Margaret Bearman1. 1. Monash Institute of Health Services Research, Monash University, Clayton Victoria, Australia. margaret.bearman@med.monash.edu.au
Abstract
PURPOSE: Narrative and problem-solving versions of the same virtual patient's case were created for teaching communication skills to medical students. This qualitative study explored how students experienced the virtual patient. METHOD: In 1998-1999 in-depth, free-form interviews and follow-ups were conducted with 12 third-year medical students at Monash University in Australia. Students were asked about their experiences with the virtual patient. The interviews were qualitatively analyzed using psychological phenomenology. RESULTS: Results were in the form of a description of the students' lived experiences with the virtual patient. Findings indicated that students responded to the virtual patient as if she were real but they felt a simultaneous sense of prefabrication, which often led to frustration. Students' experiences of both versions were similar, but the narrative version permitted better rapport with the virtual patient. CONCLUSION: This phenomenological study indicated that a constructed, computer-based virtual patient can have substantial emotional effects on medical students.
PURPOSE: Narrative and problem-solving versions of the same virtual patient's case were created for teaching communication skills to medical students. This qualitative study explored how students experienced the virtual patient. METHOD: In 1998-1999 in-depth, free-form interviews and follow-ups were conducted with 12 third-year medical students at Monash University in Australia. Students were asked about their experiences with the virtual patient. The interviews were qualitatively analyzed using psychological phenomenology. RESULTS: Results were in the form of a description of the students' lived experiences with the virtual patient. Findings indicated that students responded to the virtual patient as if she were real but they felt a simultaneous sense of prefabrication, which often led to frustration. Students' experiences of both versions were similar, but the narrative version permitted better rapport with the virtual patient. CONCLUSION: This phenomenological study indicated that a constructed, computer-based virtual patient can have substantial emotional effects on medical students.
Authors: M Triola; H Feldman; A L Kalet; S Zabar; E K Kachur; C Gillespie; M Anderson; C Griesser; M Lipkin Journal: J Gen Intern Med Date: 2006-05 Impact factor: 5.128
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