Participant 2 | |
|---|---|---|
| Age (years) | 78 | 72 |
| Sex | Female | Female |
| History of falls | 2 | 0 |
| Walking aids | Yes | Yes |
| A-MMSE | 22/30 | 28/30 |
Figure 1Intervention scheme.
Figure 2(a) System settings; (b) HitIt game; (c) Reach game; (d) WatchOut game.
Tinetti balance test scores.
| Participant 1 | Participant 2 | |||
|---|---|---|---|---|
| Preassessment | Postassessment | Preassessment | Postassessment | |
| Total score | 15 | 19 | 14 | 17 |
| Balance score | 7 | 11 | 6 | 10 |
| Gait score | 8 | 8 | 8 | 7 |
Figure 3Time spent by each participant in each game.
Figure 4HitIt game score for the two participants along the experiment.