| Literature DB >> 25426039 |
Tim Hahn1, Karolien Hilde Notebaert2, Thomas Dresler3, Linda Kowarsch1, Andreas Reif1, Andreas J Fallgatter4.
Abstract
Millions of people regularly play so-called massively multiplayer online role playing games (MMORPGs). Recently, it has been argued that MMORPG overuse is becoming a significant health problem worldwide. Symptoms such as tolerance, withdrawal, and craving have been described. Based on behavioral, resting state, and task-related neuroimaging data, we test whether frequent players of the MMORPG "World of Warcraft" (WoW) - similar to drug addicts and individuals with an increased risk for addictions - show a generally deficient reward system. In frequent players of the MMORPG "World of Warcraft" (WoW-players) and in a control group of non-gamers we assessed (1) trait sensitivity to reward (SR), (2) BOLD responses during monetary reward processing in the ventral striatum, and (3) ventral-striatal resting-state dynamics. We found a decreased neural activation in the ventral striatum during the anticipation of both small and large monetary rewards. Additionally, we show generally altered neurodynamics in this region independent of any specific task for WoW players (resting state). On the behavioral level, we found differences in trait SR, suggesting that the reward processing deficiencies found in this study are not a consequence of gaming, but predisposed to it. These findings empirically support a direct link between frequent online gaming and the broad field of behavioral and drug addiction research, thus opening new avenues for clinical interventions in addicted gamers and potentially improving the assessment of addiction-risk in the vast population of frequent gamers.Entities:
Keywords: behavioral activation system; massively multiplayer online role playing games; monetary incentive delay task; resting-state fMRI; reward deficiency syndrome; world of warcraft
Year: 2014 PMID: 25426039 PMCID: PMC4226163 DOI: 10.3389/fnbeh.2014.00385
Source DB: PubMed Journal: Front Behav Neurosci ISSN: 1662-5153 Impact factor: 3.558
Figure 1Mean sensitivity to reward scores for WoW players and non-gamers. *p < 0.05.
Figure 2Activation in the left and right ventral striatum for WoW players and non-gamers. Top left panel shows response during the anticipation of large rewards. Bottom left panel shows activation during the anticipation of small rewards. Images display t-scores for the difference between WoW players and non-gamers (p < 0.05, corrected) for large (top right panel) and small reward condition (bottom right panel). **p < 0.01.
Figure 3Mean Fisher . *p < 0.05.