Literature DB >> 25448267

Modulation of cortical activity in 2D versus 3D virtual reality environments: an EEG study.

Semyon M Slobounov1, William Ray2, Brian Johnson3, Elena Slobounov3, Karl M Newell3.   

Abstract

There is a growing empirical evidence that virtual reality (VR) is valuable for education, training, entertaining and medical rehabilitation due to its capacity to represent real-life events and situations. However, the neural mechanisms underlying behavioral confounds in VR environments are still poorly understood. In two experiments, we examined the effect of fully immersive 3D stereoscopic presentations and less immersive 2D VR environments on brain functions and behavioral outcomes. In Experiment 1 we examined behavioral and neural underpinnings of spatial navigation tasks using electroencephalography (EEG). In Experiment 2, we examined EEG correlates of postural stability and balance. Our major findings showed that fully immersive 3D VR induced a higher subjective sense of presence along with enhanced success rate of spatial navigation compared to 2D. In Experiment 1 power of frontal midline EEG (FM-theta) was significantly higher during the encoding phase of route presentation in the 3D VR. In Experiment 2, the 3D VR resulted in greater postural instability and modulation of EEG patterns as a function of 3D versus 2D environments. The findings support the inference that the fully immersive 3D enriched-environment requires allocation of more brain and sensory resources for cognitive/motor control during both tasks than 2D presentations. This is further evidence that 3D VR tasks using EEG may be a promising approach for performance enhancement and potential applications in clinical/rehabilitation settings.
Copyright © 2014 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  2D versus 3D immersion; EEG theta power; Virtual reality

Mesh:

Year:  2014        PMID: 25448267     DOI: 10.1016/j.ijpsycho.2014.11.003

Source DB:  PubMed          Journal:  Int J Psychophysiol        ISSN: 0167-8760            Impact factor:   2.997


  26 in total

1.  Control of vertical posture while elevating one foot to avoid a real or virtual obstacle.

Authors:  Hirofumi Ida; Sambit Mohapatra; Alexander Aruin
Journal:  Exp Brain Res       Date:  2017-03-07       Impact factor: 1.972

2.  Biomechanical and neurocognitive performance outcomes of walking with transtibial limb loss while challenged by a concurrent task.

Authors:  Alison L Pruziner; Emma P Shaw; Jeremy C Rietschel; Brad D Hendershot; Matthew W Miller; Erik J Wolf; Bradley D Hatfield; Christopher L Dearth; Rodolphe J Gentili
Journal:  Exp Brain Res       Date:  2018-11-20       Impact factor: 1.972

3.  Relationship between electroencephalographic data and comfort perception captured in a Virtual Reality design environment of an aircraft cabin.

Authors:  Giulia Ricci; Francesca De Crescenzio; Sandhya Santhosh; Elisa Magosso; Mauro Ursino
Journal:  Sci Rep       Date:  2022-06-29       Impact factor: 4.996

4.  Sequential motor learning transfers from real to virtual environment.

Authors:  Yuhi Takeo; Masayuki Hara; Yuna Shirakawa; Takashi Ikeda; Hisato Sugata
Journal:  J Neuroeng Rehabil       Date:  2021-06-30       Impact factor: 4.262

Review 5.  A succinct overview of virtual reality technology use in Alzheimer's disease.

Authors:  Rebeca I García-Betances; María Teresa Arredondo Waldmeyer; Giuseppe Fico; María Fernanda Cabrera-Umpiérrez
Journal:  Front Aging Neurosci       Date:  2015-05-12       Impact factor: 5.750

6.  Virtual Reality Tailored to the Needs of Post-ICU Patients: A Safety and Immersiveness Study in Healthy Volunteers.

Authors:  Johan H Vlake; Evert-Jan Wils; Jasper van Bommel; Tim I M Korevaar; Diederik Gommers; Michel E van Genderen
Journal:  Crit Care Explor       Date:  2021-05-12

Review 7.  The Use of the Term Virtual Reality in Post-Stroke Rehabilitation: A Scoping Review and Commentary.

Authors:  Hanne Huygelier; Emily Mattheus; Vero Vanden Abeele; Raymond van Ee; Céline R Gillebert
Journal:  Psychol Belg       Date:  2021-06-03

8.  Temporal Fluctuation of Mood in Gaming Task Modulates Feedback Negativity: EEG Study With Virtual Reality.

Authors:  Yusuke Yokota; Yasushi Naruse
Journal:  Front Hum Neurosci       Date:  2021-06-03       Impact factor: 3.169

9.  Electroencephalographic Correlates of Sensorimotor Integration and Embodiment during the Appreciation of Virtual Architectural Environments.

Authors:  Giovanni Vecchiato; Gaetano Tieri; Andrea Jelic; Federico De Matteis; Anton G Maglione; Fabio Babiloni
Journal:  Front Psychol       Date:  2015-12-22

10.  The Enactive Approach to Architectural Experience: A Neurophysiological Perspective on Embodiment, Motivation, and Affordances.

Authors:  Andrea Jelić; Gaetano Tieri; Federico De Matteis; Fabio Babiloni; Giovanni Vecchiato
Journal:  Front Psychol       Date:  2016-03-31
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