Literature DB >> 34456446

"Think of It Like a Game": Older Adults' and Health Professionals' Perspectives on Interactive Exercise Technology Design.

Ainsley C J Smith1,2, Jessica Belgrave Sookhoo2, Caitlin McArthur2, Stephen Surlin3,4, Adekunle Akinyemi5, Paula Gardner3, Alexandra Papaioannou2,6.   

Abstract

Purpose: Interactive exercise technology (IET) is an effective and practical way to support physiotherapy for older adults. The purpose of this study was to use design thinking to collect feedback on the first iteration of an IET prototype from older adults and health professionals and to use that feedback to gain an understanding of their needs and values, with the goal of developing recommendations to inform the second iteration of the IET prototype. Method: This study was conducted using three steps of design thinking: (1) test, in which four focus groups were conducted, asking older adults and health professionals about their perspectives on an IET prototype; (2) empathize, in which the focus group discussions were recorded and transcribed and thematic content analysis was conducted; and (3) define, in which the needs and values of the participants were identified.
Results: The participants were 19 health professionals and four older adults. Four themes, which represented the values that these groups held regarding IET design, were revealed: instruction, safety, accessibility, and motivation. Conclusions: Older adults and health professionals have specific needs for the design of IET, which should be considered in the development of future IET. © Canadian Physiotherapy Association.

Entities:  

Keywords:  exercise therapy; healthy aging; technology; video games

Year:  2021        PMID: 34456446      PMCID: PMC8370699          DOI: 10.3138/ptc-2019-0115

Source DB:  PubMed          Journal:  Physiother Can        ISSN: 0300-0508            Impact factor:   1.039


  26 in total

1.  Physical inactivity among older Canadian adults.

Authors:  Sunday Azagba; Mesbah Fathy Sharaf
Journal:  J Phys Act Health       Date:  2012-12-14

Review 2.  Older people's perspectives on participation in physical activity: a systematic review and thematic synthesis of qualitative literature.

Authors:  Marcia R Franco; Allison Tong; Kirsten Howard; Catherine Sherrington; Paulo H Ferreira; Rafael Z Pinto; Manuela L Ferreira
Journal:  Br J Sports Med       Date:  2015-01-13       Impact factor: 13.800

3.  Development of an Exergame for Urban-dwelling Older Adults With Functional Limitations: Results and Lessons Learned.

Authors:  Sarah L Szanton; Rachel K Walker; Jyong H Lim; Laura Fisher; Andong Zhan; Laura N Gitlin; Roland J Thorpe; Andreas Terzis
Journal:  Prog Community Health Partnersh       Date:  2016

4.  A Lead User Approach to Universal Design - Involving Older Adults in the Design Process.

Authors:  Sujithra Raviselvam; Kristin L Wood; Katja Hölttä-Otto; Victoria Tam; Kamya Nagarajan
Journal:  Stud Health Technol Inform       Date:  2016

5.  Small Steps: Preliminary effectiveness and feasibility of an incremental goal-setting intervention to reduce sitting time in older adults.

Authors:  L K Lewis; A V Rowlands; P A Gardiner; M Standage; C English; T Olds
Journal:  Maturitas       Date:  2016-01-02       Impact factor: 4.342

Review 6.  Physical activity and exercise as countermeasures to physical frailty and sarcopenia.

Authors:  Emanuele Marzetti; Riccardo Calvani; Matteo Tosato; Matteo Cesari; Mauro Di Bari; Antonio Cherubini; Marianna Broccatelli; Giulia Savera; Mariaelena D'Elia; Marco Pahor; Roberto Bernabei; Francesco Landi
Journal:  Aging Clin Exp Res       Date:  2017-02-08       Impact factor: 3.636

7.  Effectiveness of Exergaming Training in Reducing Risk and Incidence of Falls in Frail Older Adults With a History of Falls.

Authors:  Amy S Fu; Kelly L Gao; Arthur K Tung; William W Tsang; Marcella M Kwan
Journal:  Arch Phys Med Rehabil       Date:  2015-09-07       Impact factor: 3.966

8.  Exergaming in retirement centres and the integration of media and physical literacies.

Authors:  Brad Millington
Journal:  J Aging Stud       Date:  2015-09-18

9.  The feasibility of using exergames as a rehabilitation tool: the attitudes, awareness, opinions and experiences of physiotherapists, and older people towards exergames.

Authors:  Abdullah Tobaigy; Mansour Abdullah Alshehri; Suzanne Timmons; Omar Farouk Helal
Journal:  J Phys Ther Sci       Date:  2018-04-13

10.  Older Adults Perceptions of Technology and Barriers to Interacting with Tablet Computers: A Focus Group Study.

Authors:  Eleftheria Vaportzis; Maria Giatsi Clausen; Alan J Gow
Journal:  Front Psychol       Date:  2017-10-04
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  1 in total

1.  Development and evaluation of two brief digital health promotion game booths utilizing augmented reality and motion detection to promote well-being at a gerontechnology summit in Hong Kong.

Authors:  Shirley Man-Man Sit; Agnes Yuen-Kwan Lai; Tai-On Kwok; Hoi-Wa Wong; Yiu-Lun Wong; Edward Chow; Yu-Kwong Kwok; Man-Ping Wang; Sai-Yin Ho; Tai-Hing Lam
Journal:  Front Public Health       Date:  2022-09-23
  1 in total

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