Literature DB >> 24660878

The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals.

Rachel Kowert1, Emese Domahidi, Thorsten Quandt.   

Abstract

Some researchers believe that online gaming spaces can be socially accommodating environments for socially inhibited individuals, such as the socially inept, socially anxious, or shy. While previous research has examined, and found, significant links between these populations and online video game play, it remains unknown to what extent these spaces are contributing to tangible social benefits for the socially inhibited. The current study addresses this question by evaluating the link between gaming-related friendships and shyness, as quantified by emotional sensitivity. Drawing from a representative sample of German game players, the results indicate that emotionally sensitive players are using online gaming spaces differently from their less emotionally sensitive counterparts and reporting tangible differences in their in-game friendship networks. This suggests that online games hold the potential to be socially advantageous for shy individuals by allowing them to overcome their traditional social difficulties and generate new friendships as well as strengthen old ones.

Entities:  

Mesh:

Year:  2014        PMID: 24660878      PMCID: PMC4080869          DOI: 10.1089/cyber.2013.0656

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  17 in total

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Review 7.  Stress, social support, and the buffering hypothesis.

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Journal:  Cyberpsychol Behav       Date:  2002-02

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Journal:  Eur Psychiatry       Date:  2007-12-31       Impact factor: 5.361

10.  On the nature of embarrassability: shyness, social evaluation, and social skill.

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  8 in total

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Journal:  J Psychiatr Pract       Date:  2018-03       Impact factor: 1.325

2.  Continuance Intention to Use and Perceived Net Benefits as Perceived by Streaming Platform Users: An Application of the Updated IS Success Model.

Authors:  Chan-Sheng Kuo; Chia-Chien Hsu
Journal:  Behav Sci (Basel)       Date:  2022-04-24

3.  Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems.

Authors:  Michelle Colder Carras; Anna Kalbarczyk; Kurrie Wells; Jaime Banks; Rachel Kowert; Colleen Gillespie; Carl Latkin
Journal:  Soc Sci Med       Date:  2018-09-24       Impact factor: 4.634

4.  Psychometric properties of the 7-item game addiction scale among french and German speaking adults.

Authors:  Yasser Khazaal; Anne Chatton; Stephane Rothen; Sophia Achab; Gabriel Thorens; Daniele Zullino; Gerhard Gmel
Journal:  BMC Psychiatry       Date:  2016-05-10       Impact factor: 3.630

5.  The Association Between Video Gaming and Psychological Functioning.

Authors:  Juliane M von der Heiden; Beate Braun; Kai W Müller; Boris Egloff
Journal:  Front Psychol       Date:  2019-07-26

6.  Live Streams on Twitch Help Viewers Cope With Difficult Periods in Life.

Authors:  Jan de Wit; Alicia van der Kraan; Joep Theeuwes
Journal:  Front Psychol       Date:  2020-11-20

7.  Reconsidering Internet Gaming Disorder During the COVID-19 Pandemic.

Authors:  Elyse Blake; Daniel Sauermilch
Journal:  J Technol Behav Sci       Date:  2021-01-15

8.  Internet Interpersonal Connection Mediates the Association between Personality and Internet Addiction.

Authors:  Yun-Hsuan Chang; Yun-Ting Lee; Shulan Hsieh
Journal:  Int J Environ Res Public Health       Date:  2019-09-21       Impact factor: 3.390

  8 in total

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