Literature DB >> 26275869

Psychiatrists' Perceptions of World of Warcraft and Other MMORPGs.

Eric Lis1,2, Carl Chiniara3,4, Megan A Wood4,5, Robert Biskin3,4, Richard Montoro3,4.   

Abstract

Video game use, particularly massively-multiplayer online games (MMOs) and massively-multiplayer online role-playing games (MMORPGs), has been a focus of considerable research in recent years. However, little is known regarding how mental health workers perceive patients and clients who report playing them. The present study examines whether psychiatrists play MMOs/MMORPGs and how they perceive those who play them. Psychiatrists (N = 48) at a tertiary care centre in Canada completed a questionnaire assessing history of playing video games as well as whether they associate such use with psychopathology. Only 36.7 % believed there was an association between psychopathology and MMO/MMORPG use. Implications for clinical practice and future research are discussed.

Entities:  

Keywords:  MMORPGs; Psychiatrists; Role-playing games; Stereotypes; Video games; World of Warcraft

Mesh:

Year:  2016        PMID: 26275869     DOI: 10.1007/s11126-015-9390-2

Source DB:  PubMed          Journal:  Psychiatr Q        ISSN: 0033-2720


  13 in total

Review 1.  Methodologies for improving response rates in surveys of physicians: a systematic review.

Authors:  Jonathan B VanGeest; Timothy P Johnson; Verna L Welch
Journal:  Eval Health Prof       Date:  2007-12       Impact factor: 2.651

2.  Problematic usage among highly-engaged players of massively multiplayer online role playing games.

Authors:  Christopher S Peters; L Alvin Malesky
Journal:  Cyberpsychol Behav       Date:  2008-08

3.  The Gonzo Scientist. Slaying monsters for science.

Authors:  John Bohannon
Journal:  Science       Date:  2008-06-20       Impact factor: 47.728

4.  Virtual plagues and real-world pandemics: reflecting on the potential for online computer role-playing games to inform real world epidemic research.

Authors:  Stuart Oultram
Journal:  Med Humanit       Date:  2013-04-12

5.  Increasing response rates in physicians' mail surveys: an experimental study.

Authors:  B Maheux; C Legault; J Lambert
Journal:  Am J Public Health       Date:  1989-05       Impact factor: 9.308

6.  Excessive Internet gaming and decision making: do excessive World of Warcraft players have problems in decision making under risky conditions?

Authors:  Mirko Pawlikowski; Matthias Brand
Journal:  Psychiatry Res       Date:  2011-06-17       Impact factor: 3.222

7.  Response rates to mail surveys published in medical journals.

Authors:  D A Asch; M K Jedrziewski; N A Christakis
Journal:  J Clin Epidemiol       Date:  1997-10       Impact factor: 6.437

8.  Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Authors:  Yvonne H C Yau; Michael J Crowley; Linda C Mayes; Marc N Potenza
Journal:  Minerva Psichiatr       Date:  2012-09-01

9.  Linking online gaming and addictive behavior: converging evidence for a general reward deficiency in frequent online gamers.

Authors:  Tim Hahn; Karolien Hilde Notebaert; Thomas Dresler; Linda Kowarsch; Andreas Reif; Andreas J Fallgatter
Journal:  Front Behav Neurosci       Date:  2014-11-10       Impact factor: 3.558

10.  Navigating the feminine in massively multiplayer online games: gender in World of Warcraft.

Authors:  Audrey L Brehm
Journal:  Front Psychol       Date:  2013-12-04
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  1 in total

1.  Social Workers' Perceptions of the Association Between Role Playing Games and Psychopathology.

Authors:  Menachem Ben-Ezra; Eric Lis; Agata Błachnio; Lia Ring; Osnat Lavenda; Michal Mahat-Shamir
Journal:  Psychiatr Q       Date:  2018-03
  1 in total

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