| Literature DB >> 25194928 |
Corina Schuster-Amft1, Kynan Eng, Isabelle Lehmann, Ludwig Schmid, Nagisa Kobashi, Irène Thaler, Martin L Verra, Andrea Henneke, Sandra Signer, Michael McCaskey, Daniel Kiper.
Abstract
BACKGROUND: In recent years, virtual reality has been introduced to neurorehabilitation, in particular with the intention of improving upper-limb training options and facilitating motor function recovery. METHODS/Entities:
Mesh:
Year: 2014 PMID: 25194928 PMCID: PMC4167274 DOI: 10.1186/1745-6215-15-350
Source DB: PubMed Journal: Trials ISSN: 1745-6215 Impact factor: 2.279
Figure 1Study overview. BL, Baseline; conv., Conventional therapy; T0, Preintervention; T1, Measurement after eight treatment sessions; T2, Measurement event after intervention; FU, Measurement event after 2-month follow-up period; YG, YouGrabber.
Patient selection criteria
| Inclusion criteria | Exclusion criteria |
|---|---|
| • ≥6 months after first-ever stroke (ischaemic, haemorrhagic) | • Previous or current other functional deficits of arm and hand motor function not due to stroke |
| • Able to sit in a normal chair without armrests and without support of the back rest | • Severe cognitive deficits: Mini-Mental State Examination score ≤20 |
| • Persistent motor deficit of arm and hand confirmed by Chedoke-McMaster Stroke Assessment arm subscale level ≥3 and hand subscale level ≥2 (The difference between both subscales has to be two levels or more.) | • Severe visuospatial disorders (for example, severe visual neglect confirmed by LineBisectionTest) |
| • Able to score at least 1 on the Box and Block Test (main outcome measure) | • History of epileptic seizures triggered by visual stimuli (for example, television, video games) within the past 6 months |
Description of study interventions based on the TIDieR template
| Item | Experimental group | Control group | |
|---|---|---|---|
| 1 | Brief name | VR training system | Conventional therapy |
| 2 | Why | Both interventions will be compared directly in chronic stroke patients for two reasons: | |
| 1.One-to-one therapy sessions in an adequate amount are limited by health insurance company restrictions. | |||
| 2.If VR technology is used, and YG in particular, patients and therapists will want to know if the treatment effect is the same. If yes, YG could be used to increase the amount of training time with the technology, or it could be recommended as group- or home-based VR training, which would not be the case if YG performed worse. | |||
| 3 | What: materials | EG patients will sit in front of the VR system (see Figure | No restrictions will be placed on the material used (for example, ADL material, reaching and grasping material). Use of additional electrical or mechanical therapy devices (for example, help arm systems, splints) should be avoided. |
| 4 | What: procedures | The VR system has a variety of training applications for different movements and at different levels of difficulty. Therapists can select one of three modes to control the on-screen finger and arm movements: (1) use of the real arm and/or hand movements, (2) mirroring of the real movements of one arm and/or hand and (3) following the movements of one arm and/or hand. The distribution and speed of the appearing objects can be attuned. Furthermore, patients’ movements can be amplified or modulated in the virtual environment to force decreases or increases in training difficulty [ | The therapy content will focus on a task-related upper-limb treatment in a sitting or lying position. Several manual techniques, therapy materials and objects of ADL will be allowed for treatment [ |
| 5 | Who provides | Both study interventions will be provided by experienced physiotherapists or occupational therapists, who will have at least 2 years of professional experience in the field of neurorehabilitation. | |
| 6 | How | Both study interventions will be conducted individually in one-to-one sessions. | |
| 7 | Where | Both study interventions will take place in the physiotherapy or occupational therapy department of each participating centre. | |
| 8 | When and how much | During the 4-week intervention program, patients in both study groups (EG, CG) will receive the same amount of 16 sessions lasting 45 minutes each. | |
| 9 | Tailoring | Training and therapy content will be tailored to each patients preferences, the agreed movement aims and the motor function level of each patient. | |
aADL, Activities of daily living; CG, Control group; EG, Experimental group; TIDieR, Template for Intervention Description and Replication checklist and guide; VR, Virtual reality; YG, YouGrabber. Items 10, 11 and 12 of the TIDieR template do not apply to this study.
Figure 2Virtual reality training system setup (YouGrabber). The model wears hand gloves with movement sensors attached. The screen displays real-time hand and finger positions.
Overview of outcome measures
| Assessment | Abbreviation | Category | Measurement events | ||||
|---|---|---|---|---|---|---|---|
| BL | T0 | T1 | T2 | FU | |||
| Box and Block Test* | BBT | Performance measure | X | X | X | X | X |
| Chedoke-McMaster Stroke Assessment | CMSA | Motor impairment | X | X | X | X | X |
| Chedoke McMaster Arm and Hand Activity Inventory | CAHAI | Activity (ADL) | X | X | X | X | X |
| Extended Barthel Index | EBI | Independence | X | ||||
| Edinburgh Handedness Inventory | EHI | N/A | X | ||||
| Mini Mental State Examination | MMSE | Cognitive assessment | X | ||||
| Line Bisection Test | LBT | Neglect assessment | X | X | X | X | X |
| Stroke Impact Scale | SIS | Impact of stroke on ADL, mobility, emotion, memory, strength, communication | X | X | X | X | X |
*Primary outcome measure. aADL, Activities of daily living; BL, Baseline, FU, Follow-up 2 months after study treatment finalisation; N/A, Not applicable; T0, Preintervention; T1, After eight intervention sessions; T2, Posttest after 16 intervention sessions.