| Literature DB >> 27363463 |
Carlos García-Oliva1, José A Piqueras1.
Abstract
Background and aims This study focuses on the use of popular information and communication technologies (ICTs) by adolescents: the Internet, mobile phones, and video games. The relationship of ICT use and experiential avoidance (EA), a construct that has emerged as underlying and transdiagnostic to a wide variety of psychological problems, including behavioral addictions, is examined. EA refers to a self-regulatory strategy involving efforts to control or escape from negative stimuli such as thoughts, feelings, or sensations that generate strong distress. This strategy, which may be adaptive in the short term, is problematic if it becomes an inflexible pattern. Thus, the aim of this study was to explore whether EA patterns were associated with addictive or problematic use of ICT in adolescents. Methods A total of 317 students of the Spanish southeast between 12 and 18 years old were recruited to complete a questionnaire that included questions about general use of each ICTs, an experiential avoidance questionnaire, a brief inventory of the Big Five personality traits, and specific questionnaires on problematic use of the Internet, mobile phones, and video games. Results Correlation analysis and linear regression showed that EA largely explained results regarding the addictive use of the Internet, mobile phones, and video games, but not in the same way. As regards gender, boys showed a more problematic use of video games than girls. Concerning personality factors, conscientiousness was related to all addictive behaviors. Discussion and conclusions We conclude that EA is an important construct that should be considered in future models that attempt to explain addictive behaviors.Entities:
Keywords: adolescents; behavioral addiction; experiential avoidance; technological addiction
Mesh:
Year: 2016 PMID: 27363463 PMCID: PMC5387780 DOI: 10.1556/2006.5.2016.041
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Intercorrelations, means, and standard deviations for experiential avoidance scores, personality traits, use of the Internet, and video games (N = 314)
| Variables | AFQ-Y | ||
| Experiential avoidance (AFQ-Y) | – | 25.98 | 11.70 |
| Extraversion | −.07 | 4.89 | 1.40 |
| Agreeableness | −.16 | 5.21 | 1.00 |
| Conscientiousness | −.10 | 5.10 | 1.23 |
| Emotional stability | −.29 | 4.50 | 1.40 |
| Openness to experience | −.12 | 5.48 | 1.12 |
| CERI total | .40 | 20.07 | 5.75 |
| CERI intrapersonal conflicts | .38 | 9.51 | 3.26 |
| CERI interpersonal conflicts | .34 | 10.56 | 3.08 |
| CERM total | .41 | 17.82 | 4.88 |
| CERM conflicts | .31 | 7.47 | 2.58 |
| CERM communication and emotional use | .41 | 10.36 | 2.88 |
| CERV total | .15 | 27.79 | 10.17 |
| CERV avoidance and psychological dependence | .11 | 13.91 | 5.13 |
| CERV negative consequences | .18 | 13.89 | 5.44 |
Note. AFQ-Y: Avoidance and Fusion Questionnaire for Youth; CERI = Questionnaire of Experiences Related to the Internet; CERM = Questionnaire of Experiences Related to Mobile Phones; CERV = Questionnaire of Experiences Related to Video Games.
n = 304.
n = 255.
p < .05.
p < .01.
