| Literature DB >> 24685070 |
Olivier Courteille, Anna Josephson, Lars-Olof Larsson1.
Abstract
BACKGROUND: The virtual clinical encounter (VCE) may function as an important support for medical students in or prior to clinical practice to train and ease communication and socioemotional interactions with patients. Few studies have however focused on the dynamics of interpersonal behaviors in clinical interviewing with a virtual patient (VP) and the affective responses evoked by such a learning experience. The study was designed to investigate the dynamics and congruence of interpersonal behaviors and socioemotional interaction exhibited during the learning experience in a VCE, and to evaluate which interaction design characteristics contribute most to the behavioral and affective engagement in medical students.Entities:
Mesh:
Year: 2014 PMID: 24685070 PMCID: PMC4229991 DOI: 10.1186/1472-6920-14-64
Source DB: PubMed Journal: BMC Med Educ ISSN: 1472-6920 Impact factor: 2.463
Median values, inter quartile range (IQR) for session time and means of history questions based on gender-related group distribution
| | | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Male–male | 4 | 46 | 31-66 | 21 | 80 | 20 | 99 | 89.5 | 86.2 |
| Male–female | 5 | 36 | 29-52 | 18 | 83 | 17 | 100 | 90.6 | 95.8 |
| Female-female | 6 | 49 | 49-51 | 20 | 88 | 12 | 100 | 84 | 92.2 |
Psychosocial questions’ ratios between gender-related groups
| | |||||
|---|---|---|---|---|---|
| Male-male/Male–female | 1.61 | 0.228 | 1.03 | 2.52 | 0.037 |
| Male–female/Female-female | 1.71 | 0.254 | 1.04 | 2.82 | 0.034 |
| Male-male/Female-female | 2.76 | 0.233 | 1.75 | 4.35 | <0.001 |
*Offset=Session Duration (min.).
Deviance/df=0.972.
Median values from observed affective and behavioral variables (*)
| Overall emotional atmosphere | 1.0 | 1.0 | 1.0 | 1.0 | ||
| Overall Interaction Flow | 2.0 | 3.0(+) | 3.0 | 2.0 | ||
| Immersion Level | 3.0 | 4.0(+) | 3.0 | 3.0 | ||
| Student mood state | 3.0 | 3.0 | 3.0 | 3.0 | ||
| Interpersonal Communication of Emotional States | 2.0 | 3.0(+) | 2.0 | 2.0 | ||
| Consensus between students | 3.0 | 3.0 | 3.0 | 3.0 | ||
| Self-confidence level | 2.0 | 3.0(+) | 3.0 | 2.0 | ||
| Communication Skills | 2.0 | 3.0(+) | 3.0 | 2.0 | ||
| Attitude Towards Patient | 2.0(−) | 1.0 | 2.0 | 2.0 | ||
| Patient's Presence | 2.0 | 2.0 | 2.0 | 1.0 | ||
| Students speak during patient answer | 1.0 | 1.0 | 2.0 | 1.0 | ||
| Interruption of patient answer | 1.0 | 1.0 | 1.0 | 1.0 | ||
| Anger/Irritation | 2.0(+) | 1.0 | 1.0 | 2.0 | ||
| Anxiety/Nervousness | 1.0 | 1.0 | 1.0 | 1.0 | ||
| Dominance/Assertiveness | 4.0 | 4.0 | 4.0 | 4.0 | ||
| Interest/Attentiveness | 4.0 | 5.0(+) | 5.0 | 4.0 | ||
| Friendliness/Warmth | 3.0 | 4.0(+) | 3.0 | 4.0 | ||
| Responsiveness/Engagement | 4.0 | 4.5(+) | 4.0 | 4.0 | ||
| Sympathetic/Empathetic | 3.0 | 4.0(+) | 3.0 | 3.0 | ||
| Respectfulness | 4.0 | 4.0 | 3.0 | 4.0 | ||
| Hurried/Rushed | 1.0 | 1.0 | 1.0 | 1.0 | ||
| Body Lean | 3.0(−) | 2.0 | 2.0 | 3.0 | ||
| Head Nod | 1.0 | 1.5(+) | 1.0 | 1.0 | ||
| Hand gesture | 2.0(−) | 1.5 | 1.0 | 2.0 | ||
| Eye contact/Eye gaze | 3.0 | 3.0 | 3.0 | 3.0 | ||
| Awareness/sensitivity to camera presence | 1.0 | 1.0 | 1.0 | 1.0 |
*All median values are based on 14 students observed each by 3 independent raters.
**Scales are ranging from negative to positive.
(+)indicates a positive effect of larger screen.
(−)indicates a negative effect of larger screen.
Reliability of the coding system was assessed by computing an internal consistency test, which yielded a Cronbach’s alpha of 0.84.
Students’ spontaneous responses to the VP survey questions
| 1. What are your first reactions about ISP? | Enjoyable | 75 |
| Educational | 35 | |
| 2. What is your opinion about training with this learning method? | Complement to other learning aids | 30 |
| 3. How did you experience this way of solving a clinical problem? | Realistic | 30 |
| Fun and enjoyable | 25 | |
| Instructive; rewarding | 25 | |
| Stimulating; challenging | 15 | |
| 4. What contributed to the realism of the VP case? | Patient speaking; images and video sequences of the VP | 60 |
| Trustworthy case; real patient/person | 45 | |
| Physical Examination and laboratory tests | 25 | |
| 5. What is the value of motion picture with the voice of the patient? | High value | 65 |
| Increased patients presence; life like; realistic | 35 | |
| Trustworthy; believable | 15 | |
| Engaging; stimulating; Inspiring; better focus | 15 | |
| 6. The direct feedback is important. | | 95 |
| 7. Do you have a previous experience with simulated or fictive communication? | | 25 |
| 8. How do you rate the ISP compared to paper-based cases? | More enjoyable/more fun | 50 |
| At least as good as, or better | 35 | |
| Increased awareness/concentration | 25 | |
| More realistic | 20 | |
| More engaging/stimulating | 20 |
*Representative statements/questions from a large survey.
Student responses to the IT based survey
| 1. Was the VP program designed for applying your knowledge? | 4,5 | 4.0-5.0 | 5 | 4 |
| 2. Are computer simulations important for promoting learning? | 4 | 3-4 | 3.5 | 4 |
| 3. Do you master IT-based learning tools? | 4 | 3.75-4.25 | 4 | 4 |
| 4. When I use IT-support for learning I prefer to collaborate with others. | 3 | 3-4 | 4 | 3 |
| 5. The use of IT is interesting | 4 | 3-4 | 4 | 3 |
| 6. The use of IT is enjoyable | 3 | 2-4 | 3 | 3 |
| 7. I feel fully concentrated when I use IT | 3 | 2-4 | 3 | 3 |
| 8. Telepresence and Web*** | 1 | 1-2 | 2 | 1 |
**Five-point Likert-type scale (1=not at all, 5 =highly).
***Telepresence was based on the following 7 items (with a yielded Cronbach’s alpha coefficient of 0.83):
1. I forget about my immediate surroundings when I use the Web.
2. Using the Web often makes me forget where I am.
3. After using the Web, I feel like I come back to the "real world" after a journey.
4. Using the Web creates a new world for me, and this world suddenly disappears when I stop browsing.
5. When I use the Web, I feel I am in a world created by the Web sites I visit.
6. When I use the Web, my body is in the room, but my mind is inside the world created by the Websites I visit.
7. When I use the Web, the world generated by the sites I visit is more real for me than the "real world".