Literature DB >> 15738689

Physical interpersonal relationships and social anxiety among online game players.

Shao-Kang Lo1, Chih-Chien Wang, Wenchang Fang.   

Abstract

Many online game players spend inordinate amounts of time in their favorite virtual worlds. A large percentage of these players are teenagers who show behaviors normally associated with physical addiction. Parents, educators, and social scientists are therefore saying that online games are sources of social problems. The authors surveyed 174 Taiwanese college-age online players to collect data on the potential effects of online games on the quality of interpersonal relationships and levels of social anxiety. According to the results, the quality of interpersonal relationships decreased and the amount of social anxiety increased as the amount of time spent playing online games increased.

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Mesh:

Year:  2005        PMID: 15738689     DOI: 10.1089/cpb.2005.8.15

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  35 in total

1.  Computer/gaming station use in youth: Correlations among use, addiction and functional impairment.

Authors:  Susan Baer; Kelly Saran; David A Green
Journal:  Paediatr Child Health       Date:  2012-10       Impact factor: 2.253

2.  The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals.

Authors:  Rachel Kowert; Emese Domahidi; Thorsten Quandt
Journal:  Cyberpsychol Behav Soc Netw       Date:  2014-03-24

Review 3.  Treatments for Internet gaming disorder and Internet addiction: A systematic review.

Authors:  Kristyn Zajac; Meredith K Ginley; Rocio Chang; Nancy M Petry
Journal:  Psychol Addict Behav       Date:  2017-09-18

4.  Perceived problems with computer gaming and Internet use are associated with poorer social relations in adolescence.

Authors:  Mette Rasmussen; Charlotte Riebeling Meilstrup; Pernille Bendtsen; Trine Pagh Pedersen; Line Nielsen; Katrine Rich Madsen; Bjørn E Holstein
Journal:  Int J Public Health       Date:  2014-12-23       Impact factor: 3.380

5.  Stuck on screens: patterns of computer and gaming station use in youth seen in a psychiatric clinic.

Authors:  Susan Baer; Elliot Bogusz; David A Green
Journal:  J Can Acad Child Adolesc Psychiatry       Date:  2011-05

6.  Therapeutic Video Games for Attention Deficit Hyperactivity Disorder (ADHD).

Authors:  Markus Ville Tiitto; Robert A Lodder
Journal:  Webmedcentral       Date:  2017-11-08

7.  Mindfulness-oriented recovery enhancement for internet gaming disorder in U.S. adults: A stage I randomized controlled trial.

Authors:  Wen Li; Eric L Garland; Patricia McGovern; Jennifer E O'Brien; Christine Tronnier; Matthew O Howard
Journal:  Psychol Addict Behav       Date:  2017-04-24

8.  Does psychopathology in childhood predict internet addiction in male adolescents?

Authors:  Sun-Mi Cho; Min-Je Sung; Kyoung-Min Shin; Ki Young Lim; Yun-Mi Shin
Journal:  Child Psychiatry Hum Dev       Date:  2013-08

Review 9.  Internet Gaming Disorder in the DSM-5.

Authors:  Nancy M Petry; Florian Rehbein; Chih-Hung Ko; Charles P O'Brien
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

10.  The effects of pathological gaming on aggressive behavior.

Authors:  Jeroen S Lemmens; Patti M Valkenburg; Jochen Peter
Journal:  J Youth Adolesc       Date:  2010-06-13
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