Hierarchical regression analysis of predictors of the total score of Internet addiction (CERI total score), and intrapersonal conflicts and interpersonal conflicts factors of the CERI
| CERI total score | CERI intrapersonal conflicts | CERI interpersonal conflicts | ||||||||||
| Variables | ||||||||||||
| Step 1 | .00 | .41 | .00 | .33 | .00 | 4.41 | ||||||
| Gender | .00 | −.09 | −.01 | −.16 | .00 | .00 | ||||||
| Age | −.01 | −.11 | .05 | .86 | −.06 | −1.11 | ||||||
| SES | −.02 | −.32 | −.02 | −.35 | −.01 | −.23 | ||||||
| Step 2 | .06 | 2.28 | .10 | 4.47 | .02 | .92 | ||||||
| Gender | .02 | .42 | .03 | .52 | .01 | .24 | ||||||
| Age | −.01 | −.24 | .02 | .43 | −.05 | −.88 | ||||||
| SES | .00 | .06 | .00 | .08 | .00 | .03 | ||||||
| Extraversion | −.03 | −.51 | .01 | .14 | −.06 | −1.08 | ||||||
| Agreeableness | −.02 | −.32 | −.08 | −1.37 | .05 | .79 | ||||||
| Conscientiousness | −.17 | −2.92 | −.33 | −.23 | −4.08 | −.46 | −.07 | −1.24 | ||||
| Emotional stability | −.08 | −1.36 | −.07 | −1.22 | −.08 | −1.27 | ||||||
| Openness to experience | −.10 | −1.66 | −.12 | −2.17 | −.05 | −.85 | ||||||
| Step 3 | .13 | 7.89 | .11 | 9.35 | .11 | 5.11 | ||||||
| Gender | −.01 | −.27 | −.01 | −.11 | −.02 | −.37 | ||||||
| Age | .03 | .61 | .07 | 1.27 | −.01 | −.16 | ||||||
| SES | .04 | .71 | .04 | .69 | .03 | .59 | ||||||
| Extraversion | −.02 | −.30 | .02 | .38 | −.05 | −.92 | ||||||
| Agreeableness | .00 | .01 | −.06 | −1.13 | .07 | 1.15 | ||||||
| Conscientiousness | −.15 | −2.77 | −.31 | −.21 | −4.00 | −.45 | −.06 | −.99 | ||||
| Emotional stability | .02 | .28 | .02 | .33 | .01 | .18 | ||||||
| Openness to experience | −.05 | −.95 | −.08 | −1.53 | −.01 | −.18 | ||||||
| Experiential avoidance | .39 | 7.06 | .80 | .36 | 6.59 | .74 | .35 | 6.14 | .69 | |||
| Total | .16 | .19 | .11 | |||||||||
Note. n = 314; SES = socioeconomic status; CERI = Questionnaire of Experiences Related to the Internet.
p < .05.
p < .01.
p < .001.
Hierarchical regression analysis of predictors of the total score for mobile phone addiction (CERM total score), and conflicts and interpersonal conflicts factors of the CERM
| CERM total score | CERM conflicts | CERM communication and emotional use | ||||||||||
| Variables | ||||||||||||
| Step 1 | .01 | .64 | .01 | 1.31 | .01 | .68 | ||||||
| Gender | .05 | .82 | .00 | .01 | .08 | 1.39 | ||||||
| Age | −.01 | −.10 | .01 | .19 | −.02 | −.33 | ||||||
| SES | .06 | 1.00 | .11 | 1.96 | .00 | −.05 | ||||||
| Step 2 | .07 | 2.87 | .06 | 2.90 | .05 | 2.16 | .25 | |||||
| Gender | .06 | 1.10 | .012 | .21 | .10 | 1.67 | ||||||
| Age | −.04 | −.65 | −.02 | −.29 | −.05 | −.84 | ||||||
| SES | .07 | 1.15 | .12 | 2.11 | .24 | .00 | .06 | |||||
| Extraversion | .02 | .27 | .03 | .45 | .00 | .06 | ||||||
| Agreeableness | −.07 | −1.07 | −.03 | −.48 | −.09 | −1.37 | ||||||
| Conscientiousness | −.18 | −3.12 | −.36 | −.17 | −2.90 | −.33 | −.16 | −2.67 | −.31 | |||
| Emotional stability | −.09 | −1.40 | −.12 | −1.89 | −.04 | −.69 | ||||||
| Openness to experience | −.07 | −1.26 | −.07 | −1.26 | −.06 | −1.00 | ||||||
| Step 3 | .13 | 8.54 | .07 | 5.63 | .14 | 8.13 | ||||||
| Gender | .03 | .58 | −.01 | −.22 | .06 | 1.18 | ||||||
| Age | .00 | .02 | .01 | .22 | −.01 | −.17 | ||||||
| SES | .09 | 1.75 | .14 | 2.55 | .29 | .03 | .60 | |||||
| Extraversion | .03 | .52 | .04 | .63 | .02 | .30 | ||||||
| Agreeableness | −.05 | −.88 | −.02 | −.31 | −.07 | −1.20 | ||||||
| Conscientiousness | −.16 | −3.00 | −.34 | −.16 | −2.75 | −.31 | −.14 | −2.52 | −.29 | |||
| Emotional stability | .01 | .23 | −.04 | −.69 | .06 | 1.02 | ||||||
| Openness to experience | −.03 | −.640 | −.04 | −.80 | −.02 | −.34 | ||||||
| Experiential avoidance | .39 | 7.08 | .81 | .29 | 5.05 | .58 | .40 | 7.27 | .83 | |||
| Total | .18 | .12 | .17 | |||||||||
Note. n = 304; SES = socioeconomic status; CERM = Questionnaire of Experiences Related to Mobile Phones.
p < .05.
p < .01.
p < .001.
