Literature DB >> 20453572

[Effects of an empowerment education program in the prevention of internet games addiction in middle school students].

Aeran Joo1, Inhyae Park.   

Abstract

PURPOSE: The purpose of this study was to determine effects of an empowerment education program (EEP) on internet games addiction, empowerment, and stress in middle school students.
METHODS: The EEP used in this study was based on the Freire's Empowerment Education Model. The research design of this study was a non-equivalent control group pretest-posttest design for 48 middle school students, who were conveniently assigned to an experimental group or a control group. The data were collected from May 29 to June 19, 2005. Data were analyzed using SPSS/PC program with frequencies, X(2)-test, Fisher exact test, t-test, mean, standard deviation and ANCOVA.
RESULTS: 1) The first hypothesis that, "the experimental group would have higher empowerment scores than the control group." was supported. 2) The second hypothesis that, "the experimental group would have lower internet games addiction scores than the control group." was supported. 3) The third hypothesis that, "the experimental group would have lower stress scores than the control group." was supported.
CONCLUSION: We suggest, therefore, that the EEP should be used with adolescent to help them control their stress, internet games addiction and to increase their empowerment.

Mesh:

Year:  2010        PMID: 20453572     DOI: 10.4040/jkan.2010.40.2.255

Source DB:  PubMed          Journal:  J Korean Acad Nurs        ISSN: 2005-3673            Impact factor:   0.984


  6 in total

1.  Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates.

Authors:  K W Müller; M Janikian; M Dreier; K Wölfling; M E Beutel; C Tzavara; C Richardson; A Tsitsika
Journal:  Eur Child Adolesc Psychiatry       Date:  2014-09-05       Impact factor: 4.785

2.  Policy and Prevention Approaches for Disordered and Hazardous Gaming and Internet Use: an International Perspective.

Authors:  Daniel L King; Paul H Delfabbro; Young Yim Doh; Anise M S Wu; Daria J Kuss; Ståle Pallesen; Rune Mentzoni; Natacha Carragher; Hiroshi Sakuma
Journal:  Prev Sci       Date:  2018-02

3.  The effect of planned behavior theory-based education on computer game dependence in high school male students.

Authors:  Hassan Zamanian; Gholamreza Sharifzadeh; Mitra Moodi
Journal:  J Educ Health Promot       Date:  2020-07-28

Review 4.  The screens culture: impact on ADHD.

Authors:  Margaret D Weiss; Susan Baer; Blake A Allan; Kelly Saran; Heidi Schibuk
Journal:  Atten Defic Hyperact Disord       Date:  2011-09-24

5.  Effects of a prevention intervention concerning screens, and video games in middle-school students: Influences on beliefs and use.

Authors:  Céline Bonnaire; Zéphyr Serehen; Olivier Phan
Journal:  J Behav Addict       Date:  2019-09-20       Impact factor: 6.756

6.  Effectiveness of school- and family-based interventions to prevent gaming addiction among grades 4-5 students in Bangkok, Thailand.

Authors:  Nipaporn Apisitwasana; Usaneya Perngparn; Linda B Cottler
Journal:  Psychol Res Behav Manag       Date:  2018-04-10
  6 in total

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