Hierarchical regression analysis for predictors of the total score of video games addiction (CERV total score), and avoidance/psychological dependence and negative consequences factors of the CERV
| CERV total score | Avoidance/psychological dependence | Negative consequences | ||||||||||
| Variables | ||||||||||||
| Step 1 | .14 | 13.42*** | .15 | 14.92*** | .11 | 10.53*** | ||||||
| Gender | −.35 | −5.97*** | −.75 | −.37 | −6.32*** | −.79 | −.31 | −5.17*** | −.65 | |||
| Age | −.12 | −1.97 | −.09 | −1.49 | −.13 | −2.25 | ||||||
| SES | −.03 | −.45 | −.06 | −.99 | .01 | .09 | ||||||
| Step 2 | .08 | 8.61*** | .08 | 9.16*** | .07 | 6.94*** | ||||||
| Gender | −.28 | −4.76*** | −.60 | −.30 | −5.07*** | −.64 | −.25 | −4.08*** | −.51 | |||
| Age | −.10 | −1.75 | −.07 | −1.25 | −.12 | −2.06* | ||||||
| SES | .01 | .23 | −.02 | −.32 | .04 | .72 | ||||||
| Extraversion | −.13 | −2.18* | −.27 | −.13 | −2.24* | −.28 | −.12 | −1.95 | ||||
| Agreeableness | .00 | .00 | .00 | −.01 | .00 | .01 | ||||||
| Conscientiousness | −.20 | −3.41** | −.43 | −.20 | −3.34** | −.42 | −.19 | −3.18** | −.40 | |||
| Emotional stability | .03 | .49 | .05 | .83 | .01 | .14 | ||||||
| Openness to experience | −.13 | −2.21 | −.13 | −2.16 | −.13 | −2.07 | ||||||
| Step 3 | .02 | 8.72*** | .01 | 8.76*** | .03 | 7.47*** | ||||||
| Gender | −.31 | −5.21*** | −.65 | −.32 | −5.38*** | −.67 | −.28 | −4.60*** | −.58 | |||
| Age | −.08 | −1.42 | −.06 | −.98 | −.10 | −1.69 | ||||||
| SES | .03 | .53 | .00 | −.09 | .06 | 1.06 | ||||||
| Extraversion | −.13 | −2.16* | −.27 | −.13 | −2.21* | −.28 | −.11 | −1.92 | ||||
| Agreeableness | .01 | .19 | .01 | .14 | .01 | .22 | ||||||
| Conscientiousness | −.19 | −3.20** | −.40 | −.19 | −3.16** | −.40 | −.18 | −2.96** | −.37 | |||
| Emotional stability | .06 | 1.04 | .08 | 1.24 | .05 | .76 | ||||||
| Openness to experience | −.10 | −1.76 | −.11 | −1.80 | −.09 | −1.57 | ||||||
| Experiential avoidance | .17 | 2.77 | .13 | 2.13* | .27 | .19 | 3.12** | .39 | ||||
| Total | .21 | .22 | .19 | |||||||||
Note. n = 255; SES = socioeconomic status; CERV = Questionnaire of Experiences Related to Video Games.
p < .05.
p < .01.
p < .001.
Hierarchical regression analysis for predictors of the total score of video games addiction (CERV total score), and avoidance/psychological dependence and negative consequences factors of the CERV for males
| CERV total score | Avoidance/psychological dependence | Negative consequences | ||||||||||
| Variables | ||||||||||||
| Step 1 | .02 | 1.32 | .01 | .45 | .04 | 2.87 | ||||||
| Age | −.11 | −1.36 | −.08 | −.94 | −.14 | −1.64 | ||||||
| SES | .04 | .52 | −.03 | −.41 | .11 | 1.29 | ||||||
| Step 2 | .14 | 3.91 | .14 | 3.55 | .12 | 3.97 | ||||||
| Age | −.06 | −.78 | −.02 | −.30 | −.09 | −1.13 | ||||||
| SES | .11 | 1.40 | .03 | .41 | .17 | 2.13 | .34 | |||||
| Extraversion | −.19 | −2.33 | −.38 | −.19 | −2.37 | −.38 | −.17 | −2.11 | −.34 | |||
| Agreeableness | .05 | .54 | .06 | .76 | .03 | .31 | ||||||
| Conscientiousness | −.28 | −3.51 | −.57 | −.26 | −3.28 | −.53 | −.27 | −3.42 | −.55 | |||
| Emotional stability | .05 | .65 | .05 | .67 | .05 | .58 | ||||||
| Openness to experience | −.13 | −1.66 | −.15 | −1.86 | −.11 | −1.36 | ||||||
| Step 3 | .02 | 4.00 | .01 | 3.29 | .04 | 4.43 | ||||||
| Age | −.05 | −.64 | −.02 | −.21 | −.08 | −.96 | ||||||
| SES | .13 | 1.63 | .04 | .54 | .19 | 2.45 | .40 | |||||
| Extraversion | −.18 | −2.19 | −.35 | −.19 | −2.27 | −.37 | −.16 | −1.94 | ||||
| Agreeableness | .06 | .68 | .07 | .84 | .04 | .49 | ||||||
| Conscientiousness | −.27 | −3.42 | −.55 | −.26 | −3.21 | −.52 | −.26 | −3.33 | −.54 | |||
| Emotional stability | .075 | .92 | .07 | .83 | .07 | .93 | ||||||
| Openness to experience | −.120 | −1.52 | −.14 | −1.77 | −.09 | −1.18 | ||||||
| Experiential avoidance | .158 | 2.00 | .32 | .09 | 1.17 | .20 | 2.57 | .42 | ||||
| Total | .14 | .11 | .15 | |||||||||
Note. n = 153; SES = socioeconomic status; CERV = Questionnaire of Experiences Related to Video Games.
p < .05.
p < .01.
p < .001.
Hierarchical Regression analysis for predictors of the total score of video games addiction (CERV total score), and avoidance/psychological dependence and negative consequences factors of the CERV for females
| CERV total score | Avoidance/psychological dependence | Negative consequences | ||||||||||
| Variables | ||||||||||||
| Step 1 | .05 | 2.52 | .02 | 1.28 | .08 | 4.11 | ||||||
| Age | −.09 | −.90 | −.10 | −.98 | −.07 | −.72 | ||||||
| SES | −.19 | −1.91 | −.11 | −1.11 | −.26 | −2.64 | −.52 | |||||
| Step 2 | .03 | 1.20 | .04 | .93 | .03 | 1.55 | ||||||
| Age | −.10 | −1.00 | −.11 | −1.04 | −.09 | −.87 | ||||||
| SES | −.17 | −1.66 | −.09 | −.89 | −.24 | −2.38 | −.47 | |||||
| Extraversion | −.05 | −.49 | −.08 | −.75 | −.02 | −.16 | ||||||
| Agreeableness | −.07 | −.63 | −.09 | −.77 | −.05 | −.43 | ||||||
| Conscientiousness | −.10 | −.94 | −.11 | −1.08 | −.07 | −.70 | ||||||
| Emotional stability | .03 | .24 | .07 | .59 | −.02 | −.16 | ||||||
| Openness to experience | −.13 | −1.28 | −.12 | −1.09 | −.14 | −1.38 | ||||||
| Step 3 | .04 | 1.63 | .04 | 1.33 | .04 | 1.92 | ||||||
| Age | −.06 | −.56 | −.06 | −.62 | −.04 | −.44 | ||||||
| SES | −.16 | −1.57 | −.08 | −.79 | −.23 | −2.29 | −.45 | |||||
| Extraversion | −.06 | −.58 | −.09 | −.84 | −.02 | −.24 | ||||||
| Agreeableness | −.05 | −.49 | −.07 | −.63 | −.03 | −.29 | ||||||
| Conscientiousness | −.06 | −.59 | −.08 | −.75 | −,04 | −.36 | ||||||
| Emotional stability | .10 | .85 | .13 | 1.15 | .05 | .44 | ||||||
| Openness to experience | −.06 | −.53 | −.04 | −.39 | −.07 | −.64 | ||||||
| Experiential avoidance | .23 | 2.09 | .41 | .22 | 1.98 | .22 | 2.04 | .40 | ||||
| Total | .05 | .03 | .07 | |||||||||
Note. n = 102; SES = socioeconomic status; CERV = Questionnaire of Experiences Related to Video Games.
p < .